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Fixed model when enabling __YENV
Discussion on Fixed model when enabling __YENV within the Flyff Private Server forum part of the Flyff category.
02/23/2018, 16:54
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#1
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Fixed model when enabling __YENV
Fixed
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02/23/2018, 17:36
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#2
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Join Date: Jul 2015
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Quote:
Originally Posted by firesqual
Hi,
I'm facing a boring issue when i enable __YENV, i tried to take it from Beyondx source code but looks like even with comparing those files my character or any animated model isnt following the animation.
If someone could tell me where could be the problem, thanks alot !
Here's a screenshot :
And here's a video :

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same problem
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02/23/2018, 19:03
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#3
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maybe cause in the released test src its buggy
you guys even now what __YENV is for??
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02/23/2018, 19:05
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#4
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Shaders, right ?
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02/23/2018, 19:08
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#5
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and what shader you want to load?
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02/23/2018, 19:09
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#6
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I don't really know, maybe you could explain then ? ^^ What is it made for ?
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02/23/2018, 19:10
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#7
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if you even dont know what a shader is then you shouldnt use it..
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02/23/2018, 19:14
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#8
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Could you at least help, instead of saying that ? What's the actual problem with the original code ?
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02/23/2018, 19:23
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#9
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you have to fix the upload from bone matrices to the effect file.
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02/23/2018, 19:25
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#10
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Thanks, i'll try now to figure out.
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