I have been working on trying to find a way to make any fixed dye into a specific color (taking cheap ones and making them black or red for instance). I tried changing the colors.xml (stores all the fixed dye colors) to a single color, that was a no-go it seemed. I have also tried changing the values of the color currently selected in the dye palette on regular dyes (I tried search the hex color value as well as decimal, neither seemed to work). I was just wondering if anyone else has had more success than I, just so I know if I am heading down the right path.
Sorry for posting a new thread, I didn't want to necro the old dye mod discussion, it seemed like it was turning into a war zone towards the end.
never did try CE tho...wont work i guess, or it'd become the original color
Only the randomized generation of the Dye Palette is server side, that is why you CHOOSE the colors off it in your client, then hit the button to dye whatever it is you're dying (I am referring to Regular Dyes, not Fixed). So I assume the colors would still most likely have to be from the original palette, but this could take the pain out of needing more than one dye per part.
I wonder if the Color-Hack is serversided, in that case you could pretend selling a pure black dye when your actually selling an orange one, stuff like that...
I wonder if the Color-Hack is serversided, in that case you could pretend selling a pure black dye when your actually selling an orange one, stuff like that...
If you need any help working on things in game, I am on the Tarlach server, and am willing to assist. I am more hoping to find a way to change the values while choosing colors. Example: You use dyelite to get the color codes, click so timer pauses, search, lather rinse repeat to find them all. Once found, lock them all to a color on the current dye palette, then start dying.
I've tried a bit with itemdb.xml, of course, no luck.
The way I suspect that minigame is played, though, the game generates 1 coordinate, and sends that one coordinate to the server, which picks the other 4 based on the one and randomly selects one to be the dyed color.
The reason why I think that is because I am yet to hear about any mods overseas that have been able to accomplish the type of result that you seem to be looking for.
I've tried a bit with itemdb.xml, of course, no luck.
The way I suspect that minigame is played, though, the game generates 1 coordinate, and sends that one coordinate to the server, which picks the other 4 based on the one and randomly selects one to be the dyed color.
The reason why I think that is because I am yet to hear about any mods overseas that have been able to accomplish the type of result that you seem to be looking for.
I have never tried looking at it that way. If that is the case, I am sure you might be able to adjust how far away the cursors are from each other and change them so they line up the way you want. Of course this would take a lot of time every time you wanted to do this (take screenshot with mouse hovering over location, click, figure out location on the 100x100px palette, figure out spacing for other four cursors (X,Y from cursor #1). Example: Cursor #1 is 56,12; Cursor #2 is -15,9 away from cursor #1
I have never tried looking at it that way. If that is the case, I am sure you might be able to adjust how far away the cursors are from each other and change them so they line up the way you want. Of course this would take a lot of time every time you wanted to do this (take screenshot with mouse hovering over location, click, figure out location on the 100x100px palette, figure out spacing for other four cursors (X,Y from cursor #1). Example: Cursor #1 is 56,12; Cursor #2 is -15,9 away from cursor #1
Really, this depends on how the server handles it. The more data you send the server, the more you have to modify. If you only send 1 coordinate, then you're a little screwed. If you send 1 and then 4 deltas, then you can do that, but any self-respecting programmer should be shot for writing something that works like that.
Could you maybe look inside the packet(s) sent when dying to see what data is sent? That can help determine what is and is not feasible.
[Tut] How to use ace-x trainer (attaching, find values, editing values 09/30/2012 - Ace Online / AirRivals - 149 Replies Updated November 22nd!-Uploaded the trainer to Mediafire. However, i couldn't manage to upload the modded source.
-thanks to genesis for this awesome release by the way. you deserve it. also thanks to syst3m for releasing the client and trainer files.
THIS TRAINER ONLY WORKS FOR AIR RIVALS US AND AIR RIVALS GERMAN AS FAR AS I KNOW.
Trainer Download Link(s):
regular: RapidShare: 1-CLICK Web hosting - Easy Filehosting
a little help about map editting 08/24/2010 - CO2 Weapon, Armor, Effects & Interface edits - 2 Replies guys am like lost through the guides
i've done texture and effects edits b4 but this time am totaly lost
which files are supposed to be edited to get edited maps
thnx in advance
[Ideas?] Need Some Ideas For My Public Source 09/23/2008 - CO2 Private Server - 11 Replies hey i need some ideas for the source that im coding (lotf) and when it is done i go public it, so someone got some great ideas? (Serious answers only please:p)
Examples:
Quests
Events
NPCs