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Old   #2776
 
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1 - where do i find the ids for the new deco gears, and new wings and bags etc needing the codes form epic 7.1 additions? I know you are able to pull them from your resources just have no idea how to

2 - how can i lower the HLP exp penalty? as Alrobs std clients the penalty is huge

3 - is it a difficult task to get the new soul pets working? i am not greedy and dont need the bosses yet haha. i am more interested in the basic, special basics and rares in soul pets, but read on the forum people cant get the random skill thing to work, are they close to finding a solution so that i can try and get mine working?

4 - i believe the new dungeons dont work on Alrobs files, is it a mission to get them working, if yes i aint even going to bother trying for now haha.

5 - hv doesnt work now, but because its not a public server, just for me. i am not too worried about this, had to make is cash usable:0 in order to keep skill bars

6 – with regards to adding a custom NPC in 8.1, is it exactly the same as it used to be with 7.1?

Thanks guys



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Old   #2777
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Quote:
Originally Posted by Sherock View Post
how can i edit the db_string.rdb manually :'( :'(
I don't think you can.


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Old   #2778
 
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Quote:
Originally Posted by thndr View Post
I don't think you can.
ok then how can i solve this problem
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Old   #2779
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Quote:
Originally Posted by Sherock View Post
ok then how can i solve this problem
Again I don't think you can.

1. Place the original db_string.rdb with the file name hashed back into the client.

(solves the crash with tool tip mouse over.)

2. Open the original db_string.rdb with your favorite Hex editor and edit the db_string.rdb for the strings that you would like to edit. You will need to edit them both in the database and in the clients rdb file.


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Old   #2780
 
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Hey guys,

Could anyone point me in the right direction to lower the exp penalty when using a high level pet?
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Old   #2781
 
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patch the gameserver, it's hardcoded iirc (but can't say where in the gs)
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Old   #2782
 
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When i was making my ( ALTERED Pieces )
i make
iteme resuorce
skill resuorce
Skill Stage
State Resource
but i hade some problem
when i used it
first the system says need some one to do this skill
when i do what he said the system wrote in the chat like this ( ????? ??????? ?????? ????? )

i hope frome anyone know woh to solve this problem
thats my HP ALTERED Piece (SQL)


Quote:
NSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (3651, 13651, 23651, 3, 99, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 0, 0, 0, 0, CAST(20.00 AS Decimal(10, 2)), CAST(1.00 AS Decimal(10, 2)), 998, 0, 0, 0, 0, 99, 0, 1157898440, 0, 0, CAST(20.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 5, CAST(66001.00 AS Decimal(12, 2)), CAST(4.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'drop_etc_pouch', 0, N'icon_commerce_energy_health1', N' ')
INSERT [dbo].[SkillResource] ([id], [text_id], [desc_id], [tooltip_id], [is_valid], [elemental], [is_passive], [is_physical_act], [is_harmful], [is_need_target], [is_corpse], [is_toggle], [toggle_group], [casting_type], [casting_level], [cast_range], [valid_range], [cost_hp], [cost_hp_per_skl], [cost_mp], [cost_mp_per_skl], [cost_mp_per_enhance], [cost_hp_per], [cost_hp_per_skl_per], [cost_mp_per], [cost_mp_per_skl_per], [cost_havoc], [cost_havoc_per_skl], [cost_energy], [cost_energy_per_skl], [cost_exp], [cost_exp_per_enhance], [cost_jp], [cost_jp_per_enhance], [cost_item], [cost_item_count], [cost_item_count_per_skl], [need_level], [need_hp], [need_mp], [need_havoc], [need_havoc_burst], [need_state_id], [need_state_level], [need_state_exhaust], [vf_one_hand_sword], [vf_two_hand_sword], [vf_double_sword], [vf_dagger], [vf_double_dagger], [vf_spear], [vf_axe], [vf_one_hand_axe], [vf_double_axe], [vf_one_hand_mace], [vf_two_hand_mace], [vf_lightbow], [vf_heavybow], [vf_crossbow], [vf_one_hand_staff], [vf_two_hand_staff], [vf_shield_only], [vf_is_not_need_weapon], [delay_cast], [delay_cast_per_skl], [delay_cast_mode_per_enhance], [delay_common], [delay_cooltime], [delay_cooltime_per_skl], [delay_cooltime_mode_per_enhance], [cool_time_group_id], [uf_self], [uf_party], [uf_guild], [uf_neutral], [uf_purple], [uf_enemy], [tf_avatar], [tf_summon], [tf_monster], [skill_lvup_limit], [target], [effect_type], [skill_enchant_link_id], [state_id], [state_level_base], [state_level_per_skl], [state_level_per_enhance], [state_second], [state_second_per_level], [state_second_per_enhance], [probability_on_hit], [probability_inc_by_slv], [hit_bonus], [hit_bonus_per_enhance], [percentage], [hate_mod], [hate_basic], [hate_per_skl], [hate_per_enhance], [critical_bonus], [critical_bonus_per_skl], [var1], [var2], [var3], [var4], [var5], [var6], [var7], [var8], [var9], [var10], [var11], [var12], [var13], [var14], [var15], [var16], [var17], [var18], [var19], [var20], [icon_id], [icon_file_name], [is_projectile], [projectile_speed], [projectile_acceleration]) VALUES (66001, 500066001, 0, 400066001, 2, N'0', N'1', N'1', N'0', N'1', N'0', N'0', 0, N'0', N'0', 20, 26, 0, 0, 0, 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'1', CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(3.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, N'1', N'1', N'0', N'1', N'0', N'0', N'1', N'0', N'0', N'1', 1, 301, 0, 1111, 0, CAST(1.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(1800.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 100, 0, 100, 0, 0, CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.000 AS Decimal(12, 3)), CAST(0.0000 AS Decimal(13, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), 0, N'icon_skill_active_0284', 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)))
INSERT [dbo].[SkillStage] ([id], [elemental], [type], [deal_damage], [has_target], [corpse_target], [is_toggle], [casting_time], [is_creature_skill], [stage_type_id], [casting_type_id], [casting_start_motion_id], [casting_middle_motion_id], [casting_fx_set_id], [fire_motion_id], [fire_fx_set_id], [stage_data_01], [stage_data_02], [stage_data_03], [stage_data_04], [stage_data_05], [stage_data_06], [stage_data_07], [stage_data_08], [stage_data_09], [stage_data_10], [stage_data_11], [stage_data_12], [stage_data_13], [stage_data_14], [stage_data_15], [stage_data_16], [stage_data_17], [stage_data_18], [stage_data_19], [stage_data_20], [sub_stage_on_hit_id], [sub_stage_on_hit_continuous], [hit_fx_output_delay], [hit_fx_set_id], [hit_fx_set_position_id], [fire_fx_output_delay], [sub_fire_fx_set_id], [sub_fire_fx_position]) VALUES (66001, N'0', N'1', N'0', N'1', N'0', N'0', CAST(0.000 AS Decimal(10, 3)), N'0', 401, 1, 0, 0, 0, 0, 0, CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), 0, 0, 0, 0, 0, 0, 5510, 0)
INSERT [dbo].[StateResource] ([state_id], [text_id], [tooltip_id], [is_harmful], [state_time_type], [state_group], [duplicate_group_1], [duplicate_group_2], [duplicate_group_3], [uf_avatar], [uf_summon], [uf_monster], [reiteration_count], [base_effect_id], [fire_interval], [elemental_type], [amplify_base], [amplify_per_skl], [add_damage_base], [add_damage_per_skl], [effect_type], [value_0], [value_1], [value_2], [value_3], [value_4], [value_5], [value_6], [value_7], [value_8], [value_9], [value_10], [value_11], [value_12], [value_13], [value_14], [value_15], [value_16], [value_17], [value_18], [value_19], [icon_id], [icon_file_name], [fx_id], [pos_id], [cast_skill_id], [cast_fx_id], [cast_fx_pos_id], [hit_fx_id], [hit_fx_pos_id], [special_output_timing_id], [special_output_fx_id], [special_output_fx_pos_id], [special_output_fx_delay], [state_fx_id], [state_fx_pos_id]) VALUES (1111, 30001111, 60001111, N'0', 0, 0, 37, 0, 0, N'1', N'0', N'0', 0, 0, 0, 0, CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), 0, 0, 1, CAST(2097152.000 AS Decimal(13, 3)), CAST(2940.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), 20009, N'icon_commerce_energy_health2', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
this my sql on upload ulr



plz help
need to know whats the problem & how to solve it
( buffs are working ok but i think the problem in skill resource or skill stage )
some help plz
and sorry fot my bad English
Sherock is offline  
Old   #2783
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You left out what was not working OK.

You need to state your problem in order for people to try and fix it for you.
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Old   #2784
 
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i'm do not understand you
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Old   #2785
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Quote:
Originally Posted by Sherock View Post
i'm do not understand you
Everything worked OK?

All you want to fix is the chat message?
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Old   #2786
 
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the problem from skill resource or skill stage
i hope som one help me
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Old   #2787
 
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i had a new problem
i want to make my new ( ALTERED Pieces ) give the buff and ( remove the old buff from old ALTERED Pieces )
and when some one have the new (ALTERED Pieces) buff and use the old (ALTERED Pieces) the buff do not have it


soooooorry for my bad English
i'm looking forward to hearing from you guys
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Old   #2788
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What is the point of all of this, I can't even understand what is wrong with what you have written there.

Why not just change the buffs the old altered pieces gave, or modify the way they worked to your liking?

Why are you going through all of this trouble in the first place, aren't there enough overpowered things available that have broken the game?
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Old   #2789
 
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Is there any List anywhere with MC skill ID's? Found the cards but having no Luck with actual skill's.
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Old   #2790
 
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Help Sframe

Does anyone have a working SFrame 8.2???
thanks in advance
[/IMG]
Pressing the game there is no action, I apologize for my English.
I use SFrame.exe




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