Please feel free to ask any questions you have about hacking Planetside, or reply to any question you know the answer to. DO NOT insult anyone for questions asked UNLESS the question has already been answered in this thread. As questions are answered, I will put them in this post in a list format.
Originally posted by craby987@Mar 24 2007, 22:19 I need to know the value for people moving (freeze players) and player position/speed (teleport/speed hack). If you wont tell me these just give me a hint of what to search for with tsearch!!
Other players (enemy freeze): Have a friend type /loc, give you the results, and move. Rinse and repeat. Think of the three coordinates as X Y Z values.
Yourself (teleporting): The same as other players, only you type /loc for yourself.
Originally posted by craby987+Mar 25 2007, 05:53--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (craby987 @ Mar 25 2007, 05:53)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -redb00mer@Mar 25 2007, 11:48 <!--QuoteBegin--redb00mer
Quote:
@Mar 24 2007, 22:19
Yourself (teleporting): The same as other players, only you type /loc for yourself.
redb00mer thank you very much but i cant just NOP my position cause all that will do is freeze me right? So do i have to insert a value or change the ASM coding? Help me out.. [/b][/quote]
Yes, that will require a code cave to adjust the values. For the enemy freeze, simply NOP the 3 addresses.
It's not that they can't find the offsets, its that if its not public it doesn't concern them. The Dev team is too small and if 4 or 5 people have perfect COF they couldn't care less. When it is posted publicly and the problem grows then they begin to fix it.
Originally posted by redb00mer+Mar 25 2007, 12:48--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (redb00mer @ Mar 25 2007, 12:48)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--craby987@Mar 24 2007, 22:19 I need to know the value for people moving (freeze players) and player position/speed (teleport/speed hack). If you wont tell me these just give me a hint of what to search for with tsearch!!
Other players (enemy freeze): Have a friend type /loc, give you the results, and move. Rinse and repeat. Think of the three coordinates as X Y Z values.
Yourself (teleporting): The same as other players, only you type /loc for yourself. [/b][/quote]
Couple of my questions;
1.) I understand the concept, however wouldn't there be more values than just X Y and Z? There would be one set for each enemy, therefore how do you find all of them and make it variable to how many are on the cont? i.e. x1 y1 z1 x2 y2 z2 et cetera.
2.) Wouldn't nop'ing them make them disappear, not freeze? Their location would no longer exist.
<hr>Append on Mar 30 2007, 22:42<hr> Also
3.) What type of variable are they stored in?
<hr>Append on Mar 30 2007, 23:25<hr> And..
Ignore #3
4.) No matter how many times I alter it, I always end up with 100+ variables for my loc. If I autohack it and nop it, I end up dropping into the middle of nowhere or into an ocean and dying.
no idea about the enemy freeze, i had the offsets for the x,y,z with some help from red, froze them, friend couldint move on my screen, then randomly i fell through the world and got 3k+ grief and a 3 day suspension, lmao so eather somewhere along the line i ****** something up royaly, or they have a way of watching that now
Originally posted by noctorum@Mar 30 2007, 13:17 Couple of my questions;
1.) I understand the concept, however wouldn't there be more values than just X Y and Z? There would be one set for each enemy, therefore how do you find all of them and make it variable to how many are on the cont? i.e. x1 y1 z1 x2 y2 z2 et cetera.
2.) Wouldn't nop'ing them make them disappear, not freeze? Their location would no longer exist.
4.) No matter how many times I alter it, I always end up with 100+ variables for my loc. If I autohack it and nop it, I end up dropping into the middle of nowhere or into an ocean and dying.
1) You're off to the wrong start here. Remember that we're only using the friend to autohack that dynamic address and NOP the STATIC address, making no other players able to move on your screen.
2) We're NOPing the lines that move their avatars, not NOPing the values of their location.
4) Could be user error, or they may be detecting that now.
Rgr that. However I am aware that the lines that are nop'd are those that show movement on the screen, not their location. The issue I'm having is how they could be moved to directly in front of you if you are simply freezing them.
Just have to mess with it a bit I suppose. And figure out how to reduce it from ~100 or so variables.
<hr>Append on Mar 31 2007, 19:28<hr> And another question. How was the jump hack done? What type of variables are they stored in? What was changed in the line?
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It may not be my responsibility but i think some of these releases should be stickied or added into a big post and stickied.
I also have a question.......
Ports for baseline shadowCO source
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so plz any one can explain how to get an external ip and how i can make it work :D