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[Release]Teleportsystem Lite-Version [Gui+Quest+Code]
Discussion on [Release]Teleportsystem Lite-Version [Gui+Quest+Code] within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
09/11/2014, 16:44
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#76
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elite*gold: 0
Join Date: Jun 2014
Posts: 269
Received Thanks: 96
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Quote:
Crono1999,
kannst du lesen ?
Oder schaust du dir überhaupt alles an ?
Archive Passwort: Nur per Email an 
(Das ist kein Responsor oder wie man es nennt. Ich schick nur denn Leuten die da nicht
einfach nur ne Spam nachricht schicken).
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09/11/2014, 22:31
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#77
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elite*gold: 110
Join Date: Oct 2009
Posts: 134
Received Thanks: 96
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Full version done :-)
Thx CryPrime!
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09/12/2014, 01:11
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#78
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Join Date: Jul 2013
Posts: 809
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Quote:
Originally Posted by Capella2009
Full version done :-)
Thx CryPrime!
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Thanks go to Yoshi for Code
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09/12/2014, 01:51
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#79
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elite*gold: 110
Join Date: Oct 2009
Posts: 134
Received Thanks: 96
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I make myself the code (quest part), all is working fine, thank you!
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09/12/2014, 12:52
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#80
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elite*gold: 10
Join Date: Mar 2009
Posts: 390
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schönes releas hab sowas früher mal auf nem server gesehen war echt cool
aber was du hier machst ist eigentlich kein release da du es ja nicht jedem zur verfügung stellst da du ein passwort drauf geknallt hast was du nur an die leute verschickst die dich nicht zu spammen somit machst du es nicht der ganzen comunity zugänglich was wiederum gegen die regeln verstöst
also bitte änder das mal
bis dahin sehe ich keinen anderen weg als diesen hier
#reported
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09/12/2014, 14:10
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#81
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elite*gold: 110
Join Date: Oct 2009
Posts: 134
Received Thanks: 96
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Ich beende meine Teleport ', bevor sie senden Sie mir das Passwort ein. Sie müssen nicht die Datei.
#fake (6thHokage)
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09/12/2014, 14:12
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#82
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Join Date: Aug 2014
Posts: 8,228
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Super!! Release!
Danke fürs teilen!
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09/12/2014, 18:35
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#83
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elite*gold: 0
Join Date: Aug 2011
Posts: 28
Received Thanks: 7
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Erro
Quote:
Originally Posted by Zipp0x
Well, who can tell me what I did wrong?

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I'm having the same problem mentioned above !!!
Can anyone help me or tell how to fix please?
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09/12/2014, 18:48
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#84
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Trade Restricted
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#reported
Das Passwort ist lediglich per Email an dich erhältlich.
Resultat = verstößt gegen die Regeln.
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09/12/2014, 18:56
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#85
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elite*gold: 2
Join Date: Jun 2013
Posts: 1,063
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Quote:
Originally Posted by .ʛᶉɑҹғох™
#reported
Das Passwort ist lediglich per Email an dich erhältlich.
Resultat = verstößt gegen die Regeln.
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Nagut, aber 52 User hats nicht gestoert, dass es was umsonst gibt.
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09/12/2014, 19:09
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#86
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Join Date: Jul 2013
Posts: 809
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Quote:
Originally Posted by .ʛᶉɑҹғох™
#reported
Das Passwort ist lediglich per Email an dich erhältlich.
Resultat = verstößt gegen die Regeln.
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#Reported wegen Falsches Report
Die user haben alles was sie für denn Release brauchen
das was ich nur Per Email gebe ist Ledeglich eine erweiterung.
Das sagt alles.
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09/12/2014, 19:17
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#87
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elite*gold: 110
Join Date: Oct 2009
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garofolo, you put the right coords in warp_kords() ?
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09/12/2014, 19:32
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#88
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I tried all kind
Ex : {4598,9539},
{459800,953900},
Can you post an example of their warps working? or your quest?
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09/12/2014, 20:57
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#89
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elite*gold: 110
Join Date: Oct 2009
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quest_functions
Add: warp_kords
questlib.lua
Quote:
function warp_kords()
return {
{10,20},
{11,20},
{12,20},
{13,20},
{14,20},
}
end
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I put only 5 in this example, you should put 30.. just continue the numbers.
Quest:
Quote:
when info or button begin
local i = tonumber(input(cmdchat("Teleport GetInfo")))
if type(i) != "number" then return end
local warp = warp_kords()
if warp[i] == nil then return end
local get_first_number = warp[i][1]
chat("Your result of click: "..get_first_number.."")
end
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Try'it
P.S. Then you must control de maps .. the conditions .. so you will use always "get_first_number"
like: if get_first_number == 11 then pc.warp(XXXX00,XXXX00) end
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09/12/2014, 21:29
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#90
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elite*gold: 0
Join Date: Aug 2011
Posts: 28
Received Thanks: 7
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Erro
Quote:
Originally Posted by Capella2009
quest_functions
Add: warp_kords
questlib.lua
I put only 5 in this example, you should put 30.. just continue the numbers.
Quest:
Try'it
P.S. Then you must control de maps .. the conditions .. so you will use always "get_first_number"
like: if get_first_number == 11 then pc.warp(XXXX00,XXXX00) end
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I added the way you spoke
Add : warp_kords - quest_functions
Add :
Code:
function warp_kords()
return {
{459800,953900}, --Dt
{459800,953900}, --Tempel
{459800,953900}, --Donner
{459800,953900}, --Roter Wald
{459800,953900}, --Kap
{459800,953900}, --AD
{459800,953900}, --Lungsam
{459800,953900}, --NW
{459800,953900}, --Berg Sohan
{459800,953900}, --Bakra
{459800,953900}, --OT
{459800,953900}, --DC
{459800,953900}, --Bokjung
{459800,953900}, --AD
{459800,953900}, --Chunjo
{459800,953900}, --Nephritibucht
{459800,953900}, --Grotte1
{459800,953900}, --Grotte2
{459800,953900}, --Grotte Boss
{459800,953900}, --Sd2
{459800,953900}, --Sd3
{459800,953900}, --Sd Boss
{459800,953900}, --Yayang
{459800,953900}, --Shinsoo
{459800,953900}, --AD
{459800,953900}, --Wüste
{459800,953900}, --Schlangenfeld
{459800,953900}, --Jinno
{459800,953900}, --Feuerland
{459800,953900}, --Gautamarkliff
}
end
- questlib.lua
Add :
Code:
when info or button begin
local i = tonumber(input(cmdchat("Teleport GetInfo")))
if type(i) != "number" then return end
local warp = warp_kords()
if warp[i] == nil then return end
local get_first_number = warp[i][1]
chat("Your result of click: "..get_first_number.."")
end
- teleport.lua
And Still did not work, I would be grateful if it were possible you level up your files as Explos.
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