|
You last visited: Today at 13:18
Advertisement
[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
12/05/2013, 13:23
|
#2776
|
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
|
Quote:
Originally Posted by Sherock
how can i edit the db_string.rdb manually :'( :'(
|
I don't think you can.
|
|
|
12/05/2013, 13:27
|
#2777
|
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
|
Quote:
Originally Posted by thndr
I don't think you can.
|
ok then how can i solve this problem
|
|
|
12/05/2013, 15:37
|
#2778
|
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
|
Quote:
Originally Posted by Sherock
ok then how can i solve this problem 
|
Again I don't think you can.
1. Place the original db_string.rdb with the file name hashed back into the client.
(solves the crash with tool tip mouse over.)
2. Open the original db_string.rdb with your favorite Hex editor and edit the db_string.rdb for the strings that you would like to edit. You will need to edit them both in the database and in the clients rdb file.
|
|
|
12/05/2013, 17:12
|
#2779
|
elite*gold: 0
Join Date: Oct 2009
Posts: 53
Received Thanks: 0
|
Hey guys,
Could anyone point me in the right direction to lower the exp penalty when using a high level pet?
|
|
|
12/07/2013, 01:05
|
#2780
|
elite*gold: 0
Join Date: Apr 2012
Posts: 463
Received Thanks: 838
|
patch the gameserver, it's hardcoded iirc (but can't say where in the gs)
|
|
|
12/08/2013, 20:09
|
#2781
|
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
|
When i was making my ( ALTERED Pieces )
i make
iteme resuorce
skill resuorce
Skill Stage
State Resource
but i hade some problem
when i used it
first the system says need some one to do this skill
when i do what he said the system wrote in the chat like this ( ????? ??????? ?????? ????? )
i hope frome anyone know woh to solve this problem
thats my HP ALTERED Piece (SQL)
Quote:
NSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (3651, 13651, 23651, 3, 99, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 0, 0, 0, 0, CAST(20.00 AS Decimal(10, 2)), CAST(1.00 AS Decimal(10, 2)), 998, 0, 0, 0, 0, 99, 0, 1157898440, 0, 0, CAST(20.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 5, CAST(66001.00 AS Decimal(12, 2)), CAST(4.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'drop_etc_pouch', 0, N'icon_commerce_energy_health1', N' ')
INSERT [dbo].[SkillResource] ([id], [text_id], [desc_id], [tooltip_id], [is_valid], [elemental], [is_passive], [is_physical_act], [is_harmful], [is_need_target], [is_corpse], [is_toggle], [toggle_group], [casting_type], [casting_level], [cast_range], [valid_range], [cost_hp], [cost_hp_per_skl], [cost_mp], [cost_mp_per_skl], [cost_mp_per_enhance], [cost_hp_per], [cost_hp_per_skl_per], [cost_mp_per], [cost_mp_per_skl_per], [cost_havoc], [cost_havoc_per_skl], [cost_energy], [cost_energy_per_skl], [cost_exp], [cost_exp_per_enhance], [cost_jp], [cost_jp_per_enhance], [cost_item], [cost_item_count], [cost_item_count_per_skl], [need_level], [need_hp], [need_mp], [need_havoc], [need_havoc_burst], [need_state_id], [need_state_level], [need_state_exhaust], [vf_one_hand_sword], [vf_two_hand_sword], [vf_double_sword], [vf_dagger], [vf_double_dagger], [vf_spear], [vf_axe], [vf_one_hand_axe], [vf_double_axe], [vf_one_hand_mace], [vf_two_hand_mace], [vf_lightbow], [vf_heavybow], [vf_crossbow], [vf_one_hand_staff], [vf_two_hand_staff], [vf_shield_only], [vf_is_not_need_weapon], [delay_cast], [delay_cast_per_skl], [delay_cast_mode_per_enhance], [delay_common], [delay_cooltime], [delay_cooltime_per_skl], [delay_cooltime_mode_per_enhance], [cool_time_group_id], [uf_self], [uf_party], [uf_guild], [uf_neutral], [uf_purple], [uf_enemy], [tf_avatar], [tf_summon], [tf_monster], [skill_lvup_limit], [target], [effect_type], [skill_enchant_link_id], [state_id], [state_level_base], [state_level_per_skl], [state_level_per_enhance], [state_second], [state_second_per_level], [state_second_per_enhance], [probability_on_hit], [probability_inc_by_slv], [hit_bonus], [hit_bonus_per_enhance], [percentage], [hate_mod], [hate_basic], [hate_per_skl], [hate_per_enhance], [critical_bonus], [critical_bonus_per_skl], [var1], [var2], [var3], [var4], [var5], [var6], [var7], [var8], [var9], [var10], [var11], [var12], [var13], [var14], [var15], [var16], [var17], [var18], [var19], [var20], [icon_id], [icon_file_name], [is_projectile], [projectile_speed], [projectile_acceleration]) VALUES (66001, 500066001, 0, 400066001, 2, N'0', N'1', N'1', N'0', N'1', N'0', N'0', 0, N'0', N'0', 20, 26, 0, 0, 0, 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'1', CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(3.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, N'1', N'1', N'0', N'1', N'0', N'0', N'1', N'0', N'0', N'1', 1, 301, 0, 1111, 0, CAST(1.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(1800.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 100, 0, 100, 0, 0, CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.000 AS Decimal(12, 3)), CAST(0.0000 AS Decimal(13, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), 0, N'icon_skill_active_0284', 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)))
INSERT [dbo].[SkillStage] ([id], [elemental], [type], [deal_damage], [has_target], [corpse_target], [is_toggle], [casting_time], [is_creature_skill], [stage_type_id], [casting_type_id], [casting_start_motion_id], [casting_middle_motion_id], [casting_fx_set_id], [fire_motion_id], [fire_fx_set_id], [stage_data_01], [stage_data_02], [stage_data_03], [stage_data_04], [stage_data_05], [stage_data_06], [stage_data_07], [stage_data_08], [stage_data_09], [stage_data_10], [stage_data_11], [stage_data_12], [stage_data_13], [stage_data_14], [stage_data_15], [stage_data_16], [stage_data_17], [stage_data_18], [stage_data_19], [stage_data_20], [sub_stage_on_hit_id], [sub_stage_on_hit_continuous], [hit_fx_output_delay], [hit_fx_set_id], [hit_fx_set_position_id], [fire_fx_output_delay], [sub_fire_fx_set_id], [sub_fire_fx_position]) VALUES (66001, N'0', N'1', N'0', N'1', N'0', N'0', CAST(0.000 AS Decimal(10, 3)), N'0', 401, 1, 0, 0, 0, 0, 0, CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), 0, 0, 0, 0, 0, 0, 5510, 0)
INSERT [dbo].[StateResource] ([state_id], [text_id], [tooltip_id], [is_harmful], [state_time_type], [state_group], [duplicate_group_1], [duplicate_group_2], [duplicate_group_3], [uf_avatar], [uf_summon], [uf_monster], [reiteration_count], [base_effect_id], [fire_interval], [elemental_type], [amplify_base], [amplify_per_skl], [add_damage_base], [add_damage_per_skl], [effect_type], [value_0], [value_1], [value_2], [value_3], [value_4], [value_5], [value_6], [value_7], [value_8], [value_9], [value_10], [value_11], [value_12], [value_13], [value_14], [value_15], [value_16], [value_17], [value_18], [value_19], [icon_id], [icon_file_name], [fx_id], [pos_id], [cast_skill_id], [cast_fx_id], [cast_fx_pos_id], [hit_fx_id], [hit_fx_pos_id], [special_output_timing_id], [special_output_fx_id], [special_output_fx_pos_id], [special_output_fx_delay], [state_fx_id], [state_fx_pos_id]) VALUES (1111, 30001111, 60001111, N'0', 0, 0, 37, 0, 0, N'1', N'0', N'0', 0, 0, 0, 0, CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), 0, 0, 1, CAST(2097152.000 AS Decimal(13, 3)), CAST(2940.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), 20009, N'icon_commerce_energy_health2', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
this my sql on upload ulr
plz help
need to know whats the problem & how to solve it 
( buffs are working ok but i think the problem in skill resource or skill stage )
some help plz 
and sorry fot my bad English
|
|
|
12/09/2013, 13:03
|
#2782
|
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
|
You left out what was not working OK.
You need to state your problem in order for people to try and fix it for you.
|
|
|
12/09/2013, 13:30
|
#2783
|
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
|
i'm do not understand you
|
|
|
12/09/2013, 15:10
|
#2784
|
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
|
Quote:
Originally Posted by Sherock
i'm do not understand you 
|
Everything worked OK?
All you want to fix is the chat message?
|
|
|
12/09/2013, 16:33
|
#2785
|
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
|
the problem from skill resource or skill stage
i hope som one help me
|
|
|
12/10/2013, 16:50
|
#2786
|
elite*gold: 0
Join Date: Oct 2013
Posts: 474
Received Thanks: 41
|
i had a new problem
i want to make my new ( ALTERED Pieces ) give the buff and ( remove the old buff from old ALTERED Pieces )
and when some one have the new (ALTERED Pieces) buff and use the old (ALTERED Pieces) the buff do not have it
soooooorry for my bad English
i'm looking forward to hearing from you guys
|
|
|
12/10/2013, 18:02
|
#2787
|
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
|
What is the point of all of this, I can't even understand what is wrong with what you have written there.
Why not just change the buffs the old altered pieces gave, or modify the way they worked to your liking?
Why are you going through all of this trouble in the first place, aren't there enough overpowered things available that have broken the game?
|
|
|
12/10/2013, 23:46
|
#2788
|
elite*gold: 0
Join Date: Jul 2011
Posts: 31
Received Thanks: 1
|
Is there any List anywhere with MC skill ID's? Found the cards but having no Luck with actual skill's.
|
|
|
12/13/2013, 14:52
|
#2789
|
elite*gold: 0
Join Date: Mar 2012
Posts: 14
Received Thanks: 0
|
Help Sframe
Does anyone have a working SFrame 8.2???
thanks in advance
 [/IMG]
Pressing the game there is no action, I apologize for my English.
I use SFrame.exe
|
|
|
12/13/2013, 23:31
|
#2790
|
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
|
Quote:
Originally Posted by Bsodik76
Help Sframe
Does anyone have a working SFrame 8.2???
thanks in advance
 [/IMG]
Pressing the game there is no action, I apologize for my English.
I use SFrame.exe

|
Again as I answered in your other thread. I am pretty certain no one is using the 8.2 sframe at this time because the authentication from 8.1 to 8.2 is different and the 8.2 sframe will not work on the 8.1 server files.
Others will correct me if I am wrong but I am pretty sure every one is using the 8.1 sframe.
|
|
|
Similar Threads
|
[Helping Topic] 24/7 Helping Services!
08/27/2008 - EO PServer Hosting - 31 Replies
stucked on anything while setuping your server?
post your problem here and you will get answer as fast as possible better than spamming with posts :cool:
first of all try reading Ahmedpotop's Pserver All thing guide.
if your couldn't solve it out post your problem down here
""That includes PHP rankings pages / registrations pages / Status pages""
|
All times are GMT +1. The time now is 13:19.
|
|