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[SAMMELTHREAD] Game Source Changes

Discussion on [SAMMELTHREAD] Game Source Changes within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 01/04/2014, 02:53   #166
 
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Quote:
Originally Posted by thespeedyy View Post
jetzt mal erlich was ist an der game so besonders?
Wieso der Game du kannst mit den Source machen was du willst z.b Schreibst du dir neue System etc... aber nur wenn man es kann ist es auch intressant.

achso und VK immer noch den Neuen 5ten Char 150 Euro
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Old 01/04/2014, 02:55   #167
 
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die source besitze ich garnicht ich rede von der normalen neusten game was ist an der anders als an der 31k?
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Old 01/04/2014, 02:57   #168
 
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31k? es gibt nur ne 34k und es ist dieses gürtelsystem drinne und dragon soul soweit ich weiß...
außerdem soll die r40250 keine bäckdoors haben da sie nicht von dritten "modifiziert" wurde^^
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Old 01/04/2014, 02:58   #169
 
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dann eben 34k ^^ ja ok danke das wollt ich nur wissen aber die lib von imer funkt dann nicht mehr :/ dann die we updaten oder so?
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Old 01/04/2014, 03:00   #170
 
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der source ist pub ich denke das wird alles "manuell im source geändert" ich denke libs und difs gehören der vergangenheit an aber vllt macht das ja einer für die 40k revisionen^^
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Old 01/04/2014, 03:20   #171
 
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Originally Posted by 5203307a View Post
Anyone tried compile World Editor?
you get a error

i think its class CFilename : public string that is commented out

i fixed it but i dont know how to fix the linker in vc 10, have to download something or change settings
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Old 01/04/2014, 03:25   #172
 
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Originally Posted by givesource View Post
you get a error

i think its class CFilename : public string that is commented out

i fixed it but i dont know how to fix the linker in vc 10, have to download something or change settings
You also have to change some basic types, and fix a few other errors. Nothing too difficult though.
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Old 01/04/2014, 03:26   #173
 
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Originally Posted by GunnerMBT View Post
You also have to change some basic types, and fix a few other errors. Nothing too difficult though.
Pro
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Old 01/04/2014, 03:43   #174
 
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If you have linker error just swap "Debug" to "Release" and try use vs2005 (v80) toolset for all
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Old 01/04/2014, 03:44   #175
 
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wenn ich den server starte komm ich nicht ingame :/
ch1..
PHP Code:
Jan  4 03:31:03.549432 :: <shutdownStarting...
Jan  4 03:31:03.549442 :: <shutdownDestroying CArenaManager...
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Jan  4 03:31:03.549465 :: ARENAEnd Duel PID_A(0vs PID_B(0)
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Jan  4 03:31:03.549509 :: <shutdownDestroying COXEventManager...
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Jan  4 03:31:03.549548 :: <shutdownShutting down ITEM_MANAGER...
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Jan  4 03
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Jan  4 03:31:03.805370 :: <shutdownDestroying CShopManager...
Jan  4 03:31:03.805660 :: <shutdownDestroying CHARACTER_MANAGER...
Jan  4 03:31:03.805672 :: <shutdownDestroying ITEM_MANAGER...
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Jan  4 03
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Jan  4 03:31:03.807160 :: <shutdownDestroying quest::CQuestManager...
Jan  4 03:31:03.808228 :: <shutdownDestroying building::CManager...
Jan  4 03:31:03.808314 :: <shutdownFlushing TrafficProfiler...
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Jan  4 03:31:03.808383 :: <shutdownfdwatch_delete()...
Jan  4 03:31:03.808397 :: <shutdownevent_destroy()...
Jan  4 03:31:03.808408 :: <shutdownCTextFileLoader::DestroySystem()...
Jan  4 03:31:03.810486 :: <shutdownthecore_destroy()...
SYSERRJan  4 03:31:03.810697 :: pid_deinit
End of pid 
db
PHP Code:
03:37:48 :: AUTH_LOGIN id(52168login(*******) social_id(******) login_key(1491778613), client_key(164627499 935438357 184686412 910656569)
Jan  4 03:37:50 :: [     4150] return 0/0/0 async 0/0/0
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Jan  4 03
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Old 01/04/2014, 03:48   #176
 
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Quote:
Originally Posted by 5203307a View Post
If you have linker error just swap "Debug" to "Release" and try use vs2005 (v80) toolset for all
It is possible with V90?
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Old 01/04/2014, 03:53   #177
 
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Yes you can.
Quote:
Originally Posted by givesource View Post
you get a error

i think its class CFilename : public string that is commented out

i fixed it but i dont know how to fix the linker in vc 10, have to download something or change settings
Can you show how do it?
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Old 01/04/2014, 05:16   #178
 
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I setup sources for Netbeans IDE c/c++ version, its work fine. Of course have a some warning/error on client but its possible to fix. Anyone successfuly run/open World Editor ?
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Old 01/04/2014, 05:44   #179
 
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Quote:
Originally Posted by ~Ok View Post
Anyone successfully run/open World Editor ?
Yes. (compiled not by me, not yet.)

You have to rewrite part of CFilename class (very simple) and fix 2-3 other things.
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Old 01/04/2014, 05:52   #180
 
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I will give fully working Wheel of destiny for working launcher with granny 2.8/2.9.
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