Quote:
Originally Posted by lukinhas6197
Could anyone make an opcode for teleport to belfast? Since quila's is not actually quila but It's cont warp, and there is also cont warp to belfast, I reckon its possible to make one right? I need one for efficiently commerce o-o. Thank you for your time
Please... Alwaho, make this? :> Or could any1 give me a scanner and teach me how to make the packet into an opcode?
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"It's been said Over and Over, again." they say.
Listen, boy--Or girl--, an OP code is like the header stating what the packet does. You don't "make" it, because technically all OP codes useable are already in existence. That is to say, the server is programmed to "re-act" to the specific OP codes you send. Say the server is programmed to respond to an OP code like 582 to warp you to Tir... When you send 582, it warps you; but only because the server was programmed to accept that code. If the packet you send has an OP code that isn't associated with any command, well, depending on how the server feels at the moment it'll either ignore it, or do something funny.
That said, you can't "Make" an OP code to Belfast, because (I assume) you don't have control over nexon servers, distribution of gamefiles, etc.
Finally, when you warp to Belfast and you record the packets you're seeing a Continent Warp packet (Err, I was too lazy to verify, but vaguely remember doing this). Were you to send this packet again before the timer on Continent Warping refreshes, you'd just get an error saying you can't warp at this time.
I don't really know if this check is server-sided, as I haven't looked into it, but if it isn't, then you could, in theory, jump this check. But then, what would be the point of the OP code?
Dime, dime.