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MrDemian MrDemian is offline

Senior Member

Visitor Messages

Showing Visitor Messages 1 to 2 of 2
  1. Lumi
    08/24/2015 18:54 - permalink
    Lumi
    Hi :3 Hast du Skype? Wenn ja, kannst du mich adden? Hätte da eventuell einige Fragen an dich bezüglich Modeling. ^_^ Skype addy: epvp_lumi
  2. Mike99099
    11/22/2014 15:09 - permalink
    Mike99099
    Moin moin, biste du Grad am nem p.server dran?

About Me

  • About MrDemian
    Discord
    Demian#5649

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  • Last Activity: 01/24/2025 19:45
  • Join Date: 01/06/2014

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Showing Friends 1 to 3 of 3

Mentions

04/23/2020
00:12 - Hyellow mentioned MrDemian in post Client Crash
...elp will be much appreciated. Missing/corrupt animation���� It is not corrupted, you just need to update your source.. Try to improve this.. MrDemian if(g_pPlayer) { CItemElem* pWings = g_pPlayer->GetEquipItem(PARTS_CLOAK); //Change it to your Parts Define if(pWings) { if (m_pWingModel == NULL) //New CModelObject { ...
01/27/2019
11:58 - .S0ulSeller mentioned MrDemian in post Gedankenspiele und Motivation, Diskussion?
...nd then grind your ass off with platin levels... I'd rather level slowlier and enjoy the world of Madrigal again... Maybe that is a way to think about "nostalgic feelings". MrDemian mir geht es auch immer wieder wie dir, ich habe Files auf der Festplatte wo ich genau weiß, die werde ich nie online haben und besonders viel lerne ich von diesem tollen Code ...
10/11/2018
09:18 - kevinkraus mentioned MrDemian in post (SHOW) DragonSaga/Dragonica x Flyff
MrDemian Respekt für deine Arbeit also ich muss ehrlich sagen das es eine der Spannendsten Projekte ist die ich bisher gesehen habe sehr außergewöhnlich :) Gibt es eine Möglichkeit da...
10/10/2018
16:15 - Blouflash mentioned MrDemian in post (SHOW) DragonSaga/Dragonica x Flyff
...ameplay von FlyFF zu verändern. Im Großen und Ganzen glaube ich, dass dein Post nur zur Abwertung da ist und du nicht wirklich siehst wie viel Arbeit er da reingesteckt hat. MrDemian, meinen Respekt hast du für deine Arbeit.

Quotes

03/23/2019
04:03 - Steffen Tequila quoted MrDemian in post Inventar bestimmte Sache Löschen
Der "Item"-Text ist im Textclient definiert. Die Umrandung war wenn ich mich richtig erinnere ein Tile müsstest im Inventorycontroller einfach mal nach CTexture suchen und den Code ent...
01/24/2019
20:23 - Deleted Posts
01/15/2019
18:06 - 61574920 quoted MrDemian in post how do you apply an animation to a skill?
https://drive.google.com/file/d/1yZqqE776TrOwPzd3mnNbhxSk_8rKD2al/view?usp=sharing VT: https://www.virustotal.com/de/file/245ca008a75b8e8298ab0c4e160421ba72931250ce951225126f97697d...
01/14/2019
20:17 - 61574920 quoted MrDemian in post how do you apply an animation to a skill?
You got everything you need in your Files i guess. Aeonsoft Cola is the main tool to use. Figure out what Skinvertexdata is and how to edit the output ase file. thank you for your ...
12/30/2018
13:35 - xToffer quoted MrDemian in post Wingmask Stand Animation
This should do it, havnt checked the source just rewrote the code from this Thread if(g_pPlayer) { CItemElem* pWings = g_pPlayer->GetEquipItem(PARTS_CLOAK); //Change it to your Par...
12/24/2018
02:41 - Kakerou quoted MrDemian in post Wingmask Stand Animation
if (pRideProp && pRideProp->dwID == II_RID_RID_BOR_LADOLF || pRideProp->dwID == II_RID_RID_BOR_JLADOLF #if __VER >= 9 || pRideProp->dwID == II_RID_RID_BOR_JLADOLF_S || pRideProp->d...
12/20/2018
01:48 - khemomo quoted MrDemian in post Updating Version
if (pSkill->GetProp() == NULL) { Error("GetSkill Error Not Prop : %d", i); return NULL; } Meaning: if(SKILLDEFINE->GETPARAMETERS == NULL) Your'e propSkill is basicl...
11/13/2018
15:07 - unibuchi quoted MrDemian in post Flyff Character Simulator
CSView ? Thank you, have tried this one but no stat calculator for it. https://sourceforge.net/projects/flyffcharsim/ Thank you, have tried this one up but it's not that accura...
11/12/2018
21:39 - AleandraS2 quoted MrDemian in post (SHOW) DragonSaga/Dragonica x Flyff
Da es mein inoffizieller Spam-Thread ist :x Gala? Small Indie Company. :D https://media.giphy.com/media/fHuwtXE4Y3G5txEM28/giphy-downsized-large.gif Hast du eine Möglichkeit mic...
10/31/2018
18:01 - Deleted Posts
17:58 - Deleted Posts
10/20/2018
00:36 - Olapelasd quoted MrDemian in post Mob Damage
first of all, gather all type of your questions together. When, Open up a new Thread: Type in: "AiO - Idk how to read files". Thanks. Why Could it be that you'r dealing the same...
10/11/2018
00:15 - Kinami quoted MrDemian in post (SHOW) DragonSaga/Dragonica x Flyff
Ich würde mich weit aus dem Fenster lehnen und frech behaupten, das wenn man Über 10 Jahre Flyff-Erfahrung hat weiß wie man mit dem Source umgehen kann. Ich habe erwähnt das ich damals...
09/03/2018
18:26 - Deleted Posts
18:26 - Ecrypter quoted MrDemian in post [AIO]Problem Flyff
you are using my release totemia flyff v19 right? Gameguard text is in the source DPClient.cpp in Neuz folder 1. Source - also Definetext/textclient etc. (not that sure) 2. Mdldyna.i...
03/06/2018
03:14 - yazuka21 quoted MrDemian in post Custom Taskbar Prob.
Gosh, "make the bar transparent" none of you are right. Wndmanager.inc -> CWndMgr::OpenField() Load the World before load up the Taskbar. Can you tell me what exact I'm going to do ?...
03/05/2018
17:26 - Burdenz2007 quoted MrDemian in post Custom Taskbar Prob.
Gosh, "make the bar transparent" none of you are right. Wndmanager.inc -> CWndMgr::OpenField() Load the World before load up the Taskbar. This is so lul. Why would you load the...
03/04/2018
22:23 - Avalion quoted MrDemian in post Custom Taskbar Prob.
Gosh, "make the bar transparent" none of you are right. Wndmanager.inc -> CWndMgr::OpenField() Load the World before load up the Taskbar. :thinking: CWndTaskbar::OnInitialUp...
01/31/2018
12:46 - Kinami quoted MrDemian in post Flyff x Unity - A new Masquerade
Ohne Kinami beleidigen zu wollen, aber ich glaube für Kinami selbst ist das lediglich ein Lern Prozess wie weit er gehen kann. Ich schaue mir das Projekt gerne an, aber ich glaube nich...
01/26/2018
12:17 - C_O_R_E quoted MrDemian in post Where to find character/class properties and calculation?
MoverAttack.cpp and MoverParam.cpp, also AttackArbiter.cpp you'll see the saddest calculation and bullshitery math euw. :> I was working in the morning (security company) and showe...

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