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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
09/08/2015, 22:46
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#1111
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Hallo,
ich habe das vorhin mal getestet und ich weiß einfach nicht, was ich falsch mache. Ich habe das erste <Badges> zu <Badges/> gemacht und das andere </Badges> zu <Badges/>. Das mit <BadgePacket> habe ich natürlich nicht geändert. So, ich habe das Spiel gestartet, habe dann "Zur Welt" geklickt und dann ist das Spiel wieder mal festgefahren  Werde das morgen Nachmittag einfach nochmal ausprobieren. Irgendwas mache ich bestimmt falsch... :/
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09/09/2015, 00:46
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#1112
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Can someone upload the server with working achievements and everything that came out to date please?  thanks
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09/09/2015, 01:08
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#1113
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Quote:
Originally Posted by LION333
Can someone upload the server with working achievements and everything that came out to date please?  thanks
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There is no such update to include working achievements.
The above share concerning achievements is just for visual badge purposes only and nothing more.
As for everything up to date, just browse this very thread and a few others, and you will find all that you need.
Quote:
Originally Posted by Alexeon10
Hi at all!
In my itallian community we are interested in identify new tracks of the map and collect them in one map with their ID events.
Moreover we are checking which new tracks work and which not and then we collect them in one file woth other all old tracks that work.
I leave you links.
For the map: 
For the development thread:
Greetings!
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Me and several others have already done that.
Edit, I see now what your team is doing, so my versions, may assist you or not.
But I exhausted all tracks, one by one and would like to help out your team, but it is in Italian, so I would be of no use to help out your team in the other things you are doing.
Again, I hope my map versions will assist you.
I am 99.99% sure I have all possible tracks playable and finishable.
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09/09/2015, 15:41
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#1114
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Quote:
Originally Posted by Alexeon10
Hi at all!
In my itallian community we are interested in identify new tracks of the map and collect them in one map with their ID events.
Moreover we are checking which new tracks work and which not and then we collect them in one file woth other all old tracks that work.
I leave you links.
For the map:  For the development thread:
Greetings!
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What gamermca posted has all events in the game, everything.
Some is in another language:
here shows a list of all the original tracks, their names the track ID and each of their respective classes (just mouse over an event for it's name, type amd id)
Here shows a map and all the original event locations, mouse over an event to show it's name, class (mouse over the track name for its id) and event type
here, hypercycle has a complete list of every event in the game
With all this you should accomplish the task you have!
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09/09/2015, 16:36
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#1115
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I did stop checking after around 400 because every random number I checked between this set of numbers came up empty.
396
to
497
The easiest way to do this would be to make a availableatlevel.xml with only one code in it as shown...
<EventsPacket
xmlns="http://schemas.datacontract.org/2004/07/Victory.DataLayer.Serialization.Event"
xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<Events>
<EventDefinition><CarClassHash>607077938</CarClassHash><EventId>306</EventId></EventDefinition>
</Events>
</EventsPacket>
change the eventID to 396
enter safehouse exit safe house, looks to see if there is a dot on the map, if not change the evntID one number higher, enter and exit safehouse and check that number.
If you happen upon one with a reg race icon, then go ahead and make a launch event file for it and try out the race.
But as I said, I am 99.99% sure there is nothing there and my version is complete.
And I am not the only one who has done that and we all came up with the same conclusions.
@Glideimage
You told me in a pm that you are making a whole file to include all numbers at once.
IMHO, that is the wrong way to do this, as you will not know what is what and will have ones we already have found listed and will cause you more work than to just do my method.
Plus I already checked all tracks not currently listed, but as I said, gave up at around 400-497 as when I got to 356 there was nothing all the way to 400, except for a few purples and tracks we already have listed, after 400 there is nothing, I tried random numbers here and there and nothing.
This is why I said 99.99% sure.
There maybe one or two between 396-497 but I highly doubt it.
If you wish, do as I said and exhaust those numbers one at a time.
If you find any purples, just make notes of them until you are done.
Then add in the file that is all tracks without purples, add those you found in, so you can tela to them, and try them out.
That is why I wanted to talk on FB when you told me what you are doing as it will cause you a huge amount of work and my method is simple, and you will know exactly what is what and wont have to rely on looking at those maps or nothing.
I believe 400-497 were reserved for the Canyons and may actually contain finished tracks.
We will never know this because there is no Canyons and most likely will never be.
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09/09/2015, 17:35
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#1116
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Quote:
Originally Posted by gamermca
I did stop checking after around 400 because every random number I checked between this set of numbers came up empty.
396
to
497
The easiest way to do this would be to make a availableatlevel.xml with only one code in it as shown...
<EventsPacket
xmlns="http://schemas.datacontract.org/2004/07/Victory.DataLayer.Serialization.Event"
xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<Events>
<EventDefinition><CarClassHash>607077938</CarClassHash><EventId>306</EventId></EventDefinition>
</Events>
</EventsPacket>
change the eventID to 396
enter safehouse exit safe house, looks to see if there is a dot on the map, if not change the evntID one number higher, enter and exit safehouse and check that number.
If you happen upon one with a reg race icon, then go ahead and make a launch event file for it and try out the race.
But as I said, I am 99.99% sure there is nothing there and my version is complete.
And I am not the only one who has done that and we all came up with the same conclusions.
@Glideimage
You told me in a pm that you are making a whole file to include all numbers at once.
IMHO, that is the wrong way to do this, as you will not know what is what and will have ones we already have found listed and will cause you more work than to just do my method.
Plus I already checked all tracks not currently listed, but as I said, gave up at around 400-497 as when I got to 356 there was nothing all the way to 400, except for a few purples and tracks we already have listed, after 400 there is nothing, I tried random numbers here and there and nothing.
This is why I said 99.99% sure.
There maybe one or two between 396-497 but I highly doubt it.
If you wish, do as I said and exhaust those numbers one at a time.
If you find any purples, just make notes of them until you are done.
Then add in the file that is all tracks without purples, add those you found in, so you can tela to them, and try them out.
That is why I wanted to talk on FB when you told me what you are doing as it will cause you a huge amount of work and my method is simple, and you will know exactly what is what and wont have to rely on looking at those maps or nothing.
I believe 400-497 were reserved for the Canyons and may actually contain finished tracks.
We will never know this because there is no Canyons and most likely will never be.
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After that last pm I sent I went off to start messing around. I started just doing a variety of event variants, pursuits, team escapes, sprints, circuits and drags. I did sets all together and separate, separate for originals and all the extras. When I got to doing the every possible id number, well, I decided to just put the launchevent ids in that folder then do a one by one map event to have just a single event on the map, like you mentioned.
I figured, I would never know if in fact there was anything if I have several hundred events on the map. I started this and did about 75 or so and got real tired of it. I intend to go through every number up to 1400 since I seen a map event with a id number in the 1300's. Like you said, most likely there will not be anything but if there is anything I do find, I will definitely share that info. Doing that number of events one by one will take a considerable amount of time, so I just futz around when I have nothing to do.
I did notice at one point when you entered free roam, there would be an icon lighted symbol on the street under the event that is there, this thing

, but since I changed out the map events at the start of my server, those have not been seen again. I am trying to figure out from a fresh server file what is needed to return that back to the game.
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09/09/2015, 18:06
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#1117
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@glideimage
I started messing around with my current project of fixing the store owned file and came into issues right off the get go.
The Competizione has a red version, but when you buy it, it turns into the black version.
My original files which had several clones of that car in the dealer, do the same thing and oddly, the Red versions all point to a different basket file, which all are clones of the black version just named differently.
Considering there is a Red Version, because it does show up in the dealer, all I have to do is fix its basket file.
But, as for my original plan to organize the store owned cars.xml so it is not a huge wall of text is a worthless project.
It is coded in such a way that many cars do not even contain hashes, because the coding are using a form of "batch" to represent many cars at once which is hard coded into the games.exe, I assume.
I attempted to pull one of said cars out of its "batch" give it the correct hash ID and then place it into the preset_rides_all.xml, and the game crashes upon trying to enter the Dealership.
Plus, if you load the game with preset_rides_all.xml only containing one car, none of the store_owned cars even show up in the dealer, meaning they are dependent on the preset_rides_all.xml to even work.
I can at least try to fix the store owned cars.xml so it isn't such a huge wall of text, but it's simple not worth the effort at this point and impossible anyway.
There is no "one car begins and ends" sort of coding, like the preset_rides_all.xml and even the carslots.xml
It's batch files of many cars at once.
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09/10/2015, 02:24
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#1118
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Join Date: Jul 2015
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I am curious, I tried to solve it myself but nothing I did resolved it so would anyone know how to bring back this in freeroam
When I began the server way back when, i had those in freeroam. Since then I replaced with the unlock all maps, and then with what I now have as all original map events. I looked at the original availableatlevel.xml with the server but not sure what should be added, I did mess around attempting to add for example: id 5 I added what was before and after the event id but that did not fix it.
So the question is, what do I need to add back to recover them? It is not an important thing but would like to have it while driving freeroam and see an event up ahead...
Always give a thanks in advance for any replies and I do appreciate and info, even links to info.
My thanks to everyone who has done anything for this offline. Big thanks to the person who made this playable offline. I do have a lot of fun!
Thank you!
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09/10/2015, 02:47
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#1119
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Join Date: Jul 2015
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Quote:
Originally Posted by GlideImage
I am curious, I tried to solve it myself but nothing I did resolved it so would anyone know how to bring back this in freeroam
When I began the server way back when, i had those in freeroam. Since then I replaced with the unlock all maps, and then with what I now have as all original map events. I looked at the original availableatlevel.xml with the server but not sure what should be added, I did mess around attempting to add for example: id 5 I added what was before and after the event id but that did not fix it.
So the question is, what do I need to add back to recover them? It is not an important thing but would like to have it while driving freeroam and see an event up ahead...
Always give a thanks in advance for any replies and I do appreciate and info, even links to info.
My thanks to everyone who has done anything for this offline. Big thanks to the person who made this playable offline. I do have a lot of fun!
Thank you!
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So, you have no icon preview in free roam?
Never heard of such an issue.
Try re-downloading the server editor and use it as is and see if you have the free roam preview, if not, then you must have something unknown to me in settings turned off
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09/10/2015, 02:50
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#1120
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Join Date: Jul 2015
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Quote:
Originally Posted by gamermca
So, you have no icon preview in free roam?
Never heard of such an issue.
Try re-downloading the server editor and use it as is and see if you have the free roam preview, if not, then you must have something unknown to me in settings turned off
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If I start a new server I have them but once I replace the all map events or the all original maps I lose the freeroam display thing, when I drive to the event it pops in the right top corner as should but that thing in the picture is gone now.
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09/10/2015, 03:00
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#1121
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Quote:
Originally Posted by GlideImage
If I start a new server I have them but once I replace the all map events or the all original maps I lose the freeroam display thing, when I drive to the event it pops in the right top corner as should but that thing in the picture is gone now.
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I just checked my server, the free roam map icon display is there.
Are you just talking about that one area in the picture or the whole city not displaying the icons?
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09/10/2015, 03:08
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#1122
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Join Date: Jul 2015
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Quote:
Originally Posted by gamermca
I just checked my server, the free roam map icon display is there.
Are you just talking about that one area in the picture or the whole city not displaying the icons?
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The entire map none of those show anywhere in the world for me.
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09/10/2015, 03:10
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#1123
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Quote:
Originally Posted by GlideImage
The entire map none of those show anywhere in the world for me.
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I have no idea then.
Try re-downloading my map versions, put one of them in and see what happens
Try it with a fresh server and then try it with your current server
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09/10/2015, 03:15
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#1124
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It has to render a lot more of those with the tracks mod, they will render, itll just take time.
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09/10/2015, 03:26
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#1125
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Quote:
Originally Posted by FEDPOL1
It has to render a lot more of those with the tracks mod, they will render, itll just take time.
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I just checked all my versions, and they all showed up just fine.
I doubt that is his issue though, because it has been more than enough time for those icons to have showed up.
waiting on him to try my versions again to see what happens.
If it works on a fresh server but not his current one, then something has to be wrong in his server itself.
It is not the maps.xml files as I said, they work just fine on my end
perhaps he has the events unchecked in the maps option box?
IDK
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