Originally posted by noctorum+Mar 27 2007, 00:31--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (noctorum @ Mar 27 2007, 00:31)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--craby987@Mar 27 2007, 00:29 O ya one more thing guys how the fu*k did itburnz make the stamina/fly hack?
Check your pm's. [/b][/quote]
Could you PM this my way as well? Completely puzzled. Thanks
Originally posted by craby987@Jun 2 2007, 09:42 He didnt tell me how to do it. He asked me to give him a working CoF which I would have if he didnt go dark.
Did you try just sending it to him? What he will do is compare the offset between the current COF and the COF used when he had the jump address. If I get bored tonight I will look for some old addresses for you to compare.
Originally posted by redb00mer+Jun 3 2007, 17:41--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (redb00mer @ Jun 3 2007, 17:41)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--craby987@Jun 2 2007, 09:42 He didnt tell me how to do it. He asked me to give him a working CoF which I would have if he didnt go dark.
Did you try just sending it to him? What he will do is compare the offset between the current COF and the COF used when he had the jump address. If I get bored tonight I will look for some old addresses for you to compare.
For a speedhack do you find your XYZ values then in a CC put "mov {register},1" to go faster? And what about teleporting? Do you need a separate program for that?
Originally posted by redb00mer@Jun 8 2007, 05:43 A teleporting trainer can be made in TMK. I don't have experience with speed hacks, but I believe that's completely different.
OK thanks. Could you tell me the concept of a teleport hack? If you feel the information is to sensitive PM me.
Originally posted by craby987@Jun 7 2007, 23:02 OK thanks. Could you tell me the concept of a teleport hack? If you feel the information is to sensitive PM me.
Change the value of the addresses that define your X, Y, Z coordinates.
Originally posted by redb00mer+Jun 8 2007, 12:29--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (redb00mer @ Jun 8 2007, 12:29)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--craby987@Jun 7 2007, 23:02 OK thanks. Could you tell me the concept of a teleport hack? If you feel the information is to sensitive PM me.
Change the value of the addresses that define your X, Y, Z coordinates. [/b][/quote]
using an edit box right?
I'm assuming that you can use the /loc command to determine your coords. Is there anything server side that would prevent people from doing this? Would this work if you're in a vehicle (a good application would be getting from wg to wg on an empty cont to save time!)? The only teleporters I've seen in game were those NC maxes blowing gens a while back, but they were insanely blatant about it, so I'm guessing that's how they got caught
Originally posted by Realmy@Jun 8 2007, 21:58 I'm assuming that you can use the /loc command to determine your coords. Is there anything server side that would prevent people from doing this? Would this work if you're in a vehicle (a good application would be getting from wg to wg on an empty cont to save time!)? The only teleporters I've seen in game were those NC maxes blowing gens a while back, but they were insanely blatant about it, so I'm guessing that's how they got caught
That was Itburnz's teleporter
EDIT:
And how detectable are teleporters even if no one sees you?
Originally posted by craby987+Jun 8 2007, 11:21--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (craby987 @ Jun 8 2007, 11:21)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -redb00mer@Jun 8 2007, 12:29 <!--QuoteBegin--craby987
Quote:
@Jun 7 2007, 23:02 OK thanks. Could you tell me the concept of a teleport hack? If you feel the information is to sensitive PM me.
Change the value of the addresses that define your X, Y, Z coordinates.
using an edit box right? [/b][/quote]
That's the most simple way. If you wanted to get complicated, add a hotkey that adds N to your Z value, and another that subtracts N from your Z value; N being the height difference between flights of tower stairs. I believe it's 30 or 32, but don't quote me on that.
Edit: Getting super-duper too-much-time-on-your-hands complicated would be the teleport hack that Itburnz designed, with preset locations that you could warp to on each continent.
Originally posted by redb00mer+Jun 9 2007, 17:39--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (redb00mer @ Jun 9 2007, 17:39)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -craby987@Jun 8 2007, 11:21
Quote:
Originally posted by -redb00mer@Jun 8 2007, 12:29 <!--QuoteBegin--craby987
Quote:
Quote:
@Jun 7 2007, 23:02 OK thanks. Could you tell me the concept of a teleport hack? If you feel the information is to sensitive PM me.
Change the value of the addresses that define your X, Y, Z coordinates.
using an edit box right?
That's the most simple way. If you wanted to get complicated, add a hotkey that adds N to your Z value, and another that subtracts N from your Z value; N being the height difference between flights of tower stairs. I believe it's 30 or 32, but don't quote me on that.
Edit: Getting super-duper too-much-time-on-your-hands complicated would be the teleport hack that Itburnz designed, with preset locations that you could warp to on each continent.[/b][/quote]
I can do all this in TMK right? What did itburnz code the complex teleporter in and if i could get some help on the matter (i know he used XML to store values. Very smart) ?
To add values to the Z I assume it would go like this:
Code:
MAIN
8D5000 Random code
8D5005 Z value (EAX for example)
8D5010 Random code
ON
Poke B75000 8D5000_value
Poke B75005 ADD EAX, 32 ??? (add or mov? add/mov eax,-32 to subtract right?)
Poke B75010 Z value (EAX)
Poke B75015 Jmp_to_Main
------------------
Poke 8D5000 Jmp_to_CC
------------------
Poke B75005 NOP (So it wont keep adding 32)
Please tell me how detectable this is if I only do it when no one is watching?
I tried nailing down the location of the coords a few days ago and didn't have much luck. I'm thinking that I might be going about it wrong :-/
I tried doing a /loc and picking an axis and searching for a float range between z and z+1, where z is the axis in question from /loc. I recall reading somewhere that PS reports a truncated float, which is why I did that. I'll get about 30-40 hits or so after some moving and searching, but when I try locking the instructions with autohack, nothing happens (with one exception which dumps me in the ocean somewhere and I die). When I try adding an arbitrary number to the values with tsearch, nothing happens as well. Any tips (or should I make a new thread for this)?
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