it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
Do not spam send minigame score or they insta ban you :P
Do not spam send minigame score or they insta ban you :P
so there isn't a chance to do minigames with packetlogger without getting banned?
its the second day that i'm doing it and still didnt get any but probably gonna get at the end of the month 😂😁
Hi. I'm facing issues while injecting your .dll file and I was wondering if it's only a problem of mines or if one of the previous game patches kind of screwed things up almost like it did with EthernBot. Thanks in advance! Either if you're gonna help me or not, I admire your work and I hope I'll be able to develop something like this in the future
Did you copy all the files of the archive in the CORRECT NosTale Folder?
That's the most common problem here. Also download the LATEST version (Just the archive from the first page).
Unpack it in the NosTale Folder and inject the "PacketLogger.dll". That's it.
If it still doesn't work send me a screemshot of your Nostale Folder that I'm able to verify it. If itsn't working since some days, maybe they had a patch and broke my PL. Depends on your answer now what I can do.
I can confirm it's still fully working, sorry for bothering you. I actually had an older version on my drive so it's pretty much self-explanatory the reason it wasn't working.
I'll try the TCP Server feature, it seems pretty interesting. Thank you!
Gj Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)
If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
from typing import List
from psutil import process_iter, AccessDenied, Process
def get_processes(substring: str) -> List[Process]:
processes = []
for process in process_iter():
try:
if substring in process.name():
processes.append(process)
except AccessDenied as err:
pass
return processes
def get_nostale_packet_logger_ports() -> List[int]:
processes = get_processes("NostaleClientX.exe")
ports = []
for process in processes:
for connection in process.connections():
if connection.laddr and connection.laddr.ip == "127.0.0.1":
ports.append(connection.laddr.port)
return ports
from typing import List
from psutil import process_iter, AccessDenied, Process
def get_processes(substring: str) -> List[Process]:
processes = []
for process in process_iter():
try:
if substring in process.name():
processes.append(process)
except AccessDenied as err:
pass
return processes
def get_nostale_packet_logger_ports() -> List[int]:
processes = get_processes("NostaleClientX.exe")
ports = []
for process in processes:
for connection in process.connections():
if connection.laddr and connection.laddr.ip == "127.0.0.1":
ports.append(connection.laddr.port)
return ports
I hope it is no problem that I added it to my first post (with ur credits).
Gj Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)
If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
To find the correct port, I check all the processes that have [Blade Tiger] Packetlogger in the name
If you have time, you can change the format in which it reads the names of the players. Players with strange characters are converted to question marks.
[Release] Packetlogger - By Doktor. 02/09/2019 - Nostale Hacks, Bots, Cheats & Exploits - 137 Replies Hab mich mal rangesetzt einen Packetlogger zu schreiben, aus Übungszwecken.
Bei Problemen o.Ä. könnt ihr euch einfach im Thread melden.
Funktionen:
- Ausgabe der gesendeten Packets
- Ausgabe der erhaltenen Packets
- Filtern der Packets
- Senden von Packets
- Braucht so schnell kein Update
[Release] AutoIt-Recieve-Packetlogger mit Sourcecode 08/07/2013 - Nostale Hacks, Bots, Cheats & Exploits - 20 Replies Ich habe mich der Herausforderung gestellt in AutoIt einen Packetlogger zu schreiben, bisher werden nur die Packets geloggt, die der Client vom Server erhält, andersrum geht es noch nicht.
Diese kleine Spielerei fing ich eigentlich an um meine neue CCInject.au3 zu testen, dann dachte ich aber, dass es sicherlich für viele interessant sein könnte einmal zu sehen wie einfach es doch ist an die Packets ranzukommen.
Deshalb poste ich hier einmal einen relativ einfachen Packetlogger.
Das...
[Release] PacketLogger Starter 08/10/2012 - Nostale Hacks, Bots, Cheats & Exploits - 41 Replies Hier mein erster Release :)
Es ist zwar nur ein kleines tool, wird jedoch vielen helfen denke ich :)
Infos
Es startet den Multiclient und ändert anschließend die VersionsNr.
Zudem Injizieret er die dll automatisch.
Somit muss man dies nicht mehr mit CE machen.
http://www.abload.de/img/unbenanntogxfy.png