Character.inc
PHP Code:
MaFl_Is
{
setting
{
//AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
SetVenderType(1);
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Sprotect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //AProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //XProtect
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Reversion
AddShopItem( 0, II_SYS_SYS_SCR_SOKCHANG ); // Element Change
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Level Down Low
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Level Down High
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill 15
AddShopItem( 0, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE ); //Restat
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat STR
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat DEX
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat STA
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat INT
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Blessing
AddShopItem( 0, II_SYS_TICKET_CISLAND01 ); // Koralleninsel 1 Tag
AddShopItem( 0, II_SYS_TICKET_KEBARAS01 ); // Azria Ticket 7
AddShopItem( 0, II_SYS_TICKET_KEBARAS02 ); // Azria Ticket 15
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); // Item Transy A
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); // Item Transy B
AddShopItem( 1, II_CHR_SYS_SCR_ACTIVITION ); //Activation
AddShopItem( 1, II_CHR_REF_REF_HOLD ); //Refresher Hold
AddShopItem( 1, II_CHR_POT_DRI_VITALX ); //VitalX
AddShopItem( 1, II_CHR_FOO_COO_GRILLEDEEL ); //Grilled Eel
AddShopItem( 1, II_CHR_SYS_SCR_UPCUTSTONE ); //Upcut Stone
AddShopItem( 1, II_SYS_SYS_EVE_CHOCOLATE08 );
AddShopItem( 2, II_SYS_SYS_SCR_PET_LIFE ); // Pet Energy
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MISTAKE ); // Mistake of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MIRACLE ); // Miracle of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_NAMING ); // Pet Name Change
AddShopItem( 2, II_SYS_SYS_SCR_PETAWAKECANCEL ); // Scroll of Cancel Pet Awa
AddShopItem( 2, II_SYS_SYS_VIS_KEY01 ); // Buff Slot Release
AddShopItem( 2, II_SYS_SYS_SCR_PET_MAGIC ); //Buff Pet Transy
AddShopItem( 2, II_PET_EGG );
AddShopItem( 2, II_PET_DOG1 ); //Doggy
AddShopItem( 2, II_PET_CAT1 ); //Kitty
AddShopItem( 2, II_PET_COLABEAR );
AddShopItem( 2, II_PET_PENGUIN );
AddShopItem( 2, II_PET_IGUANA );
AddShopItem( 2, II_PET_COBRA );
AddShopItem( 2, II_PET_FROG );
AddShopItem( 2, II_PET_HAMBURGER );
AddShopItem( 2, II_PET_TURTLE );
AddShopItem( 2, II_PET_CHICKEN );
AddShopItem( 2, II_PET_COW );
AddShopItem( 2, II_PET_DRAGON );
AddShopItem( 2, II_PET_SHEEP );
AddShopItem( 2, II_PET_CARDPUPPET1 );
AddShopItem( 2, II_PET_MIA1 );
AddShopItem( 2, II_PET_YETI );
AddShopItem( 2, II_PET_GHOST );
AddShopItem( 2, II_PET_HAETAE );
AddShopItem( 2, II_PET_OWL );
AddShopItem( 2, II_PET_RAGDOLL );
AddShopItem( 2, II_PET_RACCON );
SetImage
(
IDS_CHARACTER_INC_000064
);
m_szDialog= "MaFl_Is.txt";
}
SetName
(
"Cash Shop"
);
AddVendorSlot( 0,
"IDS_CHARACTER_INC_000868"
);
AddVendorSlot( 1,
"IDS_CHARACTER_INC_000869"
);
AddVendorSlot( 2,
"IDS_CHARACTER_INC_000870"
);
}
Character.txt.txt
PHP Code:
IDS_CHARACTER_INC_000868 Slot 0
IDS_CHARACTER_INC_000869 Slot 1
IDS_CHARACTER_INC_000870 Slot 2