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[Release] PacketLogger
Discussion on [Release] PacketLogger within the Nostale Hacks, Bots, Cheats & Exploits forum part of the Nostale category.
05/19/2021, 13:33
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#406
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Quote:
Originally Posted by SNCKudo
Hello, I have been using your packeloggerr, I am creating something to capture the mobs on the map, but when they die they do not disappear because I do not update this information, I wanted to know if anyone knows which package handles the death of X mob.

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You should handle the packet out :
Code:
out EntityType EntityID
this is received when the monster disappears after being captured
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05/19/2021, 14:27
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#407
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Join Date: May 2011
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Quote:
Originally Posted by SNCKudo
Hello, I have been using your packeloggerr, I am creating something to capture the mobs on the map, but when they die they do not disappear because I do not update this information, I wanted to know if anyone knows which package handles the death of X mob.

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Look at the "su" packet. There should be the percentage of the monster life. (0-100)
When it reaches 0 then let the monster disappear.
Quote:
Originally Posted by Apourtartt
You should handle the packet out :
Code:
out EntityType EntityID
this is received when the monster disappears after being captured
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I'm not sure if the server sends an "out" packet for killed monsters. Never checked it, but could probably work too.
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05/19/2021, 16:42
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#408
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Quote:
Originally Posted by BladeTiger12
I'm not sure if the server sends an "out" packet for killed monsters. Never checked it, but could probably work too.
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There's 3 types of "depop" :
- su (when you kill the monster)
- die (when it dies by itself or if he you did not even receive the in packet)
- out (capture, and I guess TS room)
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05/19/2021, 17:48
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#409
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Quote:
Originally Posted by Apourtartt
You should handle the packet out :
Code:
out EntityType EntityID
this is received when the monster disappears after being captured
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thanks for answering, I have been working on this package, but the EntityID is different if I'm not mistaken than the ones I read with package "mv"
Quote:
Originally Posted by BladeTiger12
Look at the "su" packet. There should be the percentage of the monster life. (0-100)
When it reaches 0 then let the monster disappear.
I'm not sure if the server sends an "out" packet for killed monsters. Never checked it, but could probably work too.
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I forgot to say thank you for this great project, I started using "su", since as I said before the EntityID matches "mv"
Quote:
Originally Posted by Apourtartt
There's 3 types of "depop" :
- su (when you kill the monster)
- die (when it dies by itself or if he you did not even receive the in packet)
- out (capture, and I guess TS room)
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thanks for answering, "su" is exactly when you kill a mob, "die" package I still don't quite understand what you mean
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05/19/2021, 17:56
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#410
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Quote:
Originally Posted by SNCKudo
thanks for answering, I have been working on this package, but the EntityID is different if I'm not mistaken than the ones I read with package "mv"
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in 3 333 2289 40 157 2 100 100 0 0 0 -1 0 0 -1 - 0 -1 0 0 0 0 0 0 0 0 0 0 0
Monster pop, ID 2289
u_s 16 3 2289
I cast the capture skill
msgi 0 464 0 0 0 0 0
It sends me "Capture successful"
p_clear
sc_p 2 333 99334 1 1000 0 0 0 32 40 27 4 70 0 18 31 17 31 13 0 0 0 0 0 156 156 10 10 1 15 0 @ 0 0
sc_p 1 333 99189 1 1000 0 0 0 32 40 27 4 70 0 18 31 17 31 13 0 0 0 0 0 156 156 10 10 0 15 0 @ 0 0
sc_p 0 333 99188 1 1000 0 0 0 32 40 27 4 70 0 18 31 17 31 13 0 0 0 0 0 156 156 10 10 0 15 0 @ 0 0
Reset my nosmates in P
in 2 333 99334 39 157 2 100 100 0 0 3 my_id 1 0 -1 @ 2 -1 0 0 0 0 0 0 0 0 0 0 0
Add the monster as nosmate owned by me
pinit 1 2|99334|1|1|@|-1|333|0|0|0
Add the nosmate in my "group"
out 3 2289
Monster disappear
in 3 333 2289 42 155 2 100 100 0 0 0 -1 0 0 -1 - 0 -1 0 0 0 0 0 0 0 0 0 0 0
Few second later, it respawns
so you're clearly doing something wrong if you can't use out, and that's what you need to use since you're not receiving any su packet when capturing.
Quote:
Originally Posted by SNCKudo
thanks for answering, "su" is exactly when you kill a mob, "die" package I still don't quite understand what you mean
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For example, if a pii dies by itself (it loses hp every seconds), then you'll receive die
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05/19/2021, 18:21
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#411
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Quote:
Originally Posted by Apourtartt
in 3 333 2289 40 157 2 100 100 0 0 0 -1 0 0 -1 - 0 -1 0 0 0 0 0 0 0 0 0 0 0
Monster pop, ID 2289
u_s 16 3 2289
I cast the capture skill
msgi 0 464 0 0 0 0 0
It sends me "Capture successful"
p_clear
sc_p 2 333 99334 1 1000 0 0 0 32 40 27 4 70 0 18 31 17 31 13 0 0 0 0 0 156 156 10 10 1 15 0 @ 0 0
sc_p 1 333 99189 1 1000 0 0 0 32 40 27 4 70 0 18 31 17 31 13 0 0 0 0 0 156 156 10 10 0 15 0 @ 0 0
sc_p 0 333 99188 1 1000 0 0 0 32 40 27 4 70 0 18 31 17 31 13 0 0 0 0 0 156 156 10 10 0 15 0 @ 0 0
Reset my nosmates in P
in 2 333 99334 39 157 2 100 100 0 0 3 my_id 1 0 -1 @ 2 -1 0 0 0 0 0 0 0 0 0 0 0
Add the monster as nosmate owned by me
pinit 1 2|99334|1|1|@|-1|333|0|0|0
Add the nosmate in my "group"
out 3 2289
Monster disappear
in 3 333 2289 42 155 2 100 100 0 0 0 -1 0 0 -1 - 0 -1 0 0 0 0 0 0 0 0 0 0 0
Few second later, it respawns
so you're clearly doing something wrong if you can't use out, and that's what you need to use since you're not receiving any su packet when capturing.
For example, if a pii dies by itself (it loses hp every seconds), then you'll receive die
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thanks now I understand something better, I will continue doing more tests to understand it completely
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05/20/2021, 23:55
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#412
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HOW I CAN REPAIR ?
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05/21/2021, 01:59
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#413
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Quote:
Originally Posted by redgruby98
HOW I CAN REPAIR ?

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By following the instruction said by BladeTiger on the first page :
Quote:
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Put every file from "PacketLogger" folder in the archive into the NosTale folder! You just need to inject the "PacketLogger.dll" nothing else!
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05/25/2021, 14:52
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#414
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What is the full command for heat eq/sp ?
I mean to use 20 scrolls within 1 second,for example,I copied the last text and the heat slowly
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05/25/2021, 21:14
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#415
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Quote:
Originally Posted by redgruby98
What is the full command for heat eq/sp ?
I mean to use 20 scrolls within 1 second,for example,I copied the last text and the heat slowly
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send it 20 times, ifthere is no control it cancels the animation
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08/05/2021, 18:26
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#416
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Is there a way to send packages with a delay, as in sending paket1, waiting 15 sec and then sending paket2?
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08/05/2021, 21:03
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#417
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Quote:
Originally Posted by happy11111
Is there a way to send packages with a delay, as in sending paket1, waiting 15 sec and then sending paket2?
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No, but if you are able you can create a program that connects via TCP to the packetlogger.
With this program you can read and send the packages whenever you want. So packet1, 15 seconds of sleep and then packet2
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08/07/2021, 01:51
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#418
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Quote:
Originally Posted by Apourtartt
By following the instruction said by BladeTiger on the first page :
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Same issue, seems like it is not working any more on windows 11.
Any suggestions? Thank you very much in advance.
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08/13/2021, 21:27
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#419
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Hey,
First of all thanks a lot for this packetlogger, i've used it quite a lot with the Fishbot
I wonder if anyone has a zoomhack based or not on packets ?
Thanks a lot
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09/29/2021, 22:42
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#420
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Hello everyone, is it possible to create a character with invisible letter or something like that with packet logger or without it. I had such a letter but it stopped working, thanks in advance.
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Hier mein erster Release :)
Es ist zwar nur ein kleines tool, wird jedoch vielen helfen denke ich :)
Infos
Es startet den Multiclient und ändert anschließend die VersionsNr.
Zudem Injizieret er die dll automatisch.
Somit muss man dies nicht mehr mit CE machen.
http://www.abload.de/img/unbenanntogxfy.png
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