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Old   #3226
 
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Quote:
Originally Posted by KirieZ View Post
Your db_string.rdb (in client resource) need strings from repack. Maybe using repack's resource fix it, not sure.

[hr]



learn_creature_skill: don't know too, I've tried to figure but failed.

I'm not sure what you want to say with "add skills to pet", but these are the possibilities that I thought:
- Add skill X to pet so it can learn it spending JP: Just in database (Arcadia).
- Add skill X to pet ready to be used (pet doesn't have): database (Telecaster) or problably if we know learn_creature_skill syntax.
- Add skill that pet already have to learn: you can use learn_creature_all_skill but the pet will level up and learn everything.

Without changing database is impossible, even if indirectly you'll change the database.

Sorry about english errors, hope it helps
Royal repack to resource folder db_string add no fix it?

new soul taming skill emty string:45065856
soul taming buff emty string:25684536
soul taming skill card emty string:24565489


??? string to name code value



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Old   #3227
 
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Quote:
Originally Posted by Aurorauser View Post
Royal repack to resource folder db_string add no fix it?

new soul taming skill emty string:45065856
soul taming buff emty string:25684536
soul taming skill card emty string:24565489


??? string to name code value
Try renaming to db_string(ascii), if your launcher uses locale:ascii. If that doesn't work try to convert your db (dbo.StringResource) to rdb, as far as I remember there was these string in db.


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Old   #3228
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@Jullovich

You have a lot of mistakes in those .opt files.

I am at work now but I will shoot you a PM later.
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Old   #3229
 
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Moin.. Kann mir jemand bitte bei dem Problem hier helfen...






fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...


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Old   #3230
 
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Royal repack 8.1/8.2 undergraund dungeon monsterspawn lua upload please
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Old   #3231
 
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Quote:
Originally Posted by The War Z View Post
licensed limit of 10240 MB don't telecaster help
Just download another sql.
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Old   #3232
 
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Royal repack 8.1/8.2 undergraund dungeon monsterspawn lua upload please
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Old   #3233
 
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Quote:
Originally Posted by Aurorauser View Post
Royal repack 8.1/8.2 undergraund dungeon monsterspawn lua upload please
if you have an 8.2 client just dump it and import the necessary files : db_worldlocation.rdb , db_string.rdb , db_monster.rdb , ....
there is so much files to import
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Old   #3234
 
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Quote:
Originally Posted by eziorav View Post
if you have an 8.2 client just dump it and import the necessary files : db_worldlocation.rdb , db_string.rdb , db_monster.rdb , ....
there is so much files to import
monsterspawn lua???8.3 dumper files add to SQL server no fix it
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Old   #3235
 
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I am unsure how 8.2/8.3 does it but in everything under them:

Normal Mode Monsters (Field, Dungeons): m00x_00x.NFS (Nflavor Spawn Script) + monster_respawn.lua

You must register and activate your account in order to view images.

(As seen above the script field of the NFS links to the ID field of the monster_respawn lua)

Tips for filling out a monster_respawn entry:



Hard Mode Monsters (Dungeons): InstanceRespawnResource (might be off on the name but it's something as this)[No this doesn't require RDB update -- at-least I'm pretty sure]

So if the underground dungeons are instanced (e.g. hm cv,pp,sanc,toa-tols, cube) then the spawns are written to the InstanceRespawn resource, if not they are part of their physical maps. A good way to test is to:

Go to the dungeon, type in /position and do a bit of math to get the map name:

Example:

X Coord: 20801
Map Name X: 20801 / 16128 = 1 (m001)
Y Coord: 27536
Map Name Y: 27536 / 16128 = 1 (m001)

For a total map name of m001_001, this would mean the spawn file for this is m001_001.nfs and you should look at my sig and get a copy of the source for the Map Editor, saving an NFS is the direct opposite of reading it so good luck studying.

Have a good day!
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Old   #3236
 
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Quote:
Originally Posted by ismokedrow View Post
I am unsure how 8.2/8.3 does it but in everything under them:

Normal Mode Monsters (Field, Dungeons): m00x_00x.NFS (Nflavor Spawn Script) + monster_respawn.lua

You must register and activate your account in order to view images.

(As seen above the script field of the NFS links to the ID field of the monster_respawn lua)

Tips for filling out a monster_respawn entry:



Hard Mode Monsters (Dungeons): InstanceRespawnResource (might be off on the name but it's something as this)[No this doesn't require RDB update -- at-least I'm pretty sure]

So if the underground dungeons are instanced (e.g. hm cv,pp,sanc,toa-tols, cube) then the spawns are written to the InstanceRespawn resource, if not they are part of their physical maps. A good way to test is to:

Go to the dungeon, type in /position and do a bit of math to get the map name:

Example:

X Coord: 20801
Map Name X: 20801 / 16128 = 1 (m001)
Y Coord: 27536
Map Name Y: 27536 / 16128 = 1 (m001)

For a total map name of m001_001, this would mean the spawn file for this is m001_001.nfs and you should look at my sig and get a copy of the source for the Map Editor, saving an NFS is the direct opposite of reading it so good luck studying.

Have a good day!
you are right he just have to follow your steps to adjust the monsters spawn
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Old   #3237
 
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Moin.. Kann mir jemand bitte bei dem Problem hier helfen...






fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
Makenci is offline  
Old   #3238
 
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Quote:
Originally Posted by Makenci View Post
Moin.. Kann mir jemand bitte bei dem Problem hier helfen...





fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
do you have the hashed nx3 in resource folder ?
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Old   #3239
 
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Quote:
Originally Posted by Makenci View Post
Moin.. Kann mir jemand bitte bei dem Problem hier helfen...






fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
I guess this is a motion_file_id issue.

Try to change motion_file_id in MonsterResource/PetResource/SummonResource. to "3" or to another mob motion_file_id to check . (and Re convert to RDB of course).
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Old   #3240
 
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How can I check the level of a pet skill? via script


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