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devtekve devtekve is offline

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  • Last Activity: 08/04/2024 08:43
  • Join Date: 10/05/2014

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03/24/2020
13:54 - gigola123 mentioned devtekve in post [Development] ModuleFilter
...logged in. We know that the /spawnmonster_all command is run by the Shard which send the information to the GameServer so I decided to sniff packet between them, Like devtekve said, it's really fun to handle 0xA003 packet then spoof any port :D The main problem using this method is: - All monster spawn with Unique Status - All monster spawn with th...
06/25/2016
20:38 - DaxterSoul mentioned devtekve in post [Development] ModuleFilter
Hello, I've been working with DevTekVE and we've completely rewritten his VSRO Module Sniffer to make it less goofy. https://www.youtube.com/watch?v=jsAgeXwUi1U The new plugin system allows us to write code s...

Quotes

12/05/2016
07:55 - mxii quoted devtekve in post SRO Underground - Apply now or never!
I know, but there's a lot of historical information... that was my guess too.. but no. :)
12/01/2016
22:43 - Devsome quoted devtekve in post SRO Underground - Apply now or never!
I want to get access to it :D ask daxter!!! Section is not active...
06/25/2016
20:54 - Spidy. quoted devtekve in post [DEV] SRO Module Sniffer
#Request close ^ #Closed
06/20/2016
06:03 - AceSpace quoted devtekve in post [DEV] SRO Module Sniffer
So far, I've encountered that data parsed is not accurate when packet is encrypted, this is due the fact that handshake is not being properly placed. Apparently AS sends handshake_resp...
03/18/2016
08:11 - serkidz1 quoted devtekve in post [Release] Packet injector(Source)
or you edit the settings.ini xD Yes, that is editable. Not only the settings also the filter. Its open source.
03/17/2016
17:38 - Deleted Posts
15:42 - Deleted Posts

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