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[SAMMELTHREAD] Game Source Changes

Discussion on [SAMMELTHREAD] Game Source Changes within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 01/03/2014, 23:18   #151
 
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item_manager.cpp:
PHP Code:
    switch (item->GetVnum())
    {
        case 
ITEM_AUTO_HP_RECOVERY_S:
        case 
ITEM_AUTO_HP_RECOVERY_M:
        case 
ITEM_AUTO_HP_RECOVERY_L:
        case 
ITEM_AUTO_HP_RECOVERY_X:
        case 
ITEM_AUTO_SP_RECOVERY_S:
        case 
ITEM_AUTO_SP_RECOVERY_M:
        case 
ITEM_AUTO_SP_RECOVERY_L:
        case 
ITEM_AUTO_SP_RECOVERY_X:
        case 
REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
        case 
REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
        case 
REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
        case 
REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
        case 
FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
        case 
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
            if (
bIsNewItem)
                
item->SetSocket(2item->GetValue(0), true);
            else
                
item->SetSocket(2item->GetValue(0), false);
            break;
    } 
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
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Old 01/03/2014, 23:41   #152
 
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can someone give some details about compiling the metin2client ? I'm not a noob but i just have stupid erros :|
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Old 01/03/2014, 23:54   #153
 
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naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
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Old 01/03/2014, 23:55   #154
 
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Error 3 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\utility 246
0.o anyone have this problem? Looks like last error.
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Old 01/03/2014, 23:56   #155
 
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Quote:
Originally Posted by koullis1 View Post
item_manager.cpp:
PHP Code:
    switch (item->GetVnum())
    {
        case 
ITEM_AUTO_HP_RECOVERY_S:
        case 
ITEM_AUTO_HP_RECOVERY_M:
        case 
ITEM_AUTO_HP_RECOVERY_L:
        case 
ITEM_AUTO_HP_RECOVERY_X:
        case 
ITEM_AUTO_SP_RECOVERY_S:
        case 
ITEM_AUTO_SP_RECOVERY_M:
        case 
ITEM_AUTO_SP_RECOVERY_L:
        case 
ITEM_AUTO_SP_RECOVERY_X:
        case 
REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
        case 
REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
        case 
REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
        case 
REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
        case 
FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
        case 
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
            if (
bIsNewItem)
                
item->SetSocket(2item->GetValue(0), true);
            else
                
item->SetSocket(2item->GetValue(0), false);
            break;
    } 
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
You are using novas line ?

Quote:
Originally Posted by xCPx View Post
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
Das linken ist das gefährlichste, da muss ich immer Stunden googln
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Old 01/04/2014, 00:03   #156
 
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All the lines have this thing xD
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Old 01/04/2014, 00:05   #157
 
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Quote:
Originally Posted by xCPx View Post
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
Try compile using v80 platform set (Visual Studio 2005) or v90 (Visual Studio 2008)
Quote:
Originally Posted by Läuft bei uns View Post
Welche Fehlermeldungen genau?
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Old 01/04/2014, 00:08   #158
 
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Quote:
Originally Posted by xCPx View Post
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
Welche Fehlermeldungen genau?
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Old 01/04/2014, 00:14   #159
 
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Quote:
Originally Posted by koullis1 View Post
item_manager.cpp:
PHP Code:
    switch (item->GetVnum())
    {
        case 
ITEM_AUTO_HP_RECOVERY_S:
        case 
ITEM_AUTO_HP_RECOVERY_M:
        case 
ITEM_AUTO_HP_RECOVERY_L:
        case 
ITEM_AUTO_HP_RECOVERY_X:
        case 
ITEM_AUTO_SP_RECOVERY_S:
        case 
ITEM_AUTO_SP_RECOVERY_M:
        case 
ITEM_AUTO_SP_RECOVERY_L:
        case 
ITEM_AUTO_SP_RECOVERY_X:
        case 
REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
        case 
REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
        case 
REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
        case 
REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
        case 
FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
        case 
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
            if (
bIsNewItem)
                
item->SetSocket(2item->GetValue(0), true);
            else
                
item->SetSocket(2item->GetValue(0), false);
            break;
    } 
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?

XD that is old, just open a game that has autopots in it and search for fuck in notepad++

It's from ymir, troll devs ahah

Much hate such ymir wow.
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Old 01/04/2014, 00:29   #160
 
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Solution for linker errors is change Debug build to release :d
I compiled on visual studio 2010 and vc90 platform toolset
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Old 01/04/2014, 00:43   #161
 
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welche sorce benutzt ihr den so ? dev/main/mainsg/nova ? oder welche ist am aktuellsten ?
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Old 01/04/2014, 00:48   #162
 
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I compiled sg bin but all looks like same 1.0.28249.1
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Old 01/04/2014, 00:51   #163
 
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So i cannot compile the core in windows , not ? Couse it will be compiled to exe, not in elf binary. Or ?
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Old 01/04/2014, 01:09   #164
 
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jetzt mal erlich was ist an der game so besonders?
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Old 01/04/2014, 02:50   #165
 
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Anyone tried compile World Editor?
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