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[Release][v2.0] NosUnpack

Discussion on [Release][v2.0] NosUnpack within the Nostale forum part of the MMORPGs category.

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Old 07/21/2016, 00:54   #16
 
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Not right now, but I'm working on the 3D object and map files. I'm too busy playing other games, lol.

Maybe someone knows how the UV Map in 3d files works? :/
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Old 07/21/2016, 03:04   #17


 
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Quote:
Originally Posted by Bejine View Post
Not right now, but I'm working on the 3D object and map files. I'm too busy playing other games, lol.

Maybe someone knows how the UV Map in 3d files works? :/
I got this as a general question about UV Mapping, this quote is okay for explaning in my oppinion(im not into this, but I understood the quote.. so it cant be completly wrong..):
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Old 07/21/2016, 11:37   #18
 
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No no no, I meant the UV Map in NosTale files, it is compressed/encrypted or just written strange.
Its size is vertex count * 7 bytes...
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Old 07/22/2016, 01:58   #19


 
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Quote:
Originally Posted by Bejine View Post
No no no, I meant the UV Map in NosTale files, it is compressed/encrypted or just written strange.
It's size is vertex count * 7 bytes...
Ah sorry for disturbing, my fault ^^
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Old 08/03/2016, 14:14   #20
 
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Maps&Models

Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)

I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool
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Old 08/03/2016, 14:38   #21

 
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Quote:
Originally Posted by Bejine View Post
Maps&Models

Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)

I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool
Really nice job M8 !
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Old 08/03/2016, 17:12   #22
 
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Quote:
Originally Posted by Bejine View Post
Maps&Models

Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)

I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool
It's awesome, keep it up
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Old 08/05/2016, 14:06   #23
 
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I have an Idea.
Hope you get Models working. This would be awesome.
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Old 10/11/2016, 17:38   #24
 
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and what is it? see the photos. What is the utility, even raw file can not be saved. If someone wants to do, he will do it without your raw utility.
If nostale was on the "Unreal" engine, I had a desire to do something for the card, but to try to do something more than nostale it does not make sense.
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Old 10/11/2016, 20:20   #25
 
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Really nice job M8 !
Quite impresive! Could you give any clue on how is UV map working? I never managed to figure that and I'm kinda curious
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Old 10/12/2016, 15:40   #26
 
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Quite impresive! Could you give any clue on how is UV map working? I never managed to figure that and I'm kinda curious
I'll start rewriting my tool soon(ish), and after I finish, I think I'll release all the info I know about .NOS files (and .PKG, tho it's almost the same). Text, images, maps, objects and so on.

BTW My tool is called NosUNPACK, so it won't have packing into .NOS (2lazy), but maybe in the future I could make other tool for it.
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Old 10/14/2016, 07:57   #27
 
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msvcp120.dll file is missing ? help me

the problem was resolved
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Old 10/24/2016, 21:13   #28
 
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Quote:
Originally Posted by Bejine View Post
I'll start rewriting my tool soon(ish), and after I finish, I think I'll release all the info I know about .NOS files (and .PKG, tho it's almost the same). Text, images, maps, objects and so on.

BTW My tool is called NosUNPACK, so it won't have packing into .NOS (2lazy), but maybe in the future I could make other tool for it.
when you release
can you tell us how they are encrypted and decrypt
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Old 10/28/2016, 14:51   #29
 
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@ tell me your skype
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Old 11/02/2016, 19:26   #30
 
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Understanding NSmnData (mob sprites) 99% done.

Still don't know what the "???" is, but I thought that I could share my progress so I don't seem dead, lol.
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files, nos, nostale, tool


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