[Updated] WT Classes & WorldToScreen 06/30/2015 - Wolfteam - 14 Replies So I used this to draw ESP's.
But I've created a much more efficient way.
Class changes on every update.
And since I don't want everyone running around using this, you have to find the pointers yourself.
class CPlayerObject
{
public:
[Question]WorldToScreen Conversion 08/24/2013 - General Coding - 2 Replies Good evening E*pvp,
at the moment I'm creating an Aimbot & ESP hack in Visual basic and now i came to a point, where i don't know how to transform 3D ingame coordinates to 2D Screen coordinates. I know there are a lot of math pages in the internet , but they're all using words i never heard before like : "vRightView" or "vForwardView". I got all addresses for an ESP (hope so):
- Player Coordinates (X, Y, Z)
- Enemy Coordinates (X, Y, Z)
- Player Viewangles(Pitch, Yaw)
- Field of view...