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Old   #5536
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# in the console does not work for insert item.

To use the /run command in the chat window your character issuing the command must have permission 100 which is the permission level for GMs



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Old   #5537
 
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Ah i see permission was on 1 ok ill check if its working now. Thx thndr !


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Old   #5538
 
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hi thndr

gameserver.opt

S:app.name:Game001
T:auth.server_idx:1
S:auth.server_name:Kurgu
S db.game.ip:192.168.127.129
S:db.c.account:sa
S:db.c.name:Arcadia
S:db.c.server:127.0.0.1
S:db.user.account:sa
S:db.user.server:127.0.0.1
S:db.user.name:Telecaster1
N:io.port:4514
S:io.auth.ip:127.0.0.1
S:io.ip_address:127.0.0.1
S:log.chat.ip:127.0.0.1
S:log.ip:127.0.0.1
T:log.chat.working:1
T:log.working:0
F:game.exp_rate:42
F:game.ally_pcbang_bonus_rate:0.1
F:game.ally_pcbang_chaos_bonus_rate:0.1
T:game.update.version:24
F:game.gold_drop_rate:50
F:game.item_drop_rate:20
T:game.max_level:180
T:game.PKServer:1
T:game.AdultServer:0
T:game.cash_usable_server:1
N:game.local_flag:8192
T:game.min_global_chat_usable_level:80
T:game.use_auto_trap:0
T:game.use_auto_jail:0
N:CodePage:1256
T:game.ServiceServer:1
N:console.port:65528
S:console.allow_ip:127.0.0.1
S:console._password:
S:io.upload.ip:127.0.0.1
S:io.upload.port:4616
S:game.guild_icon_base_url:
S:game.url_list:guild.url|

S:game.server_screenshot_url:
S:game.helpdesk_url:
S:game.newbiehelp_asura_url:
S:game.newbiehelp_deva_url:
S:game.newbiehelp_gaia_url:
S:game.local_setting_list:log.ip|log.chat.ip|io.au th.ip|io.ip_address|db.c.server|db.user.server|N game.periodical_npc_adjustment
T:game.disable_trade:0
T:game.disable_booth:0
T:game.enhance_fail_type:2
T:game.monster_pathfinding:1
T:game.monster_wandering:1
T:game.no_collision_check:0
T:game.no_skill_cooltime:0
N:game.item_hold_time:2500
T:db.user.thread:4

or auth.opt file

S db.auth.server:127.0.0.1
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S db.auth.port:1433
S:auth.allowed_special_char:@.
N:auth.check_adult_server:0
N:auth.user_rate_mod:20


S app.name:auth
N game.user_limit:3000
N auth.max_client_per_ip:30000
S log.ip:127.0.0.1
N _auth.version:200604290
N auth.version:200701120
N auth.max_daily_client_per_ip:50000
N:auth.max_client_per_ip:9999
S db.auth.md5_key:2011
N db.auth.use_md5:1
N db.auth.use_md5_for_security_no:0
N billing.user_keep_alive_interval:30000
N:billing.allow_login_without_billing:1
N:billing.check_server_keep_alive_timeout:0
N:billing.user_keep_alive_interval:60000
N:billing.user_keep_alive_timeout:3000


N:game.user_limit_server_001:500
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Old   #5539
 
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Hey all

Whats the best why with c# regex to valid an email and a date?

Thanks for answer


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Old   #5540
 
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Quote:
Originally Posted by Domesday Brock View Post
Thanks mate, I saw there post and pm'd him/her reply was that they still have the same problem as well, they are trying different 9.1 client from another private server to see if that is the problem, he/she has tried one already with the same result
Quote:
Originally Posted by thndr View Post
Isn't US official still 9.1?

If not try the list of clients from Exiled...



Personally I would avoid other private servers clients because you never know exactly what updates they have made on their own.
thndr thanks for the help, Domesday misunderstood me, we tried re downloading the 9.1 client "exiled' download" to see if the client was the problem, it wasn't, the only similarity to Domesday's setup is that we both had to change the dungeon type from 0 to 1, if left at 0 herlock closes after a few seconds before I run the client so I don't think it's a server client clash, we are now thinking it may be a Arcadia problem, what's your view on this? Local flag set at 4 for US server, could the dungeon type cause the dungeon not to show up?
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Old   #5541
 
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Hey all

I can no longer connect to the server. The game does not open when I connect I get the following error



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Old   #5542
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S db.game.ip:192.168.127.129

Should be a local host address.

I can not see your pics in the last post of yours however, content is blocked at work.

@SandDragon does dungeon type 1 become an instanced dungeon.

If so can you warp to an instanced dungeon or does the map only load properly when you begin an instance?

I am not even sure if it is supposed to be an instanced dungeon or not.
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Old   #5543
 
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Quote:
Originally Posted by thndr View Post

@SandDragon does dungeon type 1 become an instanced dungeon.

If so can you warp to an instanced dungeon or does the map only load properly when you begin an instance?

I am not even sure if it is supposed to be an instanced dungeon or not.
thanks thndr, I have used the arcadia backup and done everything over again, still the same so I think you may be on to something, I just cant figure out how to fix it

On further investigation we found the dungeon resource SQL did not run so it was manually inserted, method see where there were values, insert them under the correct heading all other columns 0 well looking at it again the sql query had no dungeon type column also missing were siege start pos x and siege start pos y.
So the arcadia that they are using has a different setup
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Old   #5544
 
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2016/02/23 15:01:18 onDeInit is called with SDS 0x00000000.
2016/02/23 15:05:16 DB COM ERROR(Thread:1, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:10:42 DB COM ERROR(Thread:1, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:16:10 DB COM ERROR(Thread:3, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:23:35 DB COM ERROR(Thread:1, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:32:43 DB COM ERROR(Thread:3, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:35:24 DB COM ERROR(Thread:2, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:38:18 DB COM ERROR(Thread:2, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
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Old   #5545
 
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Do you even read your error codes or just copy paste them so we could spoonfeed you?

Invalid object name 'dbo.PaidItem'
Leqendary is offline  
Old   #5546
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@SandDragon missing columns sometimes cause column information to be put into the wrong columns and then leave other columns with nulls at the end that should not be null.

It is a great idea to see which columns differ from one to another. Then you may find out where your insert mistakes are.

@Karmasa you need to run the billing fixes that are explained in the how to set up 9.1 guide by ismokedrow.

First run the script that creats the telecaster.dbo.paiditem table then run the rest of the scripts that create the SMPs

Sorry Fyben I am so quick to offer the spooooon!!!
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Old   #5547
 
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Hi there
Is there any possibilities to convert .naf files in .ani please?
Thanks in advance ...
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Old   #5548
 
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update_gold_chaos() proper usage

Hello peeps,
I have been making a script that deals with enhancing items for a cost with all variables accounted for.
The only issue I am having is the script does not seem to run the update_gold_chaos() command properly if doing the enhancement several times over.
It will work the first time but after a while the chat box will say: " You gain 150,000 Rupees." or some amount along those lines.

Thus far I have tried using the setup as it is now, but am curious if placing the update_gold_chaos() command at the end of the function or as an overall refreshment of exiting or whatever, some way of forcing it to actually update properly.
Possibly even just swapping the Equip_5 with the command.
Appreciate the pointers.

Script -
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Old   #5549
 
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Code:
function Equipment_5_Helmet_15()

	-- Fetch rank to a variable;
	local r = get_item_rank(get_wear_item_handle(3))
	
	-- Fetch char gold to a variable;
	local g = gv("gold")
	
	-- Only run the function if gold is sufficient;	
	if g >= 62000000 and r == 5 then
	
		-- Remove gold;
		sv("gold", g-62000000)
		update_gold_chaos()
		
		-- Update item enchance;
		set_player_equip_enhance(3, gv("name"), 15, 2)	
		
		-- Display some dialogue?;
		Equipment_5_Helmet_Enhance()
	
	else
		
		-- Fallback;
		dlg_title( "Item Rank Mismatch" )
		dlg_text( "You are not wearing a Rank 5 Helmet. Please check your helmet and try again." )
		dlg_menu( "Return", 'Equipment_5_Helmet_Enhance()' )
		dlg_menu( "Exit", '' )
		dlg_show()
	
	end

end
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Old   #5550
 
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Alright Legendary,
So effectively the gold needs to be done in one section together.
But do I need to declare a local variable for gold in each instance if I already have it declared in the beginning of the entire script?
I figured it wouldn't matter. I only have rank as a local for each instance because it needs to draw from the different types of equipment that are worn.
Thanks though. I will test this later and report with results.

Edit: Tried with just the gold variables together, and it produced the same results. Updated a few times, then stops working.
With your update of having a local variable defined for gold in the function itself, it works every time. Thanks for that bud.

Now to work out the function of calculating if one has max enchant yet and to make sure not to go over +20.


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