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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
04/15/2016, 09:15
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#5641
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elite*gold: 70
Join Date: Dec 2012
Posts: 278
Received Thanks: 156
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Quote:
Originally Posted by rapmike1
is there a way to set up a sell all npc that will sell all items dura or non dura useing the wear_type from itemresource in the db?
like
if wear_type = 9 ?
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If I understood you right , you are trying to make every NPC that have wear_type = 9 sells the same thing ?
If it's the case then this should do the job :
Code:
Update Arcadia.dbo.NpcResource
set contact_script = 'your_npc_lua()'
where wear_type = '9'
Just change "your_npc_lua()" to whatever your npc contact_script is .
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04/15/2016, 18:55
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#5642
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elite*gold: 0
Join Date: Apr 2016
Posts: 21
Received Thanks: 1
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i want to set a sell all npc that will you can sell items to that is based on wear_type so i dont have to put every item none dura into the thing there is over 12800 items id have to add to the lua script
Got a odd bug for some reason when players log out it removes there pets skills from the hot bars anyone got any idea why
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04/16/2016, 21:33
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#5643
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elite*gold: 99
Join Date: Jun 2015
Posts: 289
Received Thanks: 114
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Quote:
Originally Posted by .BlackCat.
you are trying to make every NPC that have wear_type = 9 sells the same thing ?
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Lol, this made me giggle.
Quote:
Originally Posted by rapmike1
i want to set a sell all npc that will you can sell items to that is based on wear_type so i dont have to put every item none dura into the thing there is over 12800 items id have to add to the lua script
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You can get the wear_type of the item via lua commands. Check this post to find out which -
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04/17/2016, 01:42
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#5644
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elite*gold: 0
Join Date: Apr 2016
Posts: 21
Received Thanks: 1
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//Starts the game
private void strtGameBtn_Click(object sender, EventArgs e)
{
Process.Start("RappelzCmdLauncher.exe", "Sframe.exe", "/auth_ip:Ouriphere/use_nprotect:0/help_url_w:611/help_url_h:625/locale:ASCII/country:US/use_nprotect:0/cash/commercial_shop/layout_dir:6/layout_auto:0/cash_url_w:800/cash_url_h:631"); Environment.Exit(0);
this code is for VS2012 any help would be nice
can anyone help me fix this for the new rappelz 9.1 files plz and ty
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04/17/2016, 02:30
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#5645
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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This is what I use...
Code:
//Starts the game
private void strtGameBtn_Click(object sender, EventArgs e)
{
string currentDirectory = Directory.GetCurrentDirectory();
string currentDrive = Path.GetPathRoot(currentDirectory);
string finalArguments = string.Format("/C {0} & CD {1} & ", currentDrive.Replace("\\", ""), currentDirectory);
string startArguments = "Sframe.exe /auth_ip:10.71.1.2 /auth_port:8841 /use_nprotect:0 /locale:ASCII /country:US /commercial_shop /cash";
finalArguments += startArguments;
Process.Start("RappelzCmdLauncher.exe", startArguments);
this.Close();
}
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04/17/2016, 02:35
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#5646
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elite*gold: 0
Join Date: Apr 2016
Posts: 21
Received Thanks: 1
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tyvm m8
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04/17/2016, 10:16
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#5647
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elite*gold: 70
Join Date: Dec 2012
Posts: 278
Received Thanks: 156
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Quote:
Honestly , I didn't understand much of what he said
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04/17/2016, 15:58
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#5648
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elite*gold: 0
Join Date: Dec 2009
Posts: 63
Received Thanks: 9
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-- Nulled --
problem fixed by myself ...
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04/20/2016, 22:17
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#5649
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elite*gold: 0
Join Date: Apr 2016
Posts: 21
Received Thanks: 1
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so anyone know what would cause the 9.1 gs to lag when a player is running through Palmier ? any help fixing this would be greatful ive done turned all the logs off and still not fixed not 100% what is causing this to happen when players run through palmier and another player hits a skill they lag for like 3-5 seconds in game
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04/21/2016, 17:43
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#5650
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elite*gold: 0
Join Date: Aug 2014
Posts: 83
Received Thanks: 17
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how can i trace captinherlock crashes when log does not show any strange line
i have some crashes from time to time idk if its an item or something cuz nothing
strange in log and i can not figure out what reason cuz that crash
btw : im talking about 8.1 server files
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04/21/2016, 19:33
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#5651
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elite*gold: 99
Join Date: Jun 2015
Posts: 289
Received Thanks: 114
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Can you provide us with a log as an attachment please?
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04/23/2016, 17:00
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#5652
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elite*gold: 0
Join Date: May 2010
Posts: 91
Received Thanks: 7
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spawn mobs
is there a way to spawn mobs on a different layer, i would like to spawn mobs on layer 1 and not 0, I tried this in the lua but the mob still spawns on layer 0
function hungry_mob()
local layer =(1)
-- ������ �� ������
respawn_hungry_mob( -1, 300000, 149623, 12171, 22000086, 1, 0 )
end
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04/23/2016, 17:27
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#5653
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elite*gold: 99
Join Date: Jun 2015
Posts: 289
Received Thanks: 114
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Hallur der o great bertie2008, you can use this command to spawn monsters on a different layer:
Quote:
add_npc(x, y, id, count, alive time, layer)
x marks the position x on world map (int)
y marks the position y on world map (int)
count determines how many monsters will be spawned (int)
alive time determines how long the monster will stay spawned until it disappears (int, seconds)
layer determines the layer the monster(s) will be spawned to
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04/24/2016, 19:57
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#5654
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elite*gold: 0
Join Date: Jun 2015
Posts: 21
Received Thanks: 1
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problem whit guild icons using glandu auth emu v4.1
Hi i try to make the guilds icon work whit rzauth and still dont work any help
Im using glandu auth emu
gameserver.opt configuration
Code:
S io.upload.port:4617
S game.guild_icon_base_url:91.134.125.30/upload
S game.url_list:guild_icon_upload.ip|91.134.125.30|guild_icon_upload.port|4617|guild_test_download.url|upload/|web_download|91.134.125.30:5000
the auth.opt configuration
Code:
#Upload configuration, use "upload" folder for guild icons
upload.dir=/upload
upload.clients.ip=91.134.125.30
upload.clients.port=4617
#Use port 5000 for the guild icon mini webserver
upload.iconserver.ip=91.134.125.30
upload.iconserver.port:5000
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04/24/2016, 20:32
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#5655
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elite*gold: 99
Join Date: Jun 2015
Posts: 289
Received Thanks: 114
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As far as I know you can't use an IP in the gameserver.opt file for the icon shiznit. Must use a URL.
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