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[Help] Infinite FH

Discussion on [Help] Infinite FH within the Mabinogi forum part of the MMORPGs category.

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Old   #1
 
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[Help] Infinite FH

D: Is there a way to keep mng's infinite final hit ;-; aka, just like the old times, so that it doesnt cancel, but allows continuous hitting even after the 10 seconds is up? pls halp QwQ i miss inf fh.
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It doesn't work anymore?
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[12/15/11 17:43:59] - NOTICE: Applying Patches
[12/15/11 17:43:59] - ERROR: Sanity Failure in Patch InfiniteFinalHit, sub 2

Yeah, doesnt work for me either, but i got many of the other stuff working.
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That was the first mod I made, I'm glad it's broken. Mods like this shouldn't be given out to people who have no capability of making it themselves. Hell, if you look at the source, you could even figure it out if you have the SLIGHTEST clue on how to make ANYTHING. I think even that's too much of a give away.
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Old   #5
 
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o3o; i got everything else working too, just not the fh, i think the problem may lie to the fact that the character teleports, if we can disable the teleporting it should work like before (my deduction, cause before when it used to work the char would just slash from afar, and doesnt teleport ) Any thoughts, and/or guide to do this? ^_^;;

thats an idea, thanks.
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Old   #6
 
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Mine works. Personally, I think it depend's on the OS.

<--- Vista.
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Quote:
Originally Posted by xlogic View Post
Mine works. Personally, I think it depend's on the OS.

<--- Vista.
No it doesn't depend on the OS. the memory edits dont change just cause one uses a vista and another uses an XP or 7... da hail kinda shiet would that be?
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so um, can someone point me to the right direction? o3o;; like, what do i need to do/edit?
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Quote:
Originally Posted by lilaznboy2 View Post
No it doesn't depend on the OS. the memory edits dont change just cause one uses a vista and another uses an XP or 7... da hail kinda shiet would that be?
It Does.
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Quote:
Originally Posted by LeoliCorleonis View Post
so um, can someone point me to the right direction? o3o;; like, what do i need to do/edit?
Quote:
Originally Posted by Blade3575 View Post
Mods like this shouldn't be given out to people who have no capability of making it themselves. Hell, if you look at the source, you could even figure it out if you have the SLIGHTEST clue on how to make ANYTHING. I think even that's too much of a give away.
.. At least read what people tell you if you truly want help -.- this only furthers my point on which people like you shouldn't have it.
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Old   #11
 
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i tried disassembling the dlls, :U unfortunately i do not have the src file nor know which src file to check, which is why i asked what i needed to do. :s but fine sheesh.

i tried to disassemble the some dlls to see if i could figure anything out, and src files in the mod folder, but i don't have a clue on what to edit, or in that matter, which files to actually edit, which is why i was asking what to edit/do. And yes, if i had a clue on how to make ANYTHING. i can make food. requires recipe. or whatever is edible. thats something. >:[ fine, you're so smart and you made it, and how exactly did you learn how to? you must've learnt somewhere right? OR YOU WERE *** AND FIGURED IT OUT JUST LIKE THAT :O. lolumadbro? and anyways, i have had no prior knowledge to editing values in files, or read sources.
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Source code was released...
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which source code do i read x_x and with what. rPE, reshacker? i did ctrl+f 'finalhit' :S but editing it is new to me, and i dunno how. even if its released if i dont know it its like it doesnt exist, tho it does.
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Quote:
Originally Posted by Epvp_God View Post
It Does.
The only thing that would change in small byte signatures in memory would be the fixups, and parts of the PE header.

.. *** forbid you're patching fixups and PE headers..


The only thing that DOES change is the CRC bypass, because it depends on either CreateRemoteThread (WinXP, Kernel32.dll) or CreateRemoteThreadEx (Win7, KernelBase.dll)
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Patch_InfiniteFinalHit.obj that is the source code for final hit obviously so I suggest using that if that is all you want out o mng.
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