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[Help Thread] Please post your questions here.

Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 12/02/2013, 06:07   #2761
 
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i need some info ( how to make ALTERED Pieces )

plz plz plz
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Old 12/02/2013, 19:30   #2762
 
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SOLVED
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Old 12/03/2013, 00:06   #2763
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@Sherock

You should not need to make altered pieces they are in the database...

910064
910065
910066
910067
910068
910069
910070
910071
910072
910073
910074
910075
910076

If your character is a GM with permission 100 you can use this command in chat...

//item 910064 1

The last number is how many you would like inserted.

Or you can put them into a shop.
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Old 12/03/2013, 16:11   #2764
 
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Quote:
Originally Posted by thndr View Post
@Sherock

You should not need to make altered pieces they are in the database...

910064
910065
910066
910067
910068
910069
910070
910071
910072
910073
910074
910075
910076

If your character is a GM with permission 100 you can use this command in chat...

//item 910064 1

The last number is how many you would like inserted.

Or you can put them into a shop.
i want to make new one
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Old 12/03/2013, 16:14   #2765
 
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Quote:
Originally Posted by Sherock View Post
i want to make new one
Then you're gonna need to familiarize yourself with the following:
  • The inner workings of dbo.ItemResource
  • Creating a LOAD DB<- ->SAVE RDB tool
  • Dumping (using IDA Pro) SFRAME/CAPTAINHERLOCK .h (C++ Headers) for flag enumerations

Good luck
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Old 12/03/2013, 16:20   #2766
 
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Quote:
Originally Posted by ismokedrow View Post
Then you're gonna need to familiarize yourself with the following:
  • The inner workings of dbo.ItemResource
  • Creating a LOAD DB<- ->SAVE RDB tool
  • Dumping (using IDA Pro) SFRAME/CAPTAINHERLOCK .h (C++ Headers) for flag enumerations

Good luck
dbo.ItemResource that's ok done !!

but i want how to make buff and make it like the real one (can throw it on others and can't use it in death match also )
& sorry to my bad English
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Old 12/03/2013, 16:22   #2767
 
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Pretty much the same deal mate, you will need to edit SkillResource, SkillStage, StateResource respectively (using enumerations for flags) and a tool to save the edits to tenacity(ascii).rdb
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Old 12/03/2013, 16:28   #2768
 
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i have also one problem ( when i make my string resource i had a terrible problem => the game give me error when i put the mouse on the icons skills .. as i said the problem appears when i make my string resource )
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Old 12/04/2013, 03:28   #2769
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Quote:
Originally Posted by Sherock View Post
i have also one problem ( when i make my string resource i had a terrible problem => the game give me error when i put the mouse on the icons skills .. as i said the problem appears when i make my string resource )
It is an issue with the RDB writer you are using.

It was created for 7.4 and as of 8.1 there are a lot more functions to the skill tool, tip strings.

You would be better off hex editing the RDB of the client manually to edit string values, or writing your own RDB writer that is compatible with 8.1 skill tool tips.
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Old 12/04/2013, 03:38   #2770
 
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Quote:
Originally Posted by thndr View Post
It is an issue with the RDB writer you are using.

It was created for 7.4 and as of 8.1 there are a lot more functions to the skill tool, tip strings.

You would be better off hex editing the RDB of the client manually to edit string values, or writing your own RDB writer that is compatible with 8.1 skill tool tips.
((or writing your own RDB writer that is compatible with 8.1 skill tool tips))
how ?
i want to write mt RDB ( string resource because the problem cames probably from string resource right ? )

sorry for this but pleas use the simple words of English because i can't understand English well

help -.-
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Old 12/04/2013, 23:37   #2771
 
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I don't think stringressource ever changed, but it could
Other rdb like db_item or db_tenacity or more likely to have changed since 7.x
(i didn't test newest 8.2/3 db_string)
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Old 12/05/2013, 03:46   #2772
 
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now how can i solve this problem
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Old 12/05/2013, 03:55   #2773
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Quote:
Originally Posted by Sherock View Post
now how can i solve this problem
-Keep using the original db_string.rdb (don't create a new one with the writer you used)

and

-Manually edit the original db_string.rdb in a hex editor in order to change string values without creating a new one.

or

-Create your own RDB writer instead of using the database manager you used.

Fixing your issue is as easy as putting the original db_string.rdb back in the client.

Keeping the issue fixed and making changes to the db_string.rdb will take some effort.

Raskims database manager creates the issue when you use it to resource the db_string.rdb
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Old 12/05/2013, 07:50   #2774
 
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[QUOTE=thndr;26173576]-Keep using the original db_string.rdb (don't create a new one with the writer you used)

and

-Manually edit the original db_string.rdb in a hex editor in order to change string values without creating a new one.


that's what i want .... how can i edit the db_string.rdb manually :'( :'(
can i have some help ?
sorry for mu bad English
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Old 12/05/2013, 07:56   #2775
 
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1 - where do i find the ids for the new deco gears, and new wings and bags etc needing the codes form epic 7.1 additions? I know you are able to pull them from your resources just have no idea how to

2 - how can i lower the HLP exp penalty? as Alrobs std clients the penalty is huge

3 - is it a difficult task to get the new soul pets working? i am not greedy and dont need the bosses yet haha. i am more interested in the basic, special basics and rares in soul pets, but read on the forum people cant get the random skill thing to work, are they close to finding a solution so that i can try and get mine working?

4 - i believe the new dungeons dont work on Alrobs files, is it a mission to get them working, if yes i aint even going to bother trying for now haha.

5 - hv doesnt work now, but because its not a public server, just for me. i am not too worried about this, had to make is cash usable:0 in order to keep skill bars

6 – with regards to adding a custom NPC in 8.1, is it exactly the same as it used to be with 7.1?

Thanks guys
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