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[Release] PacketLogger

Discussion on [Release] PacketLogger within the Nostale Hacks, Bots, Cheats & Exploits forum part of the Nostale category.

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Old 05/30/2020, 17:30   #256

 
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Hmm... Never heard of this problem.
Tried to change the resolution In-Game or Reset the Settings?
The PacketLogger does nothing with the resolution.
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Old 05/30/2020, 17:46   #257
 
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Originally Posted by BladeTiger12 View Post
Hmm... Never heard of this problem.
Tried to change the resolution In-Game or Reset the Settings?
The PacketLogger does nothing with the resolution.
I think it could be connected with some dlls which draw packetloggers ui or smth aslo. It redraw NosTale, too and all scalings are dropped.

I've got the same troubles with Warloss bot, he's used the same Qt5 libs
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Old 05/30/2020, 19:14   #258
 
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it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
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Old 05/30/2020, 20:10   #259
 
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it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
Do not spam send minigame score or they insta ban you :P
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Old 05/31/2020, 12:32   #260
 
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Do not spam send minigame score or they insta ban you :P

so there isn't a chance to do minigames with packetlogger without getting banned?
its the second day that i'm doing it and still didnt get any but probably gonna get at the end of the month 😂😁
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Old 06/23/2020, 16:33   #261
 
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Hi. I'm facing issues while injecting your .dll file and I was wondering if it's only a problem of mines or if one of the previous game patches kind of screwed things up almost like it did with EthernBot. Thanks in advance! Either if you're gonna help me or not, I admire your work and I hope I'll be able to develop something like this in the future
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Old 06/23/2020, 17:03   #262

 
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Did you copy all the files of the archive in the CORRECT NosTale Folder?
That's the most common problem here. Also download the LATEST version (Just the archive from the first page).
Unpack it in the NosTale Folder and inject the "PacketLogger.dll". That's it.
If it still doesn't work send me a screemshot of your Nostale Folder that I'm able to verify it. If itsn't working since some days, maybe they had a patch and broke my PL. Depends on your answer now what I can do.
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Old 06/23/2020, 17:38   #263
 
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Still works for me, US server.
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Old 06/23/2020, 18:07   #264
 
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I can confirm it's still fully working, sorry for bothering you. I actually had an older version on my drive so it's pretty much self-explanatory the reason it wasn't working.

I'll try the TCP Server feature, it seems pretty interesting. Thank you!
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Old 06/25/2020, 20:23   #265
 
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I'll try the TCP Server feature, it seems pretty interesting. Thank you!
The TCP feature works well, and its easy to use it with python sockets for example.

Here is an example of bot for my alts. (Python + PyQt5)
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Old 06/25/2020, 20:27   #266
 
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The TCP feature works well, and its easy to use it with python sockets for example.

Here is an example of bot for my alts. (Python + PyQt5)
Nice
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Old 06/25/2020, 20:31   #267

 
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The TCP feature works well, and its easy to use it with python sockets for example.

Here is an example of bot for my alts. (Python + PyQt5)
Gj Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)

If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
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Old 06/25/2020, 20:50   #268
 
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In python you can obtain ports this way, could be helpful for someone .

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Old 06/25/2020, 22:23   #269

 
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In python you can obtain ports this way, could be helpful for someone .

I hope it is no problem that I added it to my first post (with ur credits).
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Old 06/26/2020, 18:27   #270
 
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Originally Posted by BladeTiger12 View Post
Gj Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)

If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
To find the correct port, I check all the processes that have [Blade Tiger] Packetlogger in the name

If you have time, you can change the format in which it reads the names of the players. Players with strange characters are converted to question marks.
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Tags
bladetiger, c++qt, logger, nostale, packet


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Hier mein erster Release :) Es ist zwar nur ein kleines tool, wird jedoch vielen helfen denke ich :) Infos Es startet den Multiclient und ändert anschließend die VersionsNr. Zudem Injizieret er die dll automatisch. Somit muss man dies nicht mehr mit CE machen. http://www.abload.de/img/unbenanntogxfy.png



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