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[SAMMELTHREAD] Game Source Changes
Discussion on [SAMMELTHREAD] Game Source Changes within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
01/03/2014, 23:18
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#151
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Join Date: Aug 2011
Posts: 61
Received Thanks: 13
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item_manager.cpp:
PHP Code:
switch (item->GetVnum())
{
case ITEM_AUTO_HP_RECOVERY_S:
case ITEM_AUTO_HP_RECOVERY_M:
case ITEM_AUTO_HP_RECOVERY_L:
case ITEM_AUTO_HP_RECOVERY_X:
case ITEM_AUTO_SP_RECOVERY_S:
case ITEM_AUTO_SP_RECOVERY_M:
case ITEM_AUTO_SP_RECOVERY_L:
case ITEM_AUTO_SP_RECOVERY_X:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
if (bIsNewItem)
item->SetSocket(2, item->GetValue(0), true);
else
item->SetSocket(2, item->GetValue(0), false);
break;
}
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
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01/03/2014, 23:41
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#152
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Join Date: Dec 2010
Posts: 29
Received Thanks: 3
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can someone give some details about compiling the metin2client  ? I'm not a noob but i just have stupid erros :|
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01/03/2014, 23:54
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#153
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elite*gold: 20
Join Date: Jun 2011
Posts: 2,901
Received Thanks: 3,341
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naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
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01/03/2014, 23:55
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#154
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Join Date: Oct 2010
Posts: 115
Received Thanks: 14
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Error 3 error C2664: 'std::forward' : cannot convert parameter 1 from '' to '&' C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\utility 246
0.o anyone have this problem? Looks like last error.
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01/03/2014, 23:56
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#155
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elite*gold: 0
Join Date: May 2011
Posts: 1,781
Received Thanks: 618
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Quote:
Originally Posted by koullis1
item_manager.cpp:
PHP Code:
switch (item->GetVnum())
{
case ITEM_AUTO_HP_RECOVERY_S:
case ITEM_AUTO_HP_RECOVERY_M:
case ITEM_AUTO_HP_RECOVERY_L:
case ITEM_AUTO_HP_RECOVERY_X:
case ITEM_AUTO_SP_RECOVERY_S:
case ITEM_AUTO_SP_RECOVERY_M:
case ITEM_AUTO_SP_RECOVERY_L:
case ITEM_AUTO_SP_RECOVERY_X:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
if (bIsNewItem)
item->SetSocket(2, item->GetValue(0), true);
else
item->SetSocket(2, item->GetValue(0), false);
break;
}
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
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You are using novas line  ?
Quote:
Originally Posted by xCPx
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
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Das linken ist das gefährlichste, da muss ich immer Stunden googln
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01/04/2014, 00:03
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#156
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elite*gold: 0
Join Date: Aug 2011
Posts: 61
Received Thanks: 13
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All the lines have this thing xD
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01/04/2014, 00:05
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#157
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elite*gold: 0
Join Date: Oct 2010
Posts: 115
Received Thanks: 14
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Quote:
Originally Posted by xCPx
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
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Try compile using v80 platform set (Visual Studio 2005) or v90 (Visual Studio 2008)
Quote:
Originally Posted by Läuft bei uns
Welche Fehlermeldungen genau?
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01/04/2014, 00:08
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#158
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elite*gold: 0
Join Date: Dec 2013
Posts: 27
Received Thanks: 8
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Quote:
Originally Posted by xCPx
naja das witzige is: compilen tut er mir alles mittlerweile in Visual Studio 2013 Ultimate aber die Linker errors krieg ich deswegen trotzdem nicht weg :/
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Welche Fehlermeldungen genau?
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01/04/2014, 00:14
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#159
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elite*gold: 0
Join Date: Dec 2013
Posts: 48
Received Thanks: 152
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Quote:
Originally Posted by koullis1
item_manager.cpp:
PHP Code:
switch (item->GetVnum()) { case ITEM_AUTO_HP_RECOVERY_S: case ITEM_AUTO_HP_RECOVERY_M: case ITEM_AUTO_HP_RECOVERY_L: case ITEM_AUTO_HP_RECOVERY_X: case ITEM_AUTO_SP_RECOVERY_S: case ITEM_AUTO_SP_RECOVERY_M: case ITEM_AUTO_SP_RECOVERY_L: case ITEM_AUTO_SP_RECOVERY_X: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: if (bIsNewItem) item->SetSocket(2, item->GetValue(0), true); else item->SetSocket(2, item->GetValue(0), false); break; }
FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S lol is that surely not modified from a third person?
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XD that is old, just open a game that has autopots in it and search for fuck in notepad++
It's from ymir, troll devs ahah
Much hate such ymir wow.
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01/04/2014, 00:29
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#160
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elite*gold: 0
Join Date: Oct 2010
Posts: 115
Received Thanks: 14
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Solution for linker errors is change Debug build to release :d
I compiled on visual studio 2010 and vc90 platform toolset
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01/04/2014, 00:43
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#161
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elite*gold: 317
Join Date: Jul 2008
Posts: 511
Received Thanks: 102
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welche sorce benutzt ihr den so ? dev/main/mainsg/nova ? oder welche ist am aktuellsten ?
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01/04/2014, 00:48
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#162
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elite*gold: 0
Join Date: Oct 2010
Posts: 115
Received Thanks: 14
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I compiled sg bin but all looks like same 1.0.28249.1
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01/04/2014, 00:51
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#163
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elite*gold: 45
Join Date: Mar 2011
Posts: 253
Received Thanks: 238
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So i cannot compile the core in windows , not ? Couse it will be compiled to exe, not in elf binary. Or ?
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01/04/2014, 01:09
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#164
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elite*gold: 0
Join Date: Aug 2012
Posts: 974
Received Thanks: 89
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jetzt mal erlich was ist an der game so besonders?
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01/04/2014, 02:50
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#165
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elite*gold: 0
Join Date: Oct 2010
Posts: 115
Received Thanks: 14
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Anyone tried compile World Editor?
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