Register for your free account! | Forgot your password?

Go Back   elitepvpers > Other Online Games > Need for Speed World
You last visited: Today at 22:24

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



NFSW private server project

Discussion on NFSW private server project within the Need for Speed World forum part of the Other Online Games category.

Reply
 
Old 06/11/2016, 17:09   #406
 
elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
Quote:
Originally Posted by Ntouris3 View Post
hi guys!!!!! would like to make a completely newbie question:

well, the nfsw files have the way to connect to the EA server coded right? if yes, can you replace some codes so that it can connect to another server? I wanted to ask you that because I am playing Minecraft and I thought that to make a Minecraft server, 1) you need the map you want your server to have. SO I thought that you can take the nfsw map and use the default way (the way that EA used to host the server) to host it. But you should change some stuff like the ip that it will connect to. plz answer fast and forgive me if I say sth wrong but I don't know anything about java coding...
what.
berkay2578 is offline  
Old 06/11/2016, 21:49   #407
 
fabx24's Avatar
 
elite*gold: 0
Join Date: Jul 2015
Posts: 352
Received Thanks: 132
any news?
fabx24 is offline  
Old 06/11/2016, 22:10   #408
 
elite*gold: 0
Join Date: Jun 2015
Posts: 331
Received Thanks: 608
Quote:
Originally Posted by Ntouris3 View Post
hi guys!!!!! would like to make a completely newbie question:

well, the nfsw files have the way to connect to the EA server coded right? if yes, can you replace some codes so that it can connect to another server? I wanted to ask you that because I am playing Minecraft and I thought that to make a Minecraft server, 1) you need the map you want your server to have. SO I thought that you can take the nfsw map and use the default way (the way that EA used to host the server) to host it. But you should change some stuff like the ip that it will connect to. plz answer fast and forgive me if I say sth wrong but I don't know anything about java coding...
Not that simple.

You don't know about java, and anything about servers.

Quote:
Originally Posted by fabx24 View Post
any news?
Trying to move xmpp to openfire, better chat inside game.
Nilzao is offline  
Thanks
1 User
Old 06/11/2016, 23:23   #409
 
elite*gold: 0
Join Date: Jun 2016
Posts: 1
Received Thanks: 0
Hey, I was going to post this on the post from berkay2578, but it seems this thread is more active. I'm having issues with the offline client. Whenever i start it, it crashes immediately. I'm hoping someone can help with this.

Oh my ***. As soon as i posted this, it started to work -.- Sorry for the bother
roadrocker98 is offline  
Old 06/11/2016, 23:34   #410
 
elite*gold: 0
Join Date: Jun 2016
Posts: 2
Received Thanks: 0
Yes i know guys i dont know anything and thats the reasson i said that ill make a completelly newbie question Anyways i see that youre really working on this project and i hope youll find a solution to it I wish you the best!
Ntouris3 is offline  
Old 06/16/2016, 12:19   #411
 
elite*gold: 0
Join Date: Jun 2015
Posts: 331
Received Thanks: 608
Moved to openfire xmpp server.
Nilzao is offline  
Thanks
1 User
Old 06/16/2016, 13:21   #412
 
elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
I've pushed the following changes into my fork:
Quote:
Add EventData
Add Sprint+Circuit arbitration with xmpp-notify support
Add powerupActivated-notify to MP Events
Add eventTimingOut-notify to MP Events
Add eventEntrantResult-notify to MP Events
Add SoapboxAPI with {
-> getPersonaData()
-> getEventData()
}
Change LobbyTimerStartTime to 30 seconds
Fix small bugs
TL;DR:
  • People can see your powerups activating now.
  • Other racers in the event will get the notification that you've finished the race now, and see you on the post-race screen.
  • Added serverAPI; i.e., you can do an nfsw-stats like site now.
  • Decreased lobby wait time to 30 seconds.


I'll manually merge Nilzao's commits(openfire-xmpp) into the repo sometime in the future.
berkay2578 is offline  
Thanks
9 Users
Old 06/16/2016, 14:48   #413
 
elite*gold: 0
Join Date: Jun 2015
Posts: 371
Received Thanks: 321
Quote:
Originally Posted by berkay2578 View Post
[*]Other racers in the event will get the notification that you've finished the race now, and see you on the post-race screen.[*]Added serverAPI; i.e., you can do an nfsw-stats like site now.
Hypercycle is offline  
Thanks
1 User
Old 06/16/2016, 15:19   #414
 
elite*gold: 0
Join Date: Mar 2012
Posts: 1
Received Thanks: 0

PURSUITMACHINE is offline  
Old 06/16/2016, 16:16   #415
 
elite*gold: 0
Join Date: Nov 2012
Posts: 49
Received Thanks: 1
ohhh nice job Berkay and Nilzao, but i can't use Openfire by Nilzao + new release by Berkay ?
AnonymousEVPV is offline  
Old 06/16/2016, 16:27   #416
 
elite*gold: 0
Join Date: Jun 2015
Posts: 331
Received Thanks: 608
Quote:
Originally Posted by AnonymousEVPV View Post
ohhh nice job Berkay and Nilzao, but i can't use Openfire by Nilzao + new release by Berkay ?
Not yet. We will merge it.
Nilzao is offline  
Thanks
1 User
Old 06/16/2016, 19:19   #417
 
elite*gold: 0
Join Date: Nov 2012
Posts: 49
Received Thanks: 1
Quote:
Originally Posted by Nilzao View Post
Not yet. We will merge it.
Ah okay because i thinking its Two different project
AnonymousEVPV is offline  
Old 06/16/2016, 19:53   #418
 
elite*gold: 0
Join Date: Jul 2015
Posts: 338
Received Thanks: 78
Great work dudes. I'm really impressed, what you guys did so far. I'll try out that stuff later.
nfs_fan is offline  
Old 06/16/2016, 19:56   #419
 
mick987's Avatar
 
elite*gold: 0
Join Date: Oct 2012
Posts: 150
Received Thanks: 3
hope u get it soon
mick987 is offline  
Old 06/16/2016, 20:16   #420
 
elite*gold: 0
Join Date: May 2016
Posts: 17
Received Thanks: 10
Quote:
Originally Posted by berkay2578 View Post
I've pushed the following changes into my fork:


TL;DR:
  • People can see your powerups activating now.
  • Other racers in the event will get the notification that you've finished the race now, and see you on the post-race screen.
  • Added serverAPI; i.e., you can do an nfsw-stats like site now.
  • Decreased lobby wait time to 30 seconds.
I compiled the last source and I have "ERRORCODE_500" everytime I try to buy a car or save customizations (skills, vynils, etc...).
It's a server problem or something I did wrong?

The cmd window complains about "basketItems" and "@XmlType.propOrder", I could attach the whole exception if it's needed.
MatteoF50 is offline  
Thanks
1 User
Reply

Tags
java, multiplayer, nfsw, private, server




All times are GMT +1. The time now is 22:26.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.