switch (item->GetVnum())
{
case ITEM_AUTO_HP_RECOVERY_S:
case ITEM_AUTO_HP_RECOVERY_M:
case ITEM_AUTO_HP_RECOVERY_L:
case ITEM_AUTO_HP_RECOVERY_X:
case ITEM_AUTO_SP_RECOVERY_S:
case ITEM_AUTO_SP_RECOVERY_M:
case ITEM_AUTO_SP_RECOVERY_L:
case ITEM_AUTO_SP_RECOVERY_X:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
if (bIsNewItem)
item->SetSocket(2, item->GetValue(0), true);
else
item->SetSocket(2, item->GetValue(0), false);
break;
}
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
Error 3 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\utility 246
0.o anyone have this problem? Looks like last error.
switch (item->GetVnum())
{
case ITEM_AUTO_HP_RECOVERY_S:
case ITEM_AUTO_HP_RECOVERY_M:
case ITEM_AUTO_HP_RECOVERY_L:
case ITEM_AUTO_HP_RECOVERY_X:
case ITEM_AUTO_SP_RECOVERY_S:
case ITEM_AUTO_SP_RECOVERY_M:
case ITEM_AUTO_SP_RECOVERY_L:
case ITEM_AUTO_SP_RECOVERY_X:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
if (bIsNewItem)
item->SetSocket(2, item->GetValue(0), true);
else
item->SetSocket(2, item->GetValue(0), false);
break;
}
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
You are using novas line ?
Quote:
Originally Posted by xCPx
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
Das linken ist das gefährlichste, da muss ich immer Stunden googln
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
Try compile using v80 platform set (Visual Studio 2005) or v90 (Visual Studio 2008)
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
switch (item->GetVnum()) { case ITEM_AUTO_HP_RECOVERY_S: case ITEM_AUTO_HP_RECOVERY_M: case ITEM_AUTO_HP_RECOVERY_L: case ITEM_AUTO_HP_RECOVERY_X: case ITEM_AUTO_SP_RECOVERY_S: case ITEM_AUTO_SP_RECOVERY_M: case ITEM_AUTO_SP_RECOVERY_L: case ITEM_AUTO_SP_RECOVERY_X: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: if (bIsNewItem) item->SetSocket(2, item->GetValue(0), true); else item->SetSocket(2, item->GetValue(0), false); break; }
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
XD that is old, just open a game that has autopots in it and search for fuck in notepad++
[Collection Thread]Ich suche ein Game! / I'm searching for a game! 05/27/2025 - General Gaming Discussion - 3430 Replies German:
Wenn ihr ein Spiel sucht dann postet es bitte in diesem Thread sonst versinkt die General Gaming Section in solchen Threads.
Wer irgendwas anderes postet als nen Gametipp oder ne Gamesuche bekommt ausnahmslos eine Warnung!
Sofern du auf der Suche nach Browsergames bist, dann verwende dieses Thema.
75%
English:
Please post in this thread if you are searching for a game instead of creating a separate thread otherwise there will be mess in the General Gaming Section because too...