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Fixed model when enabling __YENV

Discussion on Fixed model when enabling __YENV within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Fixed model when enabling __YENV

Fixed
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Old 02/23/2018, 17:36   #2
 
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Quote:
Originally Posted by firesqual View Post
Hi,



I'm facing a boring issue when i enable __YENV, i tried to take it from Beyondx source code but looks like even with comparing those files my character or any animated model isnt following the animation.



If someone could tell me where could be the problem, thanks alot !



Here's a screenshot :







And here's a video :



same problem
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Old 02/23/2018, 19:03   #3
 
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maybe cause in the released test src its buggy
you guys even now what __YENV is for??
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Old 02/23/2018, 19:05   #4
 
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Shaders, right ?
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Old 02/23/2018, 19:08   #5
 
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and what shader you want to load?
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Old 02/23/2018, 19:09   #6
 
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I don't really know, maybe you could explain then ? ^^ What is it made for ?
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Old 02/23/2018, 19:10   #7
 
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if you even dont know what a shader is then you shouldnt use it..
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Old 02/23/2018, 19:14   #8
 
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Could you at least help, instead of saying that ? What's the actual problem with the original code ?
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Old 02/23/2018, 19:23   #9
 
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you have to fix the upload from bone matrices to the effect file.
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Old 02/23/2018, 19:25   #10
 
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Thanks, i'll try now to figure out.
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