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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
11/02/2016, 13:31
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#6016
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by mongreldogg
it IS possible.
there must be some additional data set for SummonLevelResource for higher levels, but total exp required to gain each level must be higher than previous + has to be lower than traditional increase step to prevent overflows that cause bugs in level-up.
already had fully working lvlcap 200 on my old 8.1 server
i don't think someone should release such a thing simply because hexing is infectious for the brain, usually guys who does raw hexing of GS code, add more additional fixes than just pets levelcap so for some reasons it could not be used for public purposes as well as released.
try using IDA to find some code that look like which pet lvlcap depends on, seek for data offset and simply hex it.
anyways, try to learn hexing and decompiling instead of asking thing you should really require dozen of times in the future
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It is NOT possible with the released 9.1 game Server. 9.1 != 8.1
And i dont want to be disrespectful, but smoke,c1ph3er,glandu2 and me failed on this. And now you try to act like a pro? Made my Day.
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11/02/2016, 20:10
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#6017
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elite*gold: 0
Join Date: Jul 2015
Posts: 479
Received Thanks: 636
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Raskim is right, we all got this working easy on 8.1, but I tried at-least 30+ times with 9.1 using the same concept as 8.1 and it simply would not work. We could get a pet to go above 170 easily, the problem came when we tried to get them to gain exp at 171 naturally. They simply would not. I tried, Raskim tried, C1ph3r tried and Glandu2 even gave it an attempt. While it is very likely possible, it can't be done as easy as 8.1 or lower.
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11/02/2016, 20:41
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#6018
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elite*gold: 30
Join Date: Mar 2012
Posts: 634
Received Thanks: 297
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Quote:
Originally Posted by TheOnlyOneRaskim
It is NOT possible with the released 9.1 game Server. 9.1 != 8.1
And i dont want to be disrespectful, but smoke,c1ph3er,glandu2 and me failed on this. And now you try to act like a pro? Made my Day.
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nor do I, but... you see no reason to be disrespectful but you see a reason to flame as i see, mate. if i will try to act like a pro i should let you know if you see it's funny.
i'm about... you could explain it more adequate. i understand simple and strict sentences=)
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11/03/2016, 08:07
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#6019
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by mongreldogg
nor do I, but... you see no reason to be disrespectful but you see a reason to flame as i see, mate. if i will try to act like a pro i should let you know if you see it's funny.
i'm about... you could explain it more adequate. i understand simple and strict sentences=)
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You want Details? There is an internal Check if the creature has reached lv 170 or Not. The Check is calculated very strange and it returns a Bool.
And it doesnt matter what we tried, the Best we were able to reach, is command leveling. In 8.1 we just had to Chang the hardcode max Level, but in 9.1 we have to handle the Bool returns and it doesnt matter what we tried, we wasnt able to manipulate it for our purposes.
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11/04/2016, 09:58
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#6020
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elite*gold: 0
Join Date: Aug 2011
Posts: 166
Received Thanks: 29
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Hi Guys, need help...
anyone have a fix for Underground dungeons ?....
I have all Underground Dungeons in my server, i can go in.. kill Mobs...
But when i kill the first "Middle-Boss" it doesn't spawn the Endboss...
And when i go out of the Underground dungeon i don't see any Mob/NPC/Dungeoncore...
can anyone help me ?
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11/04/2016, 15:06
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#6021
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elite*gold: 0
Join Date: Dec 2009
Posts: 82
Received Thanks: 1
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Hallo ich würde gerne eine gegenstand droppen lassen der es ermöglicht durch einen doppelklick auf den gedroppten gegenstand eine zufällige Kreaturenkarte zu erhalten von T1 - T6 oder so ähnlich.
kann mir einer erklären wie ich das umsetzen könnte ?
Hello, I would like to drop an object which allows to get a random creature card from T1 - T6 or something similar by double clicking on the dropped object.
Can someone explain to me how I could implement this?
hat sich erledigt, habs herrausgefunden wies geht :-)
Item + dropgroup + bla bla bla
funktioniert alles gut
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11/06/2016, 14:20
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#6022
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elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
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Quote:
Originally Posted by PetTrainer
Hi Guys, need help...
anyone have a fix for Underground dungeons ?....
I have all Underground Dungeons in my server, i can go in.. kill Mobs...
But when i kill the first "Middle-Boss" it doesn't spawn the Endboss...
And when i go out of the Underground dungeon i don't see any Mob/NPC/Dungeoncore...
can anyone help me ?
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Sry for the late response. was Busy the last days.
Code:
use Arcadia
UPDATE MonsterResource set script_on_dead = 'Call_BossMob( #@monster_handle@# )'
where id in(20190005,20190007,20190009,20190011,20190032,20190034,20190036,20190038,20190059,20190061,20190063,20190065,20190086,20190088,20190090,20190092)
UPDATE MonsterResource set script_on_dead = 'Call_Script_Witch_Death( #@monster_handle@# )'
where id in(20190002,20190003,20190004,20190029,20190030,20190031,20190056,20190057,20190058,20190083,20190084,20190085)
Code:
function Call_BossMob( monster_handle )
local monster_id = get_monster_id( monster_handle )
local layer = ghv( monster_handle, 'layer' )
local quest_progress3644 = get_quest_progress(3644)
local quest_progress3645 = get_quest_progress(3645)
local quest_progress3646 = get_quest_progress(3646)
local quest_progress3647 = get_quest_progress(3647)
if monster_id == 20190005 then
add_npc( 38871, 22943, 20190006, 1, 0, layer )
add_npc( 38906, 23013, 20190001, 1, 0, layer )
add_npc( 39215, 22959, 20190003, 1, 0, layer )
add_npc( 39138, 22881, 20190003, 1, 0, layer )
add_npc( 39087, 23021, 20190003, 1, 0, layer )
add_npc( 39067, 22964, 20190003, 1, 0, layer )
add_npc( 38980, 22920, 20190003, 1, 0, layer )
add_npc( 28980, 23005, 20190003, 1, 0, layer )
if quest_progress3644 == 1 then
if get_quest_status( 3644 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1
set_quest_status( 3644, 3, A_day_A_quest )
end
end
elseif monster_id == 20190007 then
add_npc( 40715, 9563, 20190008, 1, 0, layer )
add_npc( 40497, 9586, 20190025, 1, 0, layer )
add_npc( 40763, 9623, 20190004, 1, 0, layer )
add_npc( 40761, 9591, 20190004, 1, 0, layer )
add_npc( 40765, 9526, 20190004, 1, 0, layer )
add_npc( 40697, 9492, 20190004, 1, 0, layer )
add_npc( 40692, 9547, 20190004, 1, 0, layer )
add_npc( 40709, 9596, 20190004, 1, 0, layer )
add_npc( 40715, 9618, 20190004, 1, 0, layer )
add_npc( 40718, 9660, 20190004, 1, 0, layer )
add_npc( 40642, 9655, 20190004, 1, 0, layer )
add_npc( 40623, 9589, 20190004, 1, 0, layer )
add_npc( 40632, 9543, 20190004, 1, 0, layer )
add_npc( 40639, 9498, 20190004, 1, 0, layer )
if quest_progress3645 == 1 then
if get_quest_status( 3645 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1
set_quest_status( 3645, 3, A_day_A_quest )
end
end
elseif monster_id == 20190009 then
add_npc( 61203, 30845, 20190012, 1, 0, layer )
add_npc( 61360, 30953, 20190026, 1, 0, layer )
add_npc( 61254, 30888, 20190002, 1, 0, layer )
add_npc( 61107, 30905, 20190002, 1, 0, layer )
add_npc( 60838, 30876, 20190002, 1, 0, layer )
add_npc( 60725, 30763, 20190002, 1, 0, layer )
add_npc( 60794, 30659, 20190002, 1, 0, layer )
add_npc( 61050, 30627, 20190002, 1, 0, layer )
add_npc( 60866, 31022, 20190002, 1, 0, layer )
add_npc( 60770, 30926, 20190002, 1, 0, layer )
add_npc( 60640, 30799, 20190002, 1, 0, layer )
add_npc( 60654, 30696, 20190002, 1, 0, layer )
add_npc( 60517, 30887, 20190002, 1, 0, layer )
add_npc( 61129, 30766, 20190002, 1, 0, layer )
if quest_progress3646 == 1 then
if get_quest_status( 3646 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1
set_quest_status( 3646, 3, A_day_A_quest )
end
end
elseif monster_id == 20190011 then
add_npc( 53668, 4378, 20190010, 1, 0, layer )
add_npc( 53568, 4384, 20190027, 1, 0, layer )
add_npc( 54092, 4663, 20190003, 1, 0, layer )
add_npc( 54073, 4648, 20190003, 1, 0, layer )
add_npc( 54074, 4534, 20190003, 1, 0, layer )
add_npc( 54019, 4622, 20190003, 1, 0, layer )
add_npc( 53969, 4714, 20190003, 1, 0, layer )
add_npc( 53931, 4595, 20190003, 1, 0, layer )
add_npc( 53831, 4524, 20190004, 1, 0, layer )
add_npc( 53757, 4558, 20190004, 1, 0, layer )
add_npc( 53661, 4569, 20190004, 1, 0, layer )
add_npc( 53583, 4490, 20190004, 1, 0, layer )
add_npc( 53638, 4391, 20190004, 1, 0, layer )
add_npc( 53700, 4573, 20190004, 1, 0, layer )
add_npc( 53766, 4572, 20190002, 1, 0, layer )
add_npc( 54062, 4425, 20190002, 1, 0, layer )
add_npc( 54172, 4572, 20190002, 1, 0, layer )
if quest_progress3647 == 1 then
if get_quest_status( 3647 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1
set_quest_status( 3647, 3, A_day_A_quest )
end
end
end
if monster_id == 20190032 then
add_npc( 38871, 22943, 20190033, 1, 0, layer )
add_npc( 38906, 23013, 20190028, 1, 0, layer )
add_npc( 39215, 22959, 20190030, 1, 0, layer )
add_npc( 39138, 22881, 20190030, 1, 0, layer )
add_npc( 39087, 23021, 20190030, 1, 0, layer )
add_npc( 39067, 22964, 20190030, 1, 0, layer )
add_npc( 38980, 22920, 20190030, 1, 0, layer )
add_npc( 28980, 23005, 20190030, 1, 0, layer )
if quest_progress3644 == 1 then
if get_quest_status( 3644 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1
set_quest_status( 3644, 3, A_day_A_quest )
end
end
elseif monster_id == 20190034 then
add_npc( 40715, 9563, 20190035, 1, 0, layer )
add_npc( 40497, 9586, 20190052, 1, 0, layer )
add_npc( 40763, 9623, 20190031, 1, 0, layer )
add_npc( 40761, 9591, 20190031, 1, 0, layer )
add_npc( 40765, 9526, 20190031, 1, 0, layer )
add_npc( 40697, 9492, 20190031, 1, 0, layer )
add_npc( 40692, 9547, 20190031, 1, 0, layer )
add_npc( 40709, 9596, 20190031, 1, 0, layer )
add_npc( 40715, 9618, 20190031, 1, 0, layer )
add_npc( 40718, 9660, 20190031, 1, 0, layer )
add_npc( 40642, 9655, 20190031, 1, 0, layer )
add_npc( 40623, 9589, 20190031, 1, 0, layer )
add_npc( 40632, 9543, 20190031, 1, 0, layer )
add_npc( 40639, 9498, 20190031, 1, 0, layer )
if quest_progress3645 == 1 then
if get_quest_status( 3645 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1
set_quest_status( 3645, 3, A_day_A_quest )
end
end
elseif monster_id == 20190036 then
add_npc( 61203, 30845, 20190039, 1, 0, layer )
add_npc( 61360, 30953, 20190053, 1, 0, layer )
add_npc( 61254, 30888, 20190029, 1, 0, layer )
add_npc( 61107, 30905, 20190029, 1, 0, layer )
add_npc( 60838, 30876, 20190029, 1, 0, layer )
add_npc( 60725, 30763, 20190029, 1, 0, layer )
add_npc( 60794, 30659, 20190029, 1, 0, layer )
add_npc( 61050, 30627, 20190029, 1, 0, layer )
add_npc( 60866, 31022, 20190029, 1, 0, layer )
add_npc( 60770, 30926, 20190029, 1, 0, layer )
add_npc( 60640, 30799, 20190029, 1, 0, layer )
add_npc( 60654, 30696, 20190029, 1, 0, layer )
add_npc( 60517, 30887, 20190029, 1, 0, layer )
add_npc( 61129, 30766, 20190029, 1, 0, layer )
if quest_progress3646 == 1 then
if get_quest_status( 3646 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1
set_quest_status( 3646, 3, A_day_A_quest )
end
end
elseif monster_id == 20190038 then
add_npc( 53668, 4378, 20190037, 1, 0, layer )
add_npc( 53568, 4384, 20190054, 1, 0, layer )
add_npc( 54092, 4663, 20190030, 1, 0, layer )
add_npc( 54073, 4648, 20190030, 1, 0, layer )
add_npc( 54074, 4534, 20190030, 1, 0, layer )
add_npc( 54019, 4622, 20190030, 1, 0, layer )
add_npc( 53969, 4714, 20190030, 1, 0, layer )
add_npc( 53931, 4595, 20190030, 1, 0, layer )
add_npc( 53831, 4524, 20190031, 1, 0, layer )
add_npc( 53757, 4558, 20190031, 1, 0, layer )
add_npc( 53661, 4569, 20190031, 1, 0, layer )
add_npc( 53583, 4490, 20190031, 1, 0, layer )
add_npc( 53638, 4391, 20190031, 1, 0, layer )
add_npc( 53700, 4573, 20190031, 1, 0, layer )
add_npc( 53766, 4572, 20190029, 1, 0, layer )
add_npc( 54062, 4425, 20190029, 1, 0, layer )
add_npc( 54172, 4572, 20190029, 1, 0, layer )
if quest_progress3647 == 1 then
if get_quest_status( 3647 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1
set_quest_status( 3647, 3, A_day_A_quest )
end
end
end
if monster_id == 20190059 then
add_npc( 38871, 22943, 20190060, 1, 0, layer )
add_npc( 38906, 23013, 20190055, 1, 0, layer )
add_npc( 39215, 22959, 20190057, 1, 0, layer )
add_npc( 39138, 22881, 20190057, 1, 0, layer )
add_npc( 39087, 23021, 20190057, 1, 0, layer )
add_npc( 39067, 22964, 20190057, 1, 0, layer )
add_npc( 38980, 22920, 20190057, 1, 0, layer )
add_npc( 28980, 23005, 20190057, 1, 0, layer )
if quest_progress3644 == 1 then
if get_quest_status( 3644 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1
set_quest_status( 3644, 3, A_day_A_quest )
end
end
elseif monster_id == 20190061 then
add_npc( 40715, 9563, 20190062, 1, 0, layer )
add_npc( 40497, 9586, 20190079, 1, 0, layer )
add_npc( 40763, 9623, 20190058, 1, 0, layer )
add_npc( 40761, 9591, 20190058, 1, 0, layer )
add_npc( 40765, 9526, 20190058, 1, 0, layer )
add_npc( 40697, 9492, 20190058, 1, 0, layer )
add_npc( 40692, 9547, 20190058, 1, 0, layer )
add_npc( 40709, 9596, 20190058, 1, 0, layer )
add_npc( 40715, 9618, 20190058, 1, 0, layer )
add_npc( 40718, 9660, 20190058, 1, 0, layer )
add_npc( 40642, 9655, 20190058, 1, 0, layer )
add_npc( 40623, 9589, 20190058, 1, 0, layer )
add_npc( 40632, 9543, 20190058, 1, 0, layer )
add_npc( 40639, 9498, 20190058, 1, 0, layer )
if quest_progress3645 == 1 then
if get_quest_status( 3645 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1
set_quest_status( 3645, 3, A_day_A_quest )
end
end
elseif monster_id == 20190063 then
add_npc( 61203, 30845, 20190066, 1, 0, layer )
add_npc( 61360, 30953, 20190080, 1, 0, layer )
add_npc( 61254, 30888, 20190056, 1, 0, layer )
add_npc( 61107, 30905, 20190056, 1, 0, layer )
add_npc( 60838, 30876, 20190056, 1, 0, layer )
add_npc( 60725, 30763, 20190056, 1, 0, layer )
add_npc( 60794, 30659, 20190056, 1, 0, layer )
add_npc( 61050, 30627, 20190056, 1, 0, layer )
add_npc( 60866, 31022, 20190056, 1, 0, layer )
add_npc( 60770, 30926, 20190056, 1, 0, layer )
add_npc( 60640, 30799, 20190056, 1, 0, layer )
add_npc( 60654, 30696, 20190056, 1, 0, layer )
add_npc( 60517, 30887, 20190056, 1, 0, layer )
add_npc( 61129, 30766, 20190056, 1, 0, layer )
if quest_progress3646 == 1 then
if get_quest_status( 3646 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1
set_quest_status( 3646, 3, A_day_A_quest )
end
end
elseif monster_id == 20190065 then
add_npc( 53668, 4378, 20190064, 1, 0, layer )
add_npc( 53568, 4384, 20190081, 1, 0, layer )
add_npc( 54092, 4663, 20190057, 1, 0, layer )
add_npc( 54073, 4648, 20190057, 1, 0, layer )
add_npc( 54074, 4534, 20190057, 1, 0, layer )
add_npc( 54019, 4622, 20190057, 1, 0, layer )
add_npc( 53969, 4714, 20190057, 1, 0, layer )
add_npc( 53931, 4595, 20190057, 1, 0, layer )
add_npc( 53831, 4524, 20190058, 1, 0, layer )
add_npc( 53757, 4558, 20190058, 1, 0, layer )
add_npc( 53661, 4569, 20190058, 1, 0, layer )
add_npc( 53583, 4490, 20190058, 1, 0, layer )
add_npc( 53638, 4391, 20190058, 1, 0, layer )
add_npc( 53700, 4573, 20190058, 1, 0, layer )
add_npc( 53766, 4572, 20190056, 1, 0, layer )
add_npc( 54062, 4425, 20190056, 1, 0, layer )
add_npc( 54172, 4572, 20190056, 1, 0, layer )
if quest_progress3647 == 1 then
if get_quest_status( 3647 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1
set_quest_status( 3647, 3, A_day_A_quest )
end
end
end
if monster_id == 20190086 then
add_npc( 38871, 22943, 20190087, 1, 0, layer )
add_npc( 38906, 23013, 20190082, 1, 0, layer )
add_npc( 39215, 22959, 20190084, 1, 0, layer )
add_npc( 39138, 22881, 20190084, 1, 0, layer )
add_npc( 39087, 23021, 20190084, 1, 0, layer )
add_npc( 39067, 22964, 20190084, 1, 0, layer )
add_npc( 38980, 22920, 20190084, 1, 0, layer )
add_npc( 28980, 23005, 20190084, 1, 0, layer )
if quest_progress3644 == 1 then
if get_quest_status( 3644 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3644 , 3 ) + 1
set_quest_status( 3644, 3, A_day_A_quest )
end
end
elseif monster_id == 20190088 then
add_npc( 40715, 9563, 20190089, 1, 0, layer )
add_npc( 40497, 9586, 21190106, 1, 0, layer )
add_npc( 40763, 9623, 20190085, 1, 0, layer )
add_npc( 40761, 9591, 20190085, 1, 0, layer )
add_npc( 40765, 9526, 20190085, 1, 0, layer )
add_npc( 40697, 9492, 20190085, 1, 0, layer )
add_npc( 40692, 9547, 20190085, 1, 0, layer )
add_npc( 40709, 9596, 20190085, 1, 0, layer )
add_npc( 40715, 9618, 20190085, 1, 0, layer )
add_npc( 40718, 9660, 20190085, 1, 0, layer )
add_npc( 40642, 9655, 20190085, 1, 0, layer )
add_npc( 40623, 9589, 20190085, 1, 0, layer )
add_npc( 40632, 9543, 20190085, 1, 0, layer )
add_npc( 40639, 9498, 20190085, 1, 0, layer )
if quest_progress3645 == 1 then
if get_quest_status( 3645 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3645 , 3 ) + 1
set_quest_status( 3645, 3, A_day_A_quest )
end
end
elseif monster_id == 20190090 then
add_npc( 61203, 30845, 20190093, 1, 0, layer )
add_npc( 61360, 30953, 21190107, 1, 0, layer )
add_npc( 61254, 30888, 20190083, 1, 0, layer )
add_npc( 61107, 30905, 20190083, 1, 0, layer )
add_npc( 60838, 30876, 20190083, 1, 0, layer )
add_npc( 60725, 30763, 20190083, 1, 0, layer )
add_npc( 60794, 30659, 20190083, 1, 0, layer )
add_npc( 61050, 30627, 20190083, 1, 0, layer )
add_npc( 60866, 31022, 20190083, 1, 0, layer )
add_npc( 60770, 30926, 20190083, 1, 0, layer )
add_npc( 60640, 30799, 20190083, 1, 0, layer )
add_npc( 60654, 30696, 20190083, 1, 0, layer )
add_npc( 60517, 30887, 20190083, 1, 0, layer )
add_npc( 61129, 30766, 20190083, 1, 0, layer )
if quest_progress3646 == 1 then
if get_quest_status( 3646 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3646 , 3 ) + 1
set_quest_status( 3646, 3, A_day_A_quest )
end
end
elseif monster_id == 20190092 then
add_npc( 53668, 4378, 20190091, 1, 0, layer )
add_npc( 53568, 4384, 21190108, 1, 0, layer )
add_npc( 54092, 4663, 20190084, 1, 0, layer )
add_npc( 54073, 4648, 20190084, 1, 0, layer )
add_npc( 54074, 4534, 20190084, 1, 0, layer )
add_npc( 54019, 4622, 20190084, 1, 0, layer )
add_npc( 53969, 4714, 20190084, 1, 0, layer )
add_npc( 53931, 4595, 20190084, 1, 0, layer )
add_npc( 53831, 4524, 20190085, 1, 0, layer )
add_npc( 53757, 4558, 20190085, 1, 0, layer )
add_npc( 53661, 4569, 20190085, 1, 0, layer )
add_npc( 53583, 4490, 20190085, 1, 0, layer )
add_npc( 53638, 4391, 20190085, 1, 0, layer )
add_npc( 53700, 4573, 20190085, 1, 0, layer )
add_npc( 53766, 4572, 20190083, 1, 0, layer )
add_npc( 54062, 4425, 20190083, 1, 0, layer )
add_npc( 54172, 4572, 20190083, 1, 0, layer )
if quest_progress3647 == 1 then
if get_quest_status( 3647 , 3 ) == 0 then
local A_day_A_quest = get_quest_status( 3647 , 3 ) + 1
set_quest_status( 3647, 3, A_day_A_quest )
end
end
end
end
Code:
function Call_Script_Witch_Death( monster_handle )
local monster_id = get_monster_id( monster_handle )
local quest_progress3648 = get_quest_progress(3648)
if monster_id == 20190002 or monster_id == 20190029 or monster_id == 20190056 or monster_id == 20190083 then
if quest_progress3648 == 1 then
if get_quest_status( 3648 , 1 ) < 50 then
local A_day_A_quest = get_quest_status( 3648 , 1 ) + 1
set_quest_status( 3648, 1, A_day_A_quest )
end
end
elseif monster_id == 20190003 or monster_id == 20190030 or monster_id == 20190057 or monster_id == 20190084 then
if quest_progress3648 == 1 then
if get_quest_status( 3648 , 2 ) < 50 then
local A_day_A_quest = get_quest_status( 3648 , 2 ) + 1
set_quest_status( 3648, 2, A_day_A_quest )
end
end
elseif monster_id == 20190004 or monster_id == 20190031 or monster_id == 20190058 or monster_id == 20190085 then
if quest_progress3648 == 1 then
if get_quest_status( 3648 , 3 ) < 50 then
local A_day_A_quest = get_quest_status( 3648 , 3 ) + 1
set_quest_status( 3648, 3, A_day_A_quest )
end
end
end
end
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11/07/2016, 15:14
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#6023
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elite*gold: 0
Join Date: Sep 2014
Posts: 225
Received Thanks: 27
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Good evening,
I have a small question for you.
Is it you can create multiple dungeons bear (bear cave).
If so how, because I would create several different dungeons of this style of levels.
Creates parchment teleporting us in this area.
thank you for avence
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11/10/2016, 09:30
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#6024
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elite*gold: 0
Join Date: Dec 2009
Posts: 82
Received Thanks: 1
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Hilfe
Ich habe folgendes Problem :
Ich lasse zufällige random petkartenbox dropen die sich aber nicht immer stapeln lassen liegt anscheinend am level vom Monster.
hmmm ( ach ja die box ist immer die gleiche, erst nach doppelklick erhält man eine zufällige pet karte).
Wie kann ich sie dazu bringen sich zu stapeln ?
I have the following problem:
I let random random petkartebox dropen which is not always stacked is apparently at the level of the monster.
Hmmm (oh yes the box is always the same, only after double-clicking you get a random pet card).
How can I make them stack?
hat sich erledigt xD kaum schreib ich sowas fällt mir die Lösung schon selber ein lool
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11/10/2016, 11:20
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#6025
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elite*gold: 0
Join Date: Jul 2015
Posts: 479
Received Thanks: 636
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Give the item 'join' flag
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11/11/2016, 11:40
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#6026
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elite*gold: 0
Join Date: Jul 2013
Posts: 171
Received Thanks: 193
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How can i change tamerate in 6.2 server? I already tried to set taming_percentage in database, but on hawkman i still got a lot of Fails.
Also i would like to know if and how i can decrease the cooldown on spells, especially on the taming skill.
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11/15/2016, 19:26
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#6027
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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i'm looking for official 9.4 SFrame can anybody help me ?
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11/15/2016, 20:26
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#6028
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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Clients are all on 9.4 now you can download from official.
I can upload mine later tonight if you are on download restrictions.
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11/15/2016, 21:46
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#6029
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elite*gold: 0
Join Date: Jan 2015
Posts: 56
Received Thanks: 1
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Quote:
Originally Posted by Charliefoxtrott
How can i change tamerate in 6.2 server? I already tried to set taming_percentage in database, but on hawkman i still got a lot of Fails.
Also i would like to know if and how i can decrease the cooldown on spells, especially on the taming skill.
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UPDATE [Arcadia].[dbo].[SkillResource]
SET delay_cooltime='15'
where id=4003
GO
for cooltime of skill tame moster, another skills you can find by search its name in string_db and find by text_id in db
AND
UPDATE [Arcadia].[dbo].[SkillResource]
SET delay_cast='15'
where id=4003
GO
for cast time
Guys, how I can add or decrease arena points of player, sv("arena_point", "value") didn't works
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11/15/2016, 21:57
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#6030
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elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
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Quote:
Originally Posted by thndr
Clients are all on 9.4 now you can download from official.
I can upload mine later tonight if you are on download restrictions.
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it's really hard, full client for single file @  @"
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