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[Release] Rappelz Epic 7.4 Server Files + Databases
Discussion on [Release] Rappelz Epic 7.4 Server Files + Databases within the Rappelz Private Server forum part of the Rappelz category.
07/21/2012, 19:23
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#241
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elite*gold: 0
Join Date: Aug 2011
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what the pass ?
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07/21/2012, 19:42
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#242
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Join Date: May 2011
Posts: 5,086
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Take a look at the first post, its written there.
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07/21/2012, 20:27
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#243
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Join Date: Aug 2011
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i can't find't
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07/21/2012, 20:38
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#244
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Join Date: Sep 2008
Posts: 1,606
Received Thanks: 1,210
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Quote:
Originally Posted by zxomex
i can't find't
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Stop trying to setup a PServer you won't get it working if you can't find a password in 14 lines of text...
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07/21/2012, 20:58
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#245
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elite*gold: 0
Join Date: Aug 2011
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sorry i was looking in page 2 my bad
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07/21/2012, 23:43
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#246
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Join Date: May 2011
Posts: 49
Received Thanks: 7
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hello
Please help me solve the problem of volcanus
screenshots
the problem:
1 - not completed the quest, but appeared portal (2)
3 - can't go into another room. Why? This is first room.
4 - not start a new quest, no appeared portal in second level.
function
function warp_indun( instance_dungeon, floor )
if instance_dungeon == 20000 then
local flag = 'Vul' .. tostring( floor )
local floor_flag = get_flag( flag )
local gate_num = 1
local room_list = {}
local room_count = 0
if floor_flag == 15 then
return
end
if floor == 4 then
warp_floor( floor, gate_num )
else
if floor_flag ~= nil and floor_flag ~= "" then
if floor_flag == 0 or floor_flag == 2 or floor_flag == 4 or floor_flag == 8 or floor_flag == 6 or floor_flag == 10 or floor_flag == 12 or floor_flag == 14 then
room_list[ room_count + 1 ] = 1
room_count = room_count + 1
end
if floor_flag == 0 or floor_flag == 1 or floor_flag == 4 or floor_flag == 8 or floor_flag == 5 or floor_flag == 9 or floor_flag == 12 or floor_flag == 13 then
room_list[ room_count + 1 ] = 2
room_count = room_count + 1
end
if floor_flag == 0 or floor_flag == 1 or floor_flag == 2 or floor_flag == 8 or floor_flag == 3 or floor_flag == 9 or floor_flag == 10 or floor_flag == 11 then
room_list[ room_count + 1 ] = 3
room_count = room_count + 1
end
if floor_flag == 0 or floor_flag == 1 or floor_flag == 2 or floor_flag == 4 or floor_flag == 3 or floor_flag == 5 or floor_flag == 6 or floor_flag == 7 then
room_list[ room_count + 1 ] = 4
room_count = room_count + 1
end
end
gate_num = math.random(1, room_count)
warp_floor( floor, room_list[ gate_num ] )
end
end
end
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07/22/2012, 00:37
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#247
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elite*gold: 0
Join Date: Jul 2012
Posts: 146
Received Thanks: 216
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Quote:
Originally Posted by c1ph3r
^this
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Thanks, mate... I had tried this before but it seems permission 1 is no longer valid. Can't believe it was something that simple. :/
___________________________
So, I've got a whole new issue. Never seen this before, but maybe someone has come across this.
When I create a new character, it always set's the sid to 0 and all accounts, no matter which you log into, access the same characters. Anyone have any insight into this?
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07/22/2012, 19:01
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#248
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elite*gold: 0
Join Date: Dec 2011
Posts: 8
Received Thanks: 1
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thank you Xij
you are the Best
i need my account files  from behemoth server im Wita 
Just Kindin, good luck on your future projects
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07/22/2012, 22:06
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#249
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elite*gold: 0
Join Date: Oct 2011
Posts: 225
Received Thanks: 12
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7.4 server
Quote:
Originally Posted by Xijezu
Es liegt daran, das die Datenbank (Nein, nicht die Datenbank des Packs, sondern die allgemeine Datenbank, sprich MSSQL) langsam ist, da euer Rechner nicht auf einem Server basiert.
Sprich: Habt ihr 'nen Server, ist der Server laggfrei.
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Hm komisch...
die Anderen Server z.b. 7.3 laufen auch ohne lags und das auch auf mssql 2012
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07/22/2012, 22:13
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#250
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Join Date: Sep 2008
Posts: 1,606
Received Thanks: 1,210
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Meine Fresse die Lösung steht nun fast überall...seid ihr hier alle zu faul mal wenigstens einen Thread komplett zu lesen?
Lies dir den Thread von vorne bis hinten durch und du wirst die Lösung selber finden. Oder guck in Hilfethread da steht die Lösung mittlerweile auch.
Vorsicht eventuelle Ironie...
Code:
DROP Database Arcadia
GO
DROP Database Telecaster
GO
DROP Database Auth
GO
Damit bekommst du deine DBs richtig schnell...
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07/22/2012, 22:57
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#251
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elite*gold: 0
Join Date: Oct 2011
Posts: 225
Received Thanks: 12
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Ich danke dir für deine Antwort 
Ja ich habe es sogar mehrmals durchforstet^^
Aber nur flüchtig....
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07/23/2012, 15:59
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#252
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elite*gold: 0
Join Date: Apr 2012
Posts: 210
Received Thanks: 33
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anyone can give me the 7.4 monstermotionset.rdb as sql ? don't work with us this rdb.. we miss the mobs from 7.4 in this table for add the effekt files in our database..
/edit or anyone can give me the model_id from the 2 yaksa's and butkadah ? i cannot find from this 3 mobs o.O
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07/23/2012, 20:37
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#253
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elite*gold: 0
Join Date: Jul 2012
Posts: 42
Received Thanks: 2
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Help me!
Stones not mounted in the thing. How to fix it?
Sorry for my bad english)
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07/23/2012, 21:41
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#254
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elite*gold: 0
Join Date: Jun 2009
Posts: 157
Received Thanks: 20
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i am actually surprised nobody has mentioned about the pillar of light buff missing from the database, its the buff that makes hc mobs cause light damage on the players when grinding hc dungeons of toa and above.
it was completely working in the 7.3 server files but now is missing from the 7.4, now maybe it was intentionally removed, or maybe it was missing which is why it was not working on official servers either. but also sandlord give battle healing buff to the tank instead of himself, which was the root cause of the pillar buff vanishing from the mobs too.
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07/25/2012, 00:07
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#255
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elite*gold: 0
Join Date: Oct 2011
Posts: 225
Received Thanks: 12
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Ich suche hier für ein FIX...
Quote:
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2012/07/24 23:50:19 DB COM ERROR(Thread:3, HRESULT:80040E14, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Die gespeicherte Prozedur 'dbo.smp_check_purchased_item' wurde nicht gefunden.
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Danke im vorraus!
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