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Updating Version

Discussion on Updating Version within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Updating Version

Hi guys,

I'am trying to upgrade my files to v19 and Done adding everything on source part and i think in resource too, but everytime i open my Skill tree I receive this error. and it also gives me a lag everytime i open my skill tree

(so bascially i didn't add everything lol)

so can someone give me an idea where did i missed?

Thank you
~Mon~


Code:
2018/12/14   21:09:16   GetSkill Error Not Prop : 44

2018/12/14   21:09:16   GetSkillProp range_error min:0, max:443, index:1059819947

2018/12/14   21:09:16   GetSkill Error Not Prop : 45

2018/12/14   21:09:16   GetSkill Error Not Prop : 46

2018/12/14   21:09:16   GetSkill Error Not Prop : 47

2018/12/14   21:09:16   GetSkillProp range_error min:0, max:443, index:-1044466038

2018/12/14   21:09:16   GetSkill Error Not Prop : 48

2018/12/14   21:09:16   GetSkill Error Not Prop : 44

2018/12/14   21:09:16   GetSkillProp range_error min:0, max:443, index:1059819947

2018/12/14   21:09:16   GetSkill Error Not Prop : 45

2018/12/14   21:09:16   GetSkill Error Not Prop : 46

2018/12/14   21:09:16   GetSkill Error Not Prop : 47
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Old 12/11/2018, 05:24   #2
 
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Microsoft Excel?
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Old 12/11/2018, 07:14   #3
 
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Quote:
Originally Posted by Tweeney View Post
Microsoft Excel?
Aside from that? or Is there a v19 clean resource to look at?
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Old 12/11/2018, 09:30   #4
 
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download the official client and extract the datas (.res)
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Old 12/11/2018, 15:29   #5
 
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You can do it by checking the parameters of retail and then adding them to your spec_item.
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Old 12/12/2018, 10:50   #6
 
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Yes get a v15 propitem and get a v19 spec_item and compare the changes
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Old 12/12/2018, 14:27   #7



 
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Yo.. Check Attachments
Attached Files
File Type: zip Speck_Item.zip (212.8 KB, 10 views)
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Old 12/14/2018, 01:14   #8
 
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Quote:
Originally Posted by Nιgнтмαяε View Post
You can do it by checking the parameters of retail and then adding them to your spec_item.
I updated my post just in case you have an idea on what part did i missed? why i receive this error? tried to check if its define and yes its being define already.


Code:
 2018/12/14   07:54:03   FileName Spec_Item.txt(3) : ITEM_GRADE_NORMAL Not Found. : ITEM_GRADE_NORMAL	1	TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_MORR

2018/12/14   07:54:03   FileName Spec_Item.txt(3) : TYPE1_WEAPON Not Found. : TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_MORROW	IDS_PROPITEM_TXT_

2018/12/14   07:54:03   FileName Spec_Item.txt(3) : TYPE2_WEAPON_ONEAXE Not Found. : TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_MORROW	IDS_PROPITEM_TXT_000128	1	1	IK

2018/12/14   07:54:03   FileName Spec_Item.txt(4) : ITEM_GRADE_NORMAL Not Found. : ITEM_GRADE_NORMAL	1	TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_CURN

2018/12/14   07:54:03   FileName Spec_Item.txt(4) : TYPE1_WEAPON Not Found. : TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_CURNING	IDS_PROPITEM_TXT

2018/12/14   07:54:03   FileName Spec_Item.txt(4) : TYPE2_WEAPON_ONEAXE Not Found. : TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_CURNING	IDS_PROPITEM_TXT_000132	1	1	I

2018/12/14   07:54:03   FileName Spec_Item.txt(5) : ITEM_GRADE_NORMAL Not Found. : ITEM_GRADE_NORMAL	1	TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_SHYA

2018/12/14   07:54:03   FileName Spec_Item.txt(5) : TYPE1_WEAPON Not Found. : TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_SHYADIN	IDS_PROPITEM_TXT

2018/12/14   07:54:03   FileName Spec_Item.txt(5) : TYPE2_WEAPON_ONEAXE Not Found. : TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_SHYADIN	IDS_PROPITEM_TXT_000136	1	1	I

2018/12/14   07:54:03   FileName Spec_Item.txt(6) : ITEM_GRADE_NORMAL Not Found. : ITEM_GRADE_NORMAL	1	TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_BRON

2018/12/14   07:54:04   FileName Spec_Item.txt(6) : TYPE1_WEAPON Not Found. : TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_BRONZE	IDS_PROPITEM_TXT_

2018/12/14   07:54:04   FileName Spec_Item.txt(6) : TYPE2_WEAPON_ONEAXE Not Found. : TYPE2_WEAPON_ONEAXE	1	0	1	1

6	II_WEA_AXE_BRONZE	IDS_PROPITEM_TXT_000140	1	1	IK
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Old 12/14/2018, 04:21   #9
 
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Quote:
Originally Posted by khemomo View Post
.....
Make sure you add:
defineItemGrade.h
defineItemType.h

To your source + resource.

Follow defineItemKind.h for as to where to include the above 2 in the source.
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Old 12/15/2018, 01:45   #10
 
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Code:
2018/12/14   21:09:16   GetSkill Error Not Prop : 44

2018/12/14   21:09:16   GetSkillProp range_error min:0, max:443, index:1059819947

2018/12/14   21:09:16   GetSkill Error Not Prop : 45

2018/12/14   21:09:16   GetSkill Error Not Prop : 46

2018/12/14   21:09:16   GetSkill Error Not Prop : 47

2018/12/14   21:09:16   GetSkillProp range_error min:0, max:443, index:-1044466038

2018/12/14   21:09:16   GetSkill Error Not Prop : 48

2018/12/14   21:09:16   GetSkill Error Not Prop : 44

2018/12/14   21:09:16   GetSkillProp range_error min:0, max:443, index:1059819947

2018/12/14   21:09:16   GetSkill Error Not Prop : 45

2018/12/14   21:09:16   GetSkill Error Not Prop : 46

2018/12/14   21:09:16   GetSkill Error Not Prop : 47

I'll bump my post as I update my post regarding the propskill, how can if ix this one? tried to check my propskill and the parameters are good. but still i got this error while opening my Skiltree"K" and receive a lag.
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Old 12/15/2018, 02:54   #11
 
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Make sure your using retail propSkill + propSkillAdd and things are defined.
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Old 12/15/2018, 07:49   #12
 
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Quote:
Originally Posted by Nιgнтмαяε View Post
Make sure your using retail propSkill + propSkillAdd and things are defined.
What do you mean by retail? Everything is defined on defineskill
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Old 12/19/2018, 01:13   #13
 
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I'am now able to see check where's the error comes. its from the Slayer 3rd skill job but cant find the cause yet
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Old 12/19/2018, 16:38   #14
 
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if (pSkill->GetProp() == NULL)
{
Error("GetSkill Error Not Prop : %d", i);
return NULL;
}

Meaning:

if(SKILLDEFINE->GETPARAMETERS == NULL)

Your'e propSkill is basicly corrupted.
You "could" check the "GetSize()" Parameters whats missing, checking your columns in the propSkill via openoffice calc/excel.

The Lines that are corrupted they the entrie for Skill Define Number: 44 - 48 so "maybe" check the line for 43?
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Old 12/20/2018, 01:48   #15
 
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Quote:
Originally Posted by MrDemian View Post
if (pSkill->GetProp() == NULL)
{
Error("GetSkill Error Not Prop : %d", i);
return NULL;
}

Meaning:

if(SKILLDEFINE->GETPARAMETERS == NULL)

Your'e propSkill is basicly corrupted.
You "could" check the "GetSize()" Parameters whats missing, checking your columns in the propSkill via openoffice calc/excel.

The Lines that are corrupted they the entrie for Skill Define Number: 44 - 48 so "maybe" check the line for 43?


that line refers to skill of assist (prevention), so i checked my skill by adding auto max skill and found out that all 3rd job skills didn't max their own. so probably there's a problem with 3rd job skills. so I checked 3rd_LEgend16 on different sources and yet we got the same entries. so buy doing 1 by 1 job testing i all characters/job are good didnt get any errors like that (no lag but still 3rd job skill is not max).

now i found out that the issue is on slayer's 3rd job skills when ever i reach slayer then open my Skilltree it sends me bunch of error like that. only in Slayer's skilltree

still cannot find the solution :O the addtional entries I add on my PropSkill.txt are this
Code:
	=	RANK_MAX	=	1
Please help me.
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