1. Place the original db_string.rdb with the file name hashed back into the client.
(solves the crash with tool tip mouse over.)
2. Open the original db_string.rdb with your favorite Hex editor and edit the db_string.rdb for the strings that you would like to edit. You will need to edit them both in the database and in the clients rdb file.
When i was making my ( ALTERED Pieces )
i make
iteme resuorce
skill resuorce
Skill Stage
State Resource
but i hade some problem
when i used it
first the system says need some one to do this skill
when i do what he said the system wrote in the chat like this ( ????? ??????? ?????? ????? )
i hope frome anyone know woh to solve this problem
thats my HP ALTERED Piece (SQL)
Quote:
NSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (3651, 13651, 23651, 3, 99, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 0, 0, 0, 0, CAST(20.00 AS Decimal(10, 2)), CAST(1.00 AS Decimal(10, 2)), 998, 0, 0, 0, 0, 99, 0, 1157898440, 0, 0, CAST(20.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 5, CAST(66001.00 AS Decimal(12, 2)), CAST(4.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'drop_etc_pouch', 0, N'icon_commerce_energy_health1', N' ')
INSERT [dbo].[SkillResource] ([id], [text_id], [desc_id], [tooltip_id], [is_valid], [elemental], [is_passive], [is_physical_act], [is_harmful], [is_need_target], [is_corpse], [is_toggle], [toggle_group], [casting_type], [casting_level], [cast_range], [valid_range], [cost_hp], [cost_hp_per_skl], [cost_mp], [cost_mp_per_skl], [cost_mp_per_enhance], [cost_hp_per], [cost_hp_per_skl_per], [cost_mp_per], [cost_mp_per_skl_per], [cost_havoc], [cost_havoc_per_skl], [cost_energy], [cost_energy_per_skl], [cost_exp], [cost_exp_per_enhance], [cost_jp], [cost_jp_per_enhance], [cost_item], [cost_item_count], [cost_item_count_per_skl], [need_level], [need_hp], [need_mp], [need_havoc], [need_havoc_burst], [need_state_id], [need_state_level], [need_state_exhaust], [vf_one_hand_sword], [vf_two_hand_sword], [vf_double_sword], [vf_dagger], [vf_double_dagger], [vf_spear], [vf_axe], [vf_one_hand_axe], [vf_double_axe], [vf_one_hand_mace], [vf_two_hand_mace], [vf_lightbow], [vf_heavybow], [vf_crossbow], [vf_one_hand_staff], [vf_two_hand_staff], [vf_shield_only], [vf_is_not_need_weapon], [delay_cast], [delay_cast_per_skl], [delay_cast_mode_per_enhance], [delay_common], [delay_cooltime], [delay_cooltime_per_skl], [delay_cooltime_mode_per_enhance], [cool_time_group_id], [uf_self], [uf_party], [uf_guild], [uf_neutral], [uf_purple], [uf_enemy], [tf_avatar], [tf_summon], [tf_monster], [skill_lvup_limit], [target], [effect_type], [skill_enchant_link_id], [state_id], [state_level_base], [state_level_per_skl], [state_level_per_enhance], [state_second], [state_second_per_level], [state_second_per_enhance], [probability_on_hit], [probability_inc_by_slv], [hit_bonus], [hit_bonus_per_enhance], [percentage], [hate_mod], [hate_basic], [hate_per_skl], [hate_per_enhance], [critical_bonus], [critical_bonus_per_skl], [var1], [var2], [var3], [var4], [var5], [var6], [var7], [var8], [var9], [var10], [var11], [var12], [var13], [var14], [var15], [var16], [var17], [var18], [var19], [var20], [icon_id], [icon_file_name], [is_projectile], [projectile_speed], [projectile_acceleration]) VALUES (66001, 500066001, 0, 400066001, 2, N'0', N'1', N'1', N'0', N'1', N'0', N'0', 0, N'0', N'0', 20, 26, 0, 0, 0, 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'1', CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(3.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, N'1', N'1', N'0', N'1', N'0', N'0', N'1', N'0', N'0', N'1', 1, 301, 0, 1111, 0, CAST(1.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(1800.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 100, 0, 100, 0, 0, CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.000 AS Decimal(12, 3)), CAST(0.0000 AS Decimal(13, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), 0, N'icon_skill_active_0284', 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)))
INSERT [dbo].[SkillStage] ([id], [elemental], [type], [deal_damage], [has_target], [corpse_target], [is_toggle], [casting_time], [is_creature_skill], [stage_type_id], [casting_type_id], [casting_start_motion_id], [casting_middle_motion_id], [casting_fx_set_id], [fire_motion_id], [fire_fx_set_id], [stage_data_01], [stage_data_02], [stage_data_03], [stage_data_04], [stage_data_05], [stage_data_06], [stage_data_07], [stage_data_08], [stage_data_09], [stage_data_10], [stage_data_11], [stage_data_12], [stage_data_13], [stage_data_14], [stage_data_15], [stage_data_16], [stage_data_17], [stage_data_18], [stage_data_19], [stage_data_20], [sub_stage_on_hit_id], [sub_stage_on_hit_continuous], [hit_fx_output_delay], [hit_fx_set_id], [hit_fx_set_position_id], [fire_fx_output_delay], [sub_fire_fx_set_id], [sub_fire_fx_position]) VALUES (66001, N'0', N'1', N'0', N'1', N'0', N'0', CAST(0.000 AS Decimal(10, 3)), N'0', 401, 1, 0, 0, 0, 0, 0, CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), 0, 0, 0, 0, 0, 0, 5510, 0)
INSERT [dbo].[StateResource] ([state_id], [text_id], [tooltip_id], [is_harmful], [state_time_type], [state_group], [duplicate_group_1], [duplicate_group_2], [duplicate_group_3], [uf_avatar], [uf_summon], [uf_monster], [reiteration_count], [base_effect_id], [fire_interval], [elemental_type], [amplify_base], [amplify_per_skl], [add_damage_base], [add_damage_per_skl], [effect_type], [value_0], [value_1], [value_2], [value_3], [value_4], [value_5], [value_6], [value_7], [value_8], [value_9], [value_10], [value_11], [value_12], [value_13], [value_14], [value_15], [value_16], [value_17], [value_18], [value_19], [icon_id], [icon_file_name], [fx_id], [pos_id], [cast_skill_id], [cast_fx_id], [cast_fx_pos_id], [hit_fx_id], [hit_fx_pos_id], [special_output_timing_id], [special_output_fx_id], [special_output_fx_pos_id], [special_output_fx_delay], [state_fx_id], [state_fx_pos_id]) VALUES (1111, 30001111, 60001111, N'0', 0, 0, 37, 0, 0, N'1', N'0', N'0', 0, 0, 0, 0, CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), 0, 0, 1, CAST(2097152.000 AS Decimal(13, 3)), CAST(2940.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), 20009, N'icon_commerce_energy_health2', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
this my sql on upload ulr
plz help
need to know whats the problem & how to solve it
( buffs are working ok but i think the problem in skill resource or skill stage )
some help plz
and sorry fot my bad English
i had a new problem
i want to make my new ( ALTERED Pieces ) give the buff and ( remove the old buff from old ALTERED Pieces )
and when some one have the new (ALTERED Pieces) buff and use the old (ALTERED Pieces) the buff do not have it
soooooorry for my bad English
i'm looking forward to hearing from you guys
Does anyone have a working SFrame 8.2???
thanks in advance [/IMG]
Pressing the game there is no action, I apologize for my English.
I use SFrame.exe
Again as I answered in your other thread. I am pretty certain no one is using the 8.2 sframe at this time because the authentication from 8.1 to 8.2 is different and the 8.2 sframe will not work on the 8.1 server files.
Others will correct me if I am wrong but I am pretty sure every one is using the 8.1 sframe.
[Helping Topic] 24/7 Helping Services! 08/27/2008 - EO PServer Hosting - 31 Replies stucked on anything while setuping your server?
post your problem here and you will get answer as fast as possible better than spamming with posts :cool:
first of all try reading Ahmedpotop's Pserver All thing guide.
if your couldn't solve it out post your problem down here
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