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Last Activity: 11/11/2022 13:05
Quotes
05/07/2021 |
20:29 - M¿dScientist quoted 64bit ? What is 64bit ? The game itself or fmod ? Is server 64bit as well ?
Everything is 64bit. All of the servers and the client. Just fmod is included because I couldn't find Mile... |
10/13/2020 |
22:59 - Fatcode quoted I kind of doubt of Fatcode 'fix'. Make sure to not get scammed one more time
You can check my thread and think about it ;D |
08/03/2020 |
22:30 - adiguelii quoted That error is because you're using a wrong resdata.inc version.
Oh okay, what exactly do I have to do? |
06/30/2020 |
11:47 - lancekie quoted Add the drawing of checkboxes code after the drawing of item icons
which part can i edit those? |
03/11/2020 |
19:04 - siono01 quoted Yes it really seems like you're missing the APP_ in resdata
I added
APP_DAILY_QUEST "WndTile00.tga" "" 1 256 304 0x2410000 26
{
// Title String
IDS_RESDATA_INC_010962
}
{
... |
03/10/2020 |
04:15 - siono01 quoted Don't mind him he's a french kiddo.
So, try to debug & show us callstack
https://prnt.sc/re047r |
03/08/2020 |
07:29 - siono01 quoted Looks like you don't have the window in resdata
I have added windows, |
02/11/2020 |
23:35 - NoobAldrix quoted Check if pAttacker is valid like this :
if( !IsPlayer() && pAttacker && pAttacker->IsPlayer() )
this is what i found
if( pAttacker && pAttacker != this && pAttacker->IsPlayer()... |
07/06/2019 |
02:31 - Konsan quoted I have tried to use V19's world and model, but the effect is the same, directly flash back, is it necessary to set the code in the source to read the path of the non-client resource fil... |
02:31 - Deleted Posts |
06/07/2019 |
11:08 - Did you checked if lpWndApplet is valid ?
Yes, I checked lpWndApple it is invalid and the display cannot be read to memory |
09/02/2018 |
14:39 - Deleted Posts |
14:39 - Deleted Posts |
02/24/2018 |
11:23 - Deleted Posts |
00:05 - |
02/23/2018 |
23:45 - Deleted Posts |
17:36 - jericho2nd quoted Hi,
I'm facing a boring issue when i enable __YENV, i tried to take it from Beyondx source code but looks like even with comparing those files my character or any animated model... |
01/06/2018 |
08:35 - aoyamananami quoted Well my Worldserver only have 1.3gb ram so i don't think that's what caused my issue. And my CPU is at 2% usage so xD
you added some stuff on your resource didnt you? |
12/31/2017 |
22:30 - xTwiLightx quoted Well that doesnt really help me since my problem is that too many movers are spawning at the same time (i think)
That would be causing a buffer overflow (and only if a buffer size is n... |
08/31/2017 |
18:17 - fwCaptainAwesome quoted Hi.
Just to say that this post isnt good at all. Oria got an english client version just by editing the Language value at the end of Neuz.ini.
Anyway another post has been made in ... |