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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
05/09/2017, 04:01
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#6271
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elite*gold: 0
Join Date: Nov 2009
Posts: 93
Received Thanks: 2
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Quote:
Originally Posted by thndr
If you are not using glandu2's auth emulator you need to execute the server open commands in the auth server window after it is running...
start_service
set game.open_external 1
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Yes, I am not using the glandu2 auth emu, therefore I executed the start_service which prompt for clients acceptance.
But when I execute set game.open_external 1, nothing happens.......
So did I do something wrong when I try to execute the set game.open_external 1, and what's soppose to open or say when it initiate.
***Where can I find glandu2's auth emulator N how do I get it to work?****
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05/09/2017, 04:26
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#6272
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,461
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Well I really do not see anything with your .opt files that stands out as long as you are running the client on the same computer that you are running the servers on.
I really do not think glandu2's auth emulator will really help you out much at all since you should learn how to crawl before you learn how to run but you can find a lot of links to a lot of useful tools in the sticky thread right at the top of the forum...
Auth emulator linked in that thread...
You get it to work by reading and following the instruction in the emulator thread.
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05/09/2017, 05:26
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#6273
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elite*gold: 0
Join Date: Nov 2009
Posts: 93
Received Thanks: 2
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Quote:
Originally Posted by thndr
Well I really do not see anything with your .opt files that stands out as long as you are running the client on the same computer that you are running the servers on.
I really do not think glandu2's auth emulator will really help you out much at all since you should learn how to crawl before you learn how to run but you can find a lot of links to a lot of useful tools in the sticky thread right at the top of the forum...
Auth emulator linked in that thread...
You get it to work by reading and following the instruction in the emulator thread.
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Im running server and client on same comp so not sure why I cant login. Guess i'll just have to wait till that one guy message me how to fix it.
Unless you can tell what I did wrong, or help me figure out why its not connecting.
I'm using the 8.1 server files along with the 8.1 us client with the phillipines SFrame and the custom Launcher.bat file I made.
As far as I know the princes server and the sherlock server are interacting, its after I launch the client that I'm having issue.
I can give you shot from the dbs and see if i did correctly, which i believe I did.
SO at this points its a guessing game.
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05/16/2017, 16:21
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#6274
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elite*gold: 0
Join Date: Feb 2017
Posts: 7
Received Thanks: 0
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can someone make a new guide for create a rappelz 9.1 server please because i don't understand the 9.1 setup guide....
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05/17/2017, 01:58
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#6275
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elite*gold: 0
Join Date: Aug 2011
Posts: 166
Received Thanks: 29
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when anyone make a new guid ... what do you thing what are the different between guid 1 and Guid 2
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05/20/2017, 16:40
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#6276
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elite*gold: 0
Join Date: Apr 2015
Posts: 39
Received Thanks: 0
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hi all ^^
i think this message is for lamia
i see this video
i try to made custom awakening based with awak stone (id = 705001)
i see in mix resource 807 5 5
5 is for randompresetitemresource
i change this number for my custom stat but in craft this is same 5 preset
same with npc or command with insert_awaken(get_item_handle(*item_code*),5,5) (with my preset id)
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05/20/2017, 22:21
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#6277
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elite*gold: 0
Join Date: Sep 2015
Posts: 594
Received Thanks: 1,188
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Quote:
Originally Posted by kojima2501
hi all ^^
i think this message is for lamia
i see this video
i try to made custom awakening based with awak stone (id = 705001)
i see in mix resource 807 5 5
5 is for randompresetitemresource
i change this number for my custom stat but in craft this is same 5 preset
same with npc or command with insert_awaken(get_item_handle(*item_code*),5,5) (with my preset id)
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so, what's your question? xD
Btw, my custom way does not work with combination.
The official way only works with fitting GS and sFrame (as far as I know via Try&Error).
So I guess only 9.3+ Server will be able to use it exactly like on retail.
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05/20/2017, 22:47
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#6278
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elite*gold: 0
Join Date: Apr 2015
Posts: 39
Received Thanks: 0
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hi lamia
my question is : u use basic sframe + GS 9.1 for do this with ur npc ?
if u use this how to add this with script ? (just need way not lua xD)
i search in topic GS 8.1 command but not found command for edit randomstat =x (in telecaster)
ty for ur help lamia <3
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05/21/2017, 00:01
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#6279
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elite*gold: 0
Join Date: Sep 2015
Posts: 594
Received Thanks: 1,188
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Quote:
Originally Posted by kojima2501
hi lamia
my question is : u use basic sframe + GS 9.1 for do this with ur npc ?
if u use this how to add this with script ? (just need way not lua xD)
i search in topic GS 8.1 command but not found command for edit randomstat =x (in telecaster)
ty for ur help lamia <3
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Here you are:
If you want to figure out how it works, just look into my script
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05/26/2017, 03:44
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#6280
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elite*gold: 30
Join Date: Mar 2012
Posts: 634
Received Thanks: 297
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Quote:
Originally Posted by TheOnlyOneRaskim
You want Details? There is an internal Check if the creature has reached lv 170 or Not. The Check is calculated very strange and it returns a Bool.
And it doesnt matter what we tried, the Best we were able to reach, is command leveling. In 8.1 we just had to Chang the hardcode max Level, but in 9.1 we have to handle the Bool returns and it doesnt matter what we tried, we wasnt able to manipulate it for our purposes.
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just to say its not impossible and i dont really care if more experienced people than me tried it and, as you said, "failed", i consider it just an inattention that is peculiar to almost everyone who stares into monitor and write code sometimes. everyone has his own eyes, head, point of view and a way of doing things.
and that things are always different. thats the point of community workflow.
im not about to say i'm a pro and everyone sucks, im not that child anymore to behave this way. but for me, there is nothing impossible in everything that comes to 0 and 1.
the problem is not in a returning boolean.
i found your Tiamat files and saw your patches for level cap value but there is another thing - summonLevelResource table offsets given for level caps are manually written too.
IDA Pseudocode shows them as raw pointers not object members, so its like
Code:
*((_QWORD *)g_vSummonExpTable + 507)
where 507 is a (level cap - 1) * 3 (169*3).
just increased level cap to 200 so it had to be 597 to me.
StructSummon::AddExp and StructPlayer::distributeExpToSummons have that parts of code. so you have to rewrite not only level cap values, but summonExpTable offsets for them too.
again, if you guys consider it a "fail" then calm down and lets pay more attention on things we do. at least there will be no more reasons to blame each other.
P.S. offset value is actually offset*8 in HEX representation of offset value, 507*8=4056=D8 0F (standard value written in GS for this offset)
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05/30/2017, 19:57
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#6281
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elite*gold: 0
Join Date: Jan 2014
Posts: 183
Received Thanks: 45
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Hey all,
i have a question about .lua
how i can make them check and sell not only 1 item with the ID? i only found a ay when i duplicate the IDs in the array row.
thanks for help
function Mystical_Soulstone_Seller()
local array1
array1 = {805101, 805102, 805103, 805104, 805105, 805106, 805107}
local found = false
for i = 1, table.getn(array1) do
if find_item(array1[i]) >= 1 then
found = true
selling_test1(array1[i])
end
end
if found == true then
NPC_Mystical_Equipment_Seller_contact()
elseif found == false then
NPC_Mystical_Equipment_Seller_contact()
end
end
function selling_test1(id)
if find_item(id) >= 1 then
local handle_array = get_item_handle_list(id)
text2 = "Successfully Sold"
for i = 1, table.getn(handle_array) do
local handle = handle_array[i]
local basic_price = get_item_price( handle ) / 4
if is_erasable_item(handle) == 1 then
delete_item(handle,1)
sv("gold",gv("gold")+basic_price)
message( text2 )
Mystical_Equip_Seller()
end
end
end
end
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05/31/2017, 14:18
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#6282
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elite*gold: 0
Join Date: Apr 2015
Posts: 39
Received Thanks: 0
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Quote:
Originally Posted by g_d_dragon
Hey all,
i have a question about .lua
how i can make them check and sell not only 1 item with the ID? i only found a ay when i duplicate the IDs in the array row.
thanks for help
function Mystical_Soulstone_Seller()
local array1
array1 = {805101, 805102, 805103, 805104, 805105, 805106, 805107}
local found = false
for i = 1, table.getn(array1) do
if find_item(array1[i]) >= 1 then
found = true
selling_test1(array1[i])
end
end
if found == true then
NPC_Mystical_Equipment_Seller_contact()
elseif found == false then
NPC_Mystical_Equipment_Seller_contact()
end
end
function selling_test1(id)
if find_item(id) >= 1 then
local handle_array = get_item_handle_list(id)
text2 = "Successfully Sold"
for i = 1, table.getn(handle_array) do
local handle = handle_array[i]
local basic_price = get_item_price( handle ) / 4
if is_erasable_item(handle) == 1 then
delete_item(handle,1)
sv("gold",gv("gold")+basic_price)
message( text2 )
Mystical_Equip_Seller()
end
end
end
end
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Hi g dragon
try this
this lua Sell all iD in Table array
Code:
-- u need to set one NPC with dialog for launch Function
function NPC_Mystical_Equipment_Seller_contact() -- PC_Mystical_Equipment_Seller_contact this is ur npc name function in NPCResource
dlg_title( "NPC SellAll" )
dlg_text( "Ur text" )
dlg_menu("<#CCFFCC>Sell ALL","fast_equip_selling()")
dlg_menu( "@90010002", '' )
dlg_show()
end
function fast_equip_selling()
local array
array = {805101, 805102, 805103, 805104, 805105, 805106, 805107}
local found = false
for i = 1, table.getn(array) do
if find_item(array[i]) >= 1 then
found = true
selling_test(array[i])
end
end
if found == true then
NPC_Mystical_Equipment_Seller_contact()
end
end
function selling_test(id)
if find_item(id) >= 1 then
local handle_array = get_item_handle_list(id)
for i = 1, table.getn(handle_array) do
-- Edit Local value as u want For item price
local handle = handle_array[i]
local basic_price = get_item_price( handle ) / 4
local level = get_item_level(handle)
local enhance = get_item_enhance(handle)
if is_erasable_item(handle) == 1 and level == 1 and enhance == 0 then -- Edit this condition if ur item is not have enchance // lvl etc
delete_item(handle,1)
sv("gold",gv("gold")+basic_price)
end
end
end
end
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05/31/2017, 16:16
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#6283
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by g_d_dragon
Hey all,
i have a question about .lua
how i can make them check and sell not only 1 item with the ID? i only found a ay when i duplicate the IDs in the array row.
thanks for help
function Mystical_Soulstone_Seller()
local array1
array1 = {805101, 805102, 805103, 805104, 805105, 805106, 805107}
local found = false
for i = 1, table.getn(array1) do
if find_item(array1[i]) >= 1 then
found = true
selling_test1(array1[i])
end
end
if found == true then
NPC_Mystical_Equipment_Seller_contact()
elseif found == false then
NPC_Mystical_Equipment_Seller_contact()
end
end
function selling_test1(id)
if find_item(id) >= 1 then
local handle_array = get_item_handle_list(id)
text2 = "Successfully Sold"
for i = 1, table.getn(handle_array) do
local handle = handle_array[i]
local basic_price = get_item_price( handle ) / 4
if is_erasable_item(handle) == 1 then
delete_item(handle,1)
sv("gold",gv("gold")+basic_price)
message( text2 )
Mystical_Equip_Seller()
end
end
end
end
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Why is the snippet so familiar to me?
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05/31/2017, 16:25
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#6284
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elite*gold: 0
Join Date: Jan 2014
Posts: 183
Received Thanks: 45
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Quote:
Originally Posted by TheOnlyOneRaskim
Why is the snippet so familiar to me?
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cuz it is from urs ^^ found it somewhere here.
problem is he selling only one Item from an ID, i get 2 items with same ID he only selling 1.
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05/31/2017, 19:26
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#6285
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elite*gold: 0
Join Date: Apr 2015
Posts: 39
Received Thanks: 0
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Quote:
Originally Posted by TheOnlyOneRaskim
Why is the snippet so familiar to me?
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yes inspired by lua auto_selling by rank <3
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