Ok so now we are still stuck at the dynamic taming id in the creature card . Plus the monster rdb doesn't seem to contain new taming id's .
Could it be that the taming skill data in skill resource changed so it can tame any mob and then everything else is lua related ?
I personally don't think so , what do you think ?
I know it's not ideal, but you could easily setup a random taming system via PHP or a Program. Again, not perfect but it would achieve the result you seek. And there is no new id's via Monster because the new pets are all OLD MONSTERS ^^ They just added in a little spice
I know it's not ideal, but you could easily setup a random taming system via PHP or a Program. Again, not perfect but it would achieve the result you seek. And there is no new id's via Monster because the new pets are all OLD MONSTERS ^^ They just added in a little spice
Maybe you didn't understand me . I meant that the new summon id's in the summon.rdb aren't there in the monster.rdb and I mean the column "taming_id" .
Don't know how can you do that random thing via a program , maybe you can explain or give an example ?
I know it's not ideal, but you could easily setup a random taming system via PHP or a Program. Again, not perfect but it would achieve the result you seek. And there is no new id's via Monster because the new pets are all OLD MONSTERS ^^ They just added in a little spice
Yes third party programs that are accessing the telecaster database...Happy servercrashing...
This program has to be able to edit data in dbo.summon, dbo.item. Editing the dbo.item during the server is running...no good idea...why? check how fast the sids are changing if the server is running. I tried this some time ago and the server will keep crashing.
Indeed, I would never insert to dbo.Item directly - only to dbo.PaidItem as it is not directly referenced by the GS on the fly. Again not an ideal solution but it offers a way to engage a random pet taming system without 8.2 GS:
Example:
Script grabs player id (for reference)
It grabs card id (now either have the script hold a reference of all monsters he can tame or have that info stored into a db.
Script now does some random math to calculate failure or success of random mob, then inserts a pre-made pet card into the dbo.PaidItem as tamed, you open itembox and take it out.
Indeed, I would never insert to dbo.Item directly - only to dbo.PaidItem as it is not directly referenced by the GS on the fly. Again not an ideal solution but it offers a way to engage a random pet taming system without 8.2 GS:
Example:
Script grabs player id (for reference)
It grabs card id (now either have the script hold a reference of all monsters he can tame or have that info stored into a db.
Script now does some random math to calculate failure or success of random mob, then inserts a pre-made pet card into the dbo.PaidItem as tamed, you open itembox and take it out.
But that seems more trouble than it's worth ^^
Did you ever try to insert a tameflagged petcard into dbo.PaidItem...exactly this isn't working Only way could be to create every card doubled one empty one tamed...and even then...how do you want to start that external program if somebody tries to tame?
It would have to be initiated via web-script or tool. As I said not worth the effort, you're right a tamed pet-card item would have to be available ^^
okay but that will make the tamingskill useless and you have to exclude the official tamingsystem to create a new tamingsystem. For me there is no way to execute a lua or something like that with a skill to start the external program.
if it's possible to start a lua during a skill the rest would be very very very very very very easy
UPDATE About the random type thing : Found out that the summonresource has 4 entries for each model , implementing those summons with their skills into my test server , I found out that those 4 different summons are the (tanker , healer , damage dealer , hunter ) .
Simply :
When you tame a monster it's type (tanker,healer...etc) isn't random , it depends on the summon_id .
It would be nice if someone can explain when are the two smps (insert_skill and update_skill) are triggered . Also why does the skill level in dbo.skill goes back to 1 on logout .
And is there a way to add a skill to creature's skill tree without using dbo.skilltreeresource ?
The reason why I am asking is that I got the random skills thing to work but the inserted random skill through an smp won't go up to level 2 in game , while in db it goes to higher than 1 normally but on logut it returns to 1 .
UPDATE About the random type thing : Found out that the summonresource has 4 entries for each model , implementing those summons with their skills into my test server , I found out that those 4 different summons are the (tanker , healer , damage dealer , hunter ) .
Simply :
When you tame a monster it's type (tanker,healer...etc) isn't random , it depends on the summon_id .
the soul pets are divided into 3 categories. tanks, dds, and healers of which there are both physical and mage of the dds. they have random stats and abilities so it would seem that that would be a place to start to try and make soul taming a reality on the pservers
help taming %80 ! 02/12/2012 - Rappelz Private Server - 2 Replies English:
What is the code I would like to make tameleme rate by 80%
Germany:
Was ich will, zu 80% des Codes Tameleme machen
taming 08/08/2011 - Rappelz - 6 Replies How is possible that more dressage success tame to 100 percent
taming bug 05/04/2011 - Rappelz - 3 Replies hi
mir wurde heut etwas erzählt von einem taming bug wo jemand zu 100% einen djinn tamen könnte. er bräuchte dazu lediglich 10 leere t4 pet karten und 4 leere djinn karten und einer würde 100% klappen.
ja ich weiss ich glaube auch nicht alles was man hört aber hat noch wer von einem solchen bug oder einem in der art gehört?
wenn ja schreibt bitte mal eure erfahrungen.
Taming +5 01/22/2010 - Rappelz Trading - 0 Replies Verkaufe eine Bändigen + 5 Karte auf dem Server Phönix pm me mit offer.