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Old   #5566
 
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du musst die ogg aus dem login_window umändern. mehr nicht.
wo die ogg's sind sollteste wissen. einfach mit ner anderen ogg austauschen und original namen benutzen

die antwort kann manchmal so simpel sein woll :P ^^

Ach komm ich bin gut drauf, ich geb dir noch n Tipp.

Die Datei heißt

-rappelz_newmain.ogg

Die kannste dann zum Beispiel gegen die in meinem Anhang austauschen.

Wenn du Fehler beim Login bekommst und das Spiel abscheißt, dann ist an dem Format der Datei was fehlerhaft. Musste halt in deinem ogg. Converter ma bissel rumspielen falls du die Musik aus ner .mp3 oder aus ner .wav oder sonst was benutzen willst
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File Type: rar rappelz_newmain.ogg.rar (4.16 MB, 15 views)



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Old   #5567
 
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Quote:
Originally Posted by thndr View Post
Import your English db_string(ascii).rdb from your English client by using a dump tool to dump it from the client data files. Use an RDB reader/writer tool to open and read the file and import it into your database.
I`ve tried using ACD and it keeps crashing (ACC has stopped working), and I cant get my head around RappelzRDBToolQt.


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Old   #5568
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Quote:
Originally Posted by Kanaan View Post
I`ve tried using ACD and it keeps crashing (ACC has stopped working), and I cant get my head around RappelzRDBToolQt.
Well instead of asking the right questions then and learning how to use a great tool you can always learn how to read Arabic.

That is another option.

Not sure how much there is not to get your head around though.

1. Connect tool to your database using you database connection info.

2. Load the correct dll for reading a string resource file. (I am pretty sure the 8.1 dll will still read the 9.1 string rdb)

3. Open the string rdb and import it into the database.

BTW there are a few of them and you want the db_string(ascii).rdb
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Old   #5569
 
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Old   #5570
 
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Hi,

I want to use the value of pkc and the dkc in the character table in a script.
I tried to use get_value("pkc") but it returned null value.
Is there any way to get these values in the lua scripts??

Thanks in advance.
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Old   #5571
 
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Quote:
Originally Posted by mohammad0011 View Post
Hi,

I want to use the value of pkc and the dkc in the character table in a script.
I tried to use get_value("pkc") but it returned null value.
Is there any way to get these values in the lua scripts??

Thanks in advance.
/run gv("pkmode")

actually it will not help you because when you pk on or pk off it will not update the column [pkmode] only if you use NPC or die ...
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Old   #5572
 
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Originally Posted by Sherock View Post
/run gv("pkmode")

actually it will not help you because when you pk on or pk off it will not update the column [pkmode] only if you use NPC or die ...
Thanks,
but I actually want the "pkc" and not the "pkmode".
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Old   #5573
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It is actully a little different than the column name like gv("pk_count") or something like that.

If you check out the command thread it is probably in there...

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Old   #5574
 
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Quote:
Originally Posted by thndr View Post
It is actully a little different than the column name like gv("pk_count") or something like that.

If you check out the command thread it is probably in there...

gv("pk_count") works will .

Thanks a lot.

Did you know what will be the names for the other columns that can be used with gv("")?
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Old   #5575
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Usually the column name works, that is one of the exceptions and I am not sure on all of the exceptions, but I don't think there are a lot.
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Old   #5576
 
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Why would anyone use ACD when grimoire is out lol
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Old   #5577
 
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Quote:
Originally Posted by SilentWisdom View Post
Why would anyone use ACD when grimoire is out lol
some of those peoples are non-English and can't read a lot of words and your releases have a lot of words with no pics so i think this is the reason
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Old   #5578
 
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I added a picture :P
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Old   #5579
 
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i have a problem with soul summons
there are some skills in enhanced summons are not opened
at the 1st time i can open and level up all the skills but when i reset summon i can't open or level up some of those skills [ one of those skills - 48300 - ]
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Old   #5580
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48300 doesn't look like it is a skill that was used when looking it up in the database.

So if you tried to make it one that was used I would look back and make sure it looks like all the other pet skills first.

Then I would make sure you created a new client RDB so your client will note all of those changes to the skill.

But when I look at my database the "random skill" has 0 in a lot of different columns including skill_lvlup_limit


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