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Mike Oxmaul Mike Oxmaul is offline

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  • Last Activity: Today 22:56
  • Join Date: 02/19/2014

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https://www.elitepvpers.com/forum/members/5819517-mike-oxmaul.html

Mentions

04/19/2020
16:15 - Fatcode mentioned Mike Oxmaul in post Can you guys share more information?
Hi netHoxInc, That's some really rare talents right there. I would love to work with you on those kind of things. Im going to hit you up on discord when I fly back to my country. Hi Nal...
12/26/2017
19:40 - Mr.Vendetta mentioned Mike Oxmaul in post Mount System
Jupsi332, I have probably the strangest bug going. If you go from ground mount to flying mount, all NPCs, Players and monsters disappear (After the server gets its update mover command). ...
09/11/2017
01:48 - Yolo143 mentioned Mike Oxmaul in post Mount System
elitemember21 no in your mount file (.ani = animation) stand fly walk etc.. Jupsi332 so is it mean that pet/monster cannot be make as mount without changing its animation right?
07/16/2017
09:58 - Deleted Posts
12/11/2016
10:33 - TheCab mentioned Mike Oxmaul in post [Inventory Tab] Help
Jupsi332 What I need todo? :( I've also tried to put $m_Inventory4 then remove the others but the same problem occurs.
08/06/2016
17:31 - Deleted Posts

Quotes

01/08/2021
08:21 - Naracia quoted Mike Oxmaul in post elitepvpers - Adventsevent 2020
Würde mich auch mal Interessieren, zuerst hieß es ja "nach den Feiertagen", die sind ja jetzt schon was länger rum. Nen Datum wäre schon was feines Da die vierte Aufgabe bis Ende 2020 ...
02/23/2020
22:43 - jooodzszsz quoted Mike Oxmaul in post [Release] FlyFF PC v21.2 Official Source Code
At least 4 exploits are still not fixed in this version, you can corrupt the stack with bufferoverflow, set a value outside the array limit and make huge memory allocation. - BOOL CProj...
09/18/2019
13:43 - ItsMe2012 quoted Mike Oxmaul in post Euer Design auf T-Shirt/Hoodie fast Geschenkt bei Amazon
Kannst du mir den Link zum Produkt / Produkt Infos per pm schicken? Material, größen Farben etc Mir bitte auch. Danke.
02/18/2019
15:49 - mobai520 quoted Mike Oxmaul in post Is there any mobile game flyff?
flyff legacy Is there any source code that I have shared?
01/14/2019
20:28 - Hermeτiκ quoted Mike Oxmaul in post Fortnite Hilfe
Der wurde mit dem letzten großen RDW patch entfernt um es übersichtlicher zu gestalten alles klar danke.. und das ich die Punkte nicht einsammen kann is auch normal?
20:16 - MrDemian quoted Mike Oxmaul in post trouble opening mvr_male.chr
ofc you can load bones without a model :thinking: Try to open mvr_male.chr without any tool, 3ds will crash or say "wrong file format"
01/11/2019
08:44 - xToffer quoted Mike Oxmaul in post Auto Event!
funny that no one ever fixed that dumb scanner mistake yeah
12/05/2018
22:13 - Deleted Posts
21:56 - Deleted Posts
08/31/2018
18:14 - elitemember21 quoted Mike Oxmaul in post Calling a buff item instead of skill
DoApplySkill(obj, ItemProp, nullptr, false, 0 ,0 0); Though i don't really understand much on how to completely make it work. I'm still trying my best to make it work. If there's so...
05/10/2018
05:52 - yazuka21 quoted Mike Oxmaul in post [Release] Resizeable Inventory
if it's tga set bmyLoader true It's not tga, it is bmp file.
05/07/2018
18:19 - ディオニュソス quoted Mike Oxmaul in post [Release] Resizeable Inventory
if it's tga set bmyLoader true D3DXCreateTextureFromFileInMemoryEx can deal with tga images as well.
12/20/2017
13:57 - lifesgood38 quoted Mike Oxmaul in post Source/resource;//Inventar
1. 17 2. ja zu 2. hast mir nen link evtl.? Will während mein Urlaub noch die ganzen Items und dropps anpassen :)
12/17/2017
00:41 - thetoys quoted Mike Oxmaul in post help Level display
show your wndmessengerex.cpp It has this thing too. check playerdata.h, because the reason for the overflow is there :rolleyes: I will try to see it. check playerdata.h, because t...
10/15/2017
13:23 - Nortix quoted Mike Oxmaul in post Frage zur Listbox
Blamodus.set(pWndListBox->GetCurSelect()+1)? Was passiert, wenn man dann zwei Einträge ausblendet? Zusätzlich zum SetItemVisibility noch SetItemValidity(0, false) aufrufen, dann mu...
10/14/2017
13:19 - Blouflash quoted Mike Oxmaul in post Inventar Göße
Ich bin davon ausgegangen das der TE 168 Slots haben möchte, nur ohne Tab sortierung. SQL ist pro spalte auf 8000 Zeichen begrenzt, zumindest bei den älteren versionen, bei neueren weiß i...
10/13/2017
22:31 - Мentus quoted Mike Oxmaul in post Inventar Göße
Die m_inventory Spalte würde definitiv nicht ausreichen um alles zu speichern Je nach dem wie groß das Inventar werden soll, gibt es natürlich Limits im Source (und weitere in der Datenb...
19:45 - Wanetrain quoted Mike Oxmaul in post Inventar Göße
Die m_inventory Spalte würde definitiv nicht ausreichen um alles zu speichern Why Not? SQL juckt das einen Furz. Genau wie den Server. Also pass uf bub, man machte nicht umsonst das...
18:23 - Deleted Posts
09/15/2017
18:41 - elitemember21 quoted Mike Oxmaul in post Mount System
have you just readed some post's above? Fill all empty animations from your mount with an existing.. What i did was. Is this correct? II_MOUNTNEW1 { SetBindBone(3);//Bone C...

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