wenn ich auf meinem Server eingebe /jobs browse sagt er immer das es keine jobs gäbe. dies sollte dann an den unten stehenden sachen liegen. hoffe ihr findet es.
Und ja ich habe das jobs pluzgon zum erstenmal drinnen.
Sollte alles richtig sein könntet ihr mir ja vllt einen tipp geben warum es evtl nicht geht.
Code:
# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
Woodcutter:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
#max-level: 10
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# http://jd.bukkit.org/apidocs/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a jobs class
custom-kill:
# full name of the jobs class
Woodcutter:
# base income
income: 10.0
# base experience
experience: 10.0
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
Minenarbeiter:
fullname: Minenarbeiter
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 1.0
experience: 1.0
COAL_ORE:
income: 1.5
experience: 1.5
REDSTONE_ORE:
income: 1.5
experience: 1.5
IRON_ORE:
income: 1.5
experience: 1.5
GOLD_ORE:
income: 2.0
experience: 2.0
LAPIS_ORE:
income: 4.0
experience: 4.0
DIAMOND_ORE:
income: 3.0
experience: 3.0
EMERALD:
income: 4.0
experience: 4.0
OBSIDIAN:
income: 2.5
experience: 2.5
MOSSY_COBBLESTONE:
income: 3.0
experience: 2.0
DIRT:
income: 0.25
experience: 0.25
GRASS:
income: 0.25
experience: 0.25
GRAVEL:
income: 0.25
experience: 0.25
SAND:
income: 0.25
experience: 0.25
CLAY:
income: 0.25
experience: 0.25
Place:
RAILS:
income: 0.5
experience: 0.5
Kill:
Player:
income: 2.0
experience: 2.0
Bauarbeiter:
fullname: Bauarbeiter
shortname: B
ChatColour: WHITE
chat-display: full
max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 0.25
experience: 0.25
WOOD:
income: 0.25
experience: 0.25
FENCE:
income: 0.25
experience: 0.25
WOOL:
income: 0.3
experience: 0.3
STONE:
income: 0.3
experience: 0.3
GLOWSTONE:
income: 0.5
experience: 0.5
SANDSTONE:
income: 0.3
experience: 0.3
GLASS:
income: 0.5
experience: 0.5
BRICK:
income: 0.75
experience: 0.75
LAPIS_BLOCK:
income: 2.0
experience: 2.0
DOUBLE_STEP:
income: 0.5
experience: 0.5
STEP:
income: 0.25
experience: 0.25
BOOKSHELF:
income: 2.0
experience: 3.0
WOOD_STAIRS:
income: 0.5
experience: 0.5
COBBLESTONE_STAIRS:
income: 0.5
experience: 0.5
MOSSY_COBBLESTONE:
income: 1.5
experience: 2.0
DIAMOND_BLOCK:
income: 3.5
experience: 5.0
GOLD_BLOCK:
income: 3.5
experience: 4.0
Kill:
Player:
income: 2.0
experience: 1.0
Assassine:
fullname: Assassine
shortname: A
ChatColour: GOLD
chat-display: full
max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.5
experience: 0.5
Cow:
income: 0.5
experience: 0.5
Pig:
income: 0.5
experience: 0.5
Sheep:
income: 0.5
experience: 0.5
Wolf:
income: 0.5
experience: 0.5
Creeper:
income: 1.0
experience: 1.0
Skeleton:
income: 1.5
experience: 1.5
Spider:
income: 1.0
experience: 1.0
Zombie:
income: 1.0
experience: 1.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Assassine
income: 15.0
experience: 15.0
Obdachloser:
fullname: Obdachloser
shortname: o
ChatColour: WHITE
chat-display: full
max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))







