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[Release] PacketLogger
Discussion on [Release] PacketLogger within the Nostale Hacks, Bots, Cheats & Exploits forum part of the Nostale category.
05/30/2020, 17:30
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#256
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elite*gold: 64
Join Date: May 2011
Posts: 1,229
Received Thanks: 854
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Hmm... Never heard of this problem.
Tried to change the resolution In-Game or Reset the Settings?
The PacketLogger does nothing with the resolution.
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05/30/2020, 17:46
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#257
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elite*gold: 0
Join Date: Jan 2015
Posts: 5
Received Thanks: 0
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Quote:
Originally Posted by BladeTiger12
Hmm... Never heard of this problem.
Tried to change the resolution In-Game or Reset the Settings?
The PacketLogger does nothing with the resolution. 
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I think it could be connected with some dlls which draw packetloggers ui or smth aslo. It redraw NosTale, too and all scalings are dropped.
I've got the same troubles with Warloss bot, he's used the same Qt5 libs
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05/30/2020, 19:14
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#258
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elite*gold: 0
Join Date: Oct 2013
Posts: 41
Received Thanks: 4
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it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
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05/30/2020, 20:10
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#259
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Join Date: Jan 2017
Posts: 475
Received Thanks: 192
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Quote:
Originally Posted by juhuta
it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
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Do not spam send minigame score or they insta ban you :P
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05/31/2020, 12:32
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#260
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elite*gold: 0
Join Date: Oct 2013
Posts: 41
Received Thanks: 4
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Quote:
Originally Posted by Limoo
Do not spam send minigame score or they insta ban you :P
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so there isn't a chance to do minigames with packetlogger without getting banned? 
its the second day that i'm doing it and still didnt get any but probably gonna get at the end of the month 😂😁
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06/23/2020, 16:33
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#261
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Join Date: Apr 2015
Posts: 39
Received Thanks: 15
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Hi. I'm facing issues while injecting your .dll file and I was wondering if it's only a problem of mines or if one of the previous game patches kind of screwed things up almost like it did with EthernBot. Thanks in advance! Either if you're gonna help me or not, I admire your work and I hope I'll be able to develop something like this in the future
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06/23/2020, 17:03
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#262
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elite*gold: 64
Join Date: May 2011
Posts: 1,229
Received Thanks: 854
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Did you copy all the files of the archive in the CORRECT NosTale Folder?
That's the most common problem here. Also download the LATEST version (Just the archive from the first page).
Unpack it in the NosTale Folder and inject the "PacketLogger.dll". That's it.
If it still doesn't work send me a screemshot of your Nostale Folder that I'm able to verify it. If itsn't working since some days, maybe they had a patch and broke my PL. Depends on your answer now what I can do.
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06/23/2020, 17:38
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#263
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Join Date: Oct 2013
Posts: 101
Received Thanks: 156
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Still works for me, US server.
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06/23/2020, 18:07
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#264
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Join Date: Apr 2015
Posts: 39
Received Thanks: 15
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I can confirm it's still fully working, sorry for bothering you. I actually had an older version on my drive so it's pretty much self-explanatory the reason it wasn't working.
I'll try the TCP Server feature, it seems pretty interesting. Thank you!
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06/25/2020, 20:23
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#265
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Join Date: Oct 2013
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Received Thanks: 156
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Quote:
Originally Posted by ManuLeLe
I'll try the TCP Server feature, it seems pretty interesting. Thank you!
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The TCP feature works well, and its easy to use it with python sockets for example.
Here is an example of bot for my alts. (Python + PyQt5)
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06/25/2020, 20:27
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#266
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elite*gold: 0
Join Date: Jan 2017
Posts: 475
Received Thanks: 192
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Quote:
Originally Posted by romdrak
The TCP feature works well, and its easy to use it with python sockets for example.
Here is an example of bot for my alts. (Python + PyQt5)
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Nice
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06/25/2020, 20:31
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#267
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elite*gold: 64
Join Date: May 2011
Posts: 1,229
Received Thanks: 854
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Quote:
Originally Posted by romdrak
The TCP feature works well, and its easy to use it with python sockets for example.
Here is an example of bot for my alts. (Python + PyQt5)
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Gj  Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)
If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
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06/25/2020, 20:50
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#268
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elite*gold: 0
Join Date: Oct 2013
Posts: 101
Received Thanks: 156
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In python you can obtain ports this way, could be helpful for someone  .
Code:
from typing import List
from psutil import process_iter, AccessDenied, Process
def get_processes(substring: str) -> List[Process]:
processes = []
for process in process_iter():
try:
if substring in process.name():
processes.append(process)
except AccessDenied as err:
pass
return processes
def get_nostale_packet_logger_ports() -> List[int]:
processes = get_processes("NostaleClientX.exe")
ports = []
for process in processes:
for connection in process.connections():
if connection.laddr and connection.laddr.ip == "127.0.0.1":
ports.append(connection.laddr.port)
return ports
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06/25/2020, 22:23
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#269
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elite*gold: 64
Join Date: May 2011
Posts: 1,229
Received Thanks: 854
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Quote:
Originally Posted by romdrak
In python you can obtain ports this way, could be helpful for someone  .
Code:
from typing import List
from psutil import process_iter, AccessDenied, Process
def get_processes(substring: str) -> List[Process]:
processes = []
for process in process_iter():
try:
if substring in process.name():
processes.append(process)
except AccessDenied as err:
pass
return processes
def get_nostale_packet_logger_ports() -> List[int]:
processes = get_processes("NostaleClientX.exe")
ports = []
for process in processes:
for connection in process.connections():
if connection.laddr and connection.laddr.ip == "127.0.0.1":
ports.append(connection.laddr.port)
return ports
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I hope it is no problem that I added it to my first post (with ur credits).
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06/26/2020, 18:27
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#270
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elite*gold: 0
Join Date: Jan 2017
Posts: 475
Received Thanks: 192
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Quote:
Originally Posted by BladeTiger12
Gj  Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)
If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
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To find the correct port, I check all the processes that have [Blade Tiger] Packetlogger in the name
If you have time, you can change the format in which it reads the names of the players. Players with strange characters are converted to question marks.
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[Release] Packetlogger - By Doktor.
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Hab mich mal rangesetzt einen Packetlogger zu schreiben, aus Übungszwecken.
Bei Problemen o.Ä. könnt ihr euch einfach im Thread melden.
Funktionen:
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- Ausgabe der erhaltenen Packets
- Filtern der Packets
- Senden von Packets
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Hier mein erster Release :)
Es ist zwar nur ein kleines tool, wird jedoch vielen helfen denke ich :)
Infos
Es startet den Multiclient und ändert anschließend die VersionsNr.
Zudem Injizieret er die dll automatisch.
Somit muss man dies nicht mehr mit CE machen.
http://www.abload.de/img/unbenanntogxfy.png
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