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[Release] PacketLogger
Discussion on [Release] PacketLogger within the Nostale Hacks, Bots, Cheats & Exploits forum part of the Nostale category.
12/25/2020, 08:24
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#331
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Join Date: May 2020
Posts: 369
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Quote:
Originally Posted by zak94000
Hello,
How to retrieve send packets (not received) After doing an action on the game
with autoIT, with PacketLogger_API.au3
Sorry for my english, it's google traduction i'm not good sorry :/
ps: Thank you BladeTiger for that packetlogger
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There's a very good example of how to get a packet at the end of the API:
Code:
PacketLogger_Startup()
$Ports = PacketLogger_GetPorts()
$Socket = PacketLogger_ConnectTo($Ports[0])
While True
Sleep(10)
PacketLogger_Handle($Socket, IncomingPacket)
WEnd
Func IncomingPacket($Type, $PacketSplitted, $FullPacket)
; MsgBox(0,"", "Type: " & $Type & [MENTION=3576271]CRLF[/MENTION] & "PacketName: " & $PacketSplitted[0] & [MENTION=3576271]CRLF[/MENTION] & "Packet: " & $FullPacket)
PacketLogger_RecvPacket($Socket, "gold 9999999 0")
EndFunc
PacketLogger_Close($Socket)
PacketLogger_Shutdown()
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12/26/2020, 00:21
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#332
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Join Date: Oct 2011
Posts: 4
Received Thanks: 1
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Quote:
Originally Posted by Hatz~
There's a very good example of how to get a packet at the end of the API:
Code:
PacketLogger_Startup()
$Ports = PacketLogger_GetPorts()
$Socket = PacketLogger_ConnectTo($Ports[0])
While True
Sleep(10)
PacketLogger_Handle($Socket, IncomingPacket)
WEnd
Func IncomingPacket($Type, $PacketSplitted, $FullPacket)
; MsgBox(0,"", "Type: " & $Type & [MENTION=3576271]CRLF[/MENTION] & "PacketName: " & $PacketSplitted[0] & [MENTION=3576271]CRLF[/MENTION] & "Packet: " & $FullPacket)
PacketLogger_RecvPacket($Socket, "gold 9999999 0")
EndFunc
PacketLogger_Close($Socket)
PacketLogger_Shutdown()
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thank you i had not seen i will try this,
Merry Christmas to you :3
Edit: I succeeded thank you Hatz~
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12/31/2020, 07:49
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#333
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is it possible to use packetlogger to edit maps?
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12/31/2020, 14:46
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#334
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Join Date: Sep 2010
Posts: 2,070
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Quote:
Originally Posted by Ed138mk2
is it possible to use packetlogger to edit maps?
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No. For instance, a hex editor would do the trick.
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01/02/2021, 09:15
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#335
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Quote:
Originally Posted by IceTrailer
No. For instance, a hex editor would do the trick.
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What are the steps and tools to edit maps?
e.g.:
1. depaack >nos file? any tools?
2. edit with hex editor?
3. replace and pack to nos?
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01/02/2021, 15:56
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#336
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Can anyone help me with creating damage graph for instant battle and raids? well I am new to it and can't figure out how to do it. I thought it's a little bit easier ;d
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01/03/2021, 14:42
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#337
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Join Date: Sep 2010
Posts: 2,070
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Quote:
Originally Posted by Ed138mk2
What are the steps and tools to edit maps?
e.g.:
1. depaack >nos file? any tools?
2. edit with hex editor?
3. replace and pack to nos?
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A packetlogger simply logs incoming and outgoing packets and does not have to do anything with your client files directly.
Your client gets packets from the server, e.g. packet at and knows then which map it should draw on your screen, using the packet's parameters.
If you really want to get into 3d objects, use the search function and get along with tools like OnexExplorer and NosUnpack. This thread is not right for your concerns.
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01/04/2021, 20:33
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#338
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when i replace files with the files from eastmile server i cannot start the game anymore. Do they have any kind of protection? Or can you tell me a trick how to start the packetlogger anyways?
sowwy for bad english
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01/05/2021, 15:00
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#339
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Quote:
Originally Posted by 1luca1
when i replace files with the files from eastmile server i cannot start the game anymore. Do they have any kind of protection? Or can you tell me a trick how to start the packetlogger anyways?
sowwy for bad english
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They have. I don't think you can bypass it with their client. You should create another client with same ip and port
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01/05/2021, 15:09
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#340
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Very usefull
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01/08/2021, 18:44
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#341
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Quote:
Originally Posted by Shıgeo
I don't know what you really mean...
If you mean how to Inject it, then use 'Extreme Injector' or 'Cheat Engine'.
(You find many tutorials in the web)
If you mean what can do with an packetlogger, then is the answer big... for the beginning you must know what is an packetlogger and what he do... later you can use it and change the packet's like u want. (Client side, Server side)
But a really big tutorial can give you here no one, cause' you must lern it by yourself.
Hope I could help you.
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But, what should I inject to? Like, what specific file?
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01/09/2021, 00:42
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#342
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Quote:
Originally Posted by MIKIBURGOS
But, what should I inject to? Like, what specific file?
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You should inject file
Quote:
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01/09/2021, 08:39
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#343
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Quote:
Originally Posted by IceTrailer
You should inject file
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Yes, I know that, but according to CE, injecting means adding code to a file, so it functions differently. What I'm asking is, what file should I inject the packetlogger.dll to?
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01/09/2021, 09:21
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#344
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to NosTale ?
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01/09/2021, 20:55
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#345
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Quote:
Originally Posted by MIKIBURGOS
Yes, I know that, but according to CE, injecting means adding code to a file, so it functions differently. What I'm asking is, what file should I inject the packetlogger.dll to?
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With CE: Open CE > Select a process to open > Nostale > Open > Memory view > Tools > Inject Dll [Ctrl + I] > Select Packetlogger.dll
Save all files, including the folder, in the folder where nostale.exe is located
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Similar Threads
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[Release] Packetlogger - By Doktor.
02/09/2019 - Nostale Hacks, Bots, Cheats & Exploits - 137 Replies
Hab mich mal rangesetzt einen Packetlogger zu schreiben, aus Übungszwecken.
Bei Problemen o.Ä. könnt ihr euch einfach im Thread melden.
Funktionen:
- Ausgabe der gesendeten Packets
- Ausgabe der erhaltenen Packets
- Filtern der Packets
- Senden von Packets
- Braucht so schnell kein Update
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[Release] AutoIt-Recieve-Packetlogger mit Sourcecode
08/07/2013 - Nostale Hacks, Bots, Cheats & Exploits - 20 Replies
Ich habe mich der Herausforderung gestellt in AutoIt einen Packetlogger zu schreiben, bisher werden nur die Packets geloggt, die der Client vom Server erhält, andersrum geht es noch nicht.
Diese kleine Spielerei fing ich eigentlich an um meine neue CCInject.au3 zu testen, dann dachte ich aber, dass es sicherlich für viele interessant sein könnte einmal zu sehen wie einfach es doch ist an die Packets ranzukommen.
Deshalb poste ich hier einmal einen relativ einfachen Packetlogger.
Das...
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[Release] PacketLogger Starter
08/10/2012 - Nostale Hacks, Bots, Cheats & Exploits - 41 Replies
Hier mein erster Release :)
Es ist zwar nur ein kleines tool, wird jedoch vielen helfen denke ich :)
Infos
Es startet den Multiclient und ändert anschließend die VersionsNr.
Zudem Injizieret er die dll automatisch.
Somit muss man dies nicht mehr mit CE machen.
http://www.abload.de/img/unbenanntogxfy.png
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