- Instructions to build inside README.md
- Anyone can help forking at github and sending pull requests
- News about the project, just look the github commits
- Not working features, that we will implement some day inside ROADMAP.md
Hey Nilzao, I'm just wondering if you'd ever consider turning off collisions with some races. It would be cool to be able to do some races which come down to skill and skill alone. Plus there will be a few of us who have a slow connection which results in us in getting hit by players who didn't actually hit you.
Probably wayyy too early to be asking questions like this but I'd like to know your thoughts on it.
Hey Nilzao, I'm just wondering if you'd ever consider turning off collisions with some races. It would be cool to be able to do some races which come down to skill and skill alone. Plus there will be a few of us who have a slow connection which results in us in getting hit by players who didn't actually hit you.
Probably wayyy too early to be asking questions like this but I'd like to know your thoughts on it.
Thanks dude!
My guess, collisions are calculated by nfsw client, not server.
First, i will make something like "racing alone", players playing against each other but can't see each, only in finish line at scoreboard.
About the collisions, we will need a hack at client side.
@: What about to replace the 4 opponents from TE through the player(s)? So at first we can't see each other, when we're racing?
Is there any chance to create the game back to 8 slots in Races and 6 Slots in TE? Also it is possible to change the colour of the UI (e.g. from the "blue" to "red")?
Thank you so much working on this awesome project.
@: What about to replace the 4 opponents from TE through the player(s)?
Is there any chance to create the game back to 8 slots in Races and 6 Slots in TE? Also it is possible to change the colour of the UI (e.g. from the "blue" to "red")?
Thank you so much working on this awesome project.
Need to crack the client side, or need an old version with the 8 slots to race.