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Old   #3316
 
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Quote:
Originally Posted by malaysiawap View Post
Code:
UPDATE [Arcadia].[dbo].[WorldLocation] SET location_type = '10' WHERE id = '90401'

Code:
Trainee Island has location_type 3, towns usually 1.

BattleField = 5,
Dungeon = 4,
Etc = 0,
EventMap = 7,
Field = 2,
FleaMarket = 10,
HuntaholicDungeon = 9,
HuntaholicLobby = 8,
NonPkField = 3,
Town = 1
(Source: Rappelz Emu)
Okay very very Thanks

New character name IvI big name character
no name character name ıvı small all name oky

you know options here ?



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Old   #3317
 
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Quote:
Originally Posted by Aurorauser View Post
Okay very very Thanks

New character name IvI big name character
no name character name ıvı small all name oky

you know options here ?

cant understand what you mean. maybe special character on name . you can enable it by add this command on gameserver.opt

Code:
N:game.allowed_special_char:1


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Old   #3318
 
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Quote:
Originally Posted by malaysiawap View Post
cant understand what you mean. maybe special character on name . you can enable it by add this command on gameserver.opt

Code:
N:game.allowed_special_char:1
that didn't work

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Old   #3319
 
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moin, habe da ein kleines problem mit den mobs..

der mob ist unsichbar man kann ihn aber anklicken angreifen töten man sieht seinen namen alles aber er ist halt unsichbar.

hab alle daten ausn 8.3 client gedumpt in meine datenbank eingefügt usw aber ja leider ist er unsichbar, woran kann es liegen ??


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Old   #3320
 
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hi guys as do not versed items
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Old   #3321
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Quote:
Originally Posted by rz-crazyfun View Post
hi guys as do not versed items
No need to spam posting here in the help thread is enough.

Here is what I answered in your other thread you created though...

Quote:
Yeah, no idea.

Please try to avoid Google translate.
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Old   #3322
 
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cash shop

bonjour je cherche un cash shop fonctionnel
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Old   #3323
 
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Quote:
Originally Posted by Makenci View Post
moin, habe da ein kleines problem mit den mobs..

der mob ist unsichbar man kann ihn aber anklicken angreifen töten man sieht seinen namen alles aber er ist halt unsichbar.

hab alle daten ausn 8.3 client gedumpt in meine datenbank eingefügt usw aber ja leider ist er unsichbar, woran kann es liegen ??
hast Du alle cob, nx3 und dds files vom mob in deinem clienten?
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Old   #3324
 
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Quote:
Originally Posted by rappelzmail View Post


I want to use that cash shop in my server, the only problem is that they said I need to code a PHP file by myself (or just find another php file in another cash shop file), but I have no clue in PHP and could not find another cash shop to get files from. If someone could please give me that file or the PHP coding so that I can use the cash shop on my server I would appreciate it
so if someone can please give me a that file so I can use that cash shop , I will appreciate it.
Can someone please help me with that problem ? I appreciate your helping
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Old   #3325
 
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El-Kasia hidden door to horizon

fieldprop look not found cordinat (x,y) not found
I don't know ??
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Old   #3326
 
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Hi

Hey all, don't want anything, well that's not true, there are a few things I would love but that's not what this post is about.
Just wanted to say, hope you all have a good week
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Old   #3327
 
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I had a question that I have searched for the answer for days and I cannot find a concrete yes/no or whatever the answer may be. So here is my final attempt at getting an answer by asking the experts.

Can you update ANY of the client files by loading new, hashed files to <client>/resource/ or do only certain types of files update from the aforementioned directory (i.e. .lua .rdb etc..).
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Old   #3328
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You can do updates to almost all of the packed data files through resourcing.

The more you do though the more it may slow or bug the client. It is a lot cleaner for more of the files to be left packed in the data files.
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Old   #3329
 
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Sorry Spaz, just been a rough few days and you're availability on skype seems as sparse as mine. So here we go while I'm high and have a moment:

You should do minor updates via /resource/ yes, just grab ACRM and with a sharp eye it's a non-issue. But when the /resource/ goes piling up to the 2-3k edits mark (well if you're like me and reverse a buuuuuunnnnch of stuff down into your client) Then I'd suggest you take a look into the CCreator as it can literally pack a properly dumped client into a brand new set of data files (means no resources needed)
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Old   #3330
 
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My goal (in theory at least) is to be able to make mods to the files without taking the 1-2 hours to repack the client, if possible. It's not like I can <f5> the .lua scripts or rdb edits, ya know? If I'm reading you right, it's all a matter of how much you are dropping into the /resource/ dir. For "debug/test" it's not going to hurt, but when it comes to actual play or more "permanent" changes, repacking the client would be the better thing to do. (Please correct me if I am way off base with my interpretation)


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