Well, I was thinking that maybe it would work if you changed a dye from a regular fixed dye ampule into one of those ones from gacha? (black or red) I think they have their own spot in the itemdb.xml
Well, I was thinking that maybe it would work if you changed a dye from a regular fixed dye ampule into one of those ones from gacha? (black or red) I think they have their own spot in the itemdb.xml
I tried this about two patches ago, it did not work. It opens the item select, but then nothing happens (at least I think that is what happened, my memory isn't good as of late). Feel free to try this to verfiy.
I tried this about two patches ago, it did not work. It opens the item select, but then nothing happens (at least I think that is what happened, my memory isn't good as of late). Feel free to try this to verfiy.
You're completely right. This is my understanding of how use of dyes (among other items) works.
1) When you click "Use", the client generates the interface that is displayed. You can make it generate a different interface (eg, make "use" of a strawberry open up the dye item selection interface) by editing itemdb.xml.
2) You make a selection on said interface. For dyes, you pick an item. For stuff like holy water, you also pick an item. For stuff like adv feathers, you enter a name. For party feather, you click "yes", etc. This info is sent to the server.
3) The server returns some info. For dyes, it's the data that makes up your dye palette. If you do not have a dye, the server will return some type of rejection. The notable exception is friend summon capsules, which, I believe, send the request through the server to the other user's client. Should the other user accept, their client sends a move request to the server, which (for now), is granted, and hence the capsule works.
Therefore, editing itemdb.xml will not permit non-dyes to work as dyes, or non-fixed dyes to work as fixed dyes.
Random dyes have, depending on the Dye and Item (Equipment Dye-> Leather, Fabric, AllColor; Metal Dye-> Handle, Blade), set pallettes which are serversided "twisted" each time you press the button. Everything hereafter is clientsided. There are five values in the Memory, each for one of the five crosshairs you use to pick your random color, which of those gets chosen will be decided serverside, but which color gets picked by each is I believe clientside.
The color values are written in hex #rrggbb. And respectivley stored in the memory.
The tool DyeHelper is able to read out the values and show them onscreen.
I don't know if it still works but it'd be a great help if trying to CE-Hack this.
I've tried a bit with itemdb.xml, of course, no luck.
The way I suspect that minigame is played, though, the game generates 1 coordinate, and sends that one coordinate to the server, which picks the other 4 based on the one and randomly selects one to be the dyed color.
The reason why I think that is because I am yet to hear about any mods overseas that have been able to accomplish the type of result that you seem to be looking for.
Isn't it possible that the colors we see are client side, but only in appearance? It's like ordering food from a restaurant menu. You can see the pictures and even change them if you wanted, but in the end the restaurant has to acknowledge which one you picked based on the # next to the picture?
All the color choices are stored client side (How dye lite picks them up) before you press the "Dye" button. I was interested in editing the selections prior to the dying process beginning.
All the color choices are stored client side (How dye lite picks them up) before you press the "Dye" button. I was interested in editing the selections prior to the dying process beginning.
Dye Lite just finds the pixels and puts a box with the color code under them.
Dye Lite just finds the pixels and puts a box with the color code under them.
Exactly, that means that the colors are stored client side (or else you wouldn't be able to see them) meaning that it may be possible to change them prior to the game sending the information (when you hit the dye button).
[Tut] How to use ace-x trainer (attaching, find values, editing values 09/30/2012 - Ace Online / AirRivals - 149 Replies Updated November 22nd!-Uploaded the trainer to Mediafire. However, i couldn't manage to upload the modded source.
-thanks to genesis for this awesome release by the way. you deserve it. also thanks to syst3m for releasing the client and trainer files.
THIS TRAINER ONLY WORKS FOR AIR RIVALS US AND AIR RIVALS GERMAN AS FAR AS I KNOW.
Trainer Download Link(s):
regular: RapidShare: 1-CLICK Web hosting - Easy Filehosting
a little help about map editting 08/24/2010 - CO2 Weapon, Armor, Effects & Interface edits - 2 Replies guys am like lost through the guides
i've done texture and effects edits b4 but this time am totaly lost
which files are supposed to be edited to get edited maps
thnx in advance
[Ideas?] Need Some Ideas For My Public Source 09/23/2008 - CO2 Private Server - 11 Replies hey i need some ideas for the source that im coding (lotf) and when it is done i go public it, so someone got some great ideas? (Serious answers only please:p)
Examples:
Quests
Events
NPCs