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Old   #5641
 
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is there a way to set up a sell all npc that will sell all items dura or non dura useing the wear_type from itemresource in the db?

like

if wear_type = 9 ?



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Old   #5642
 
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Quote:
Originally Posted by rapmike1 View Post
is there a way to set up a sell all npc that will sell all items dura or non dura useing the wear_type from itemresource in the db?

like

if wear_type = 9 ?
If I understood you right , you are trying to make every NPC that have wear_type = 9 sells the same thing ?

If it's the case then this should do the job :

Code:
Update Arcadia.dbo.NpcResource
set contact_script = 'your_npc_lua()'
where wear_type = '9'
Just change "your_npc_lua()" to whatever your npc contact_script is .


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Old   #5643
 
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i want to set a sell all npc that will you can sell items to that is based on wear_type so i dont have to put every item none dura into the thing there is over 12800 items id have to add to the lua script

Got a odd bug for some reason when players log out it removes there pets skills from the hot bars anyone got any idea why
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Old   #5644
 
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Quote:
Originally Posted by .BlackCat. View Post
you are trying to make every NPC that have wear_type = 9 sells the same thing ?
Lol, this made me giggle.

Quote:
Originally Posted by rapmike1 View Post
i want to set a sell all npc that will you can sell items to that is based on wear_type so i dont have to put every item none dura into the thing there is over 12800 items id have to add to the lua script
You can get the wear_type of the item via lua commands. Check this post to find out which - [Discussion] GS 8.1 commands + descriptions


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//Starts the game
private void strtGameBtn_Click(object sender, EventArgs e)
{
Process.Start("RappelzCmdLauncher.exe", "Sframe.exe", "/auth_ip:Ouriphere/use_nprotect:0/help_url_w:611/help_url_h:625/locale:ASCII/country:US/use_nprotect:0/cash/commercial_shop/layout_dir:6/layout_auto:0/cash_url_w:800/cash_url_h:631"); Environment.Exit(0);



this code is for VS2012 any help would be nice

can anyone help me fix this for the new rappelz 9.1 files plz and ty
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Old   #5646
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This is what I use...

Code:
        //Starts the game
        private void strtGameBtn_Click(object sender, EventArgs e)
        {
            string currentDirectory = Directory.GetCurrentDirectory();
            string currentDrive = Path.GetPathRoot(currentDirectory);
            string finalArguments = string.Format("/C {0} & CD {1} & ", currentDrive.Replace("\\", ""), currentDirectory);
            string startArguments = "Sframe.exe /auth_ip:10.71.1.2 /auth_port:8841 /use_nprotect:0 /locale:ASCII /country:US /commercial_shop /cash";

            finalArguments += startArguments;

            Process.Start("RappelzCmdLauncher.exe", startArguments);

            this.Close();
        }
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Old   #5647
 
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tyvm m8
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Old   #5648
 
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Quote:
Originally Posted by Leqendary View Post
Lol, this made me giggle.


You can get the wear_type of the item via lua commands. Check this post to find out which - [Discussion] GS 8.1 commands + descriptions
Honestly , I didn't understand much of what he said
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Old   #5649
 
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-- Nulled --

problem fixed by myself ...
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so anyone know what would cause the 9.1 gs to lag when a player is running through Palmier ? any help fixing this would be greatful ive done turned all the logs off and still not fixed not 100% what is causing this to happen when players run through palmier and another player hits a skill they lag for like 3-5 seconds in game
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Old   #5651
 
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how can i trace captinherlock crashes when log does not show any strange line
i have some crashes from time to time idk if its an item or something cuz nothing
strange in log and i can not figure out what reason cuz that crash
btw : im talking about 8.1 server files
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Old   #5652
 
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Can you provide us with a log as an attachment please?
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Old   #5653
 
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spawn mobs

is there a way to spawn mobs on a different layer, i would like to spawn mobs on layer 1 and not 0, I tried this in the lua but the mob still spawns on layer 0

function hungry_mob()
local layer =(1)
-- ������ �� ������
respawn_hungry_mob( -1, 300000, 149623, 12171, 22000086, 1, 0 )

end
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Old   #5654
 
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Hallur der o great bertie2008, you can use this command to spawn monsters on a different layer:
Quote:
add_npc(x, y, id, count, alive time, layer)

x marks the position x on world map (int)
y marks the position y on world map (int)
count determines how many monsters will be spawned (int)
alive time determines how long the monster will stay spawned until it disappears (int, seconds)
layer determines the layer the monster(s) will be spawned to
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Old   #5655
 
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problem whit guild icons using glandu auth emu v4.1
Hi i try to make the guilds icon work whit rzauth and still dont work any help
Im using glandu auth emu
gameserver.opt configuration
the auth.opt configuration


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