I would like to help you. but I only understand hi and thanks the rest is just a puzzle for me. Could you try to explain it in a little bit better english. I think that even google translate will give you some better english.
I would like to help you. but I only understand hi and thanks the rest is just a puzzle for me. Could you try to explain it in a little bit better english. I think that even google translate will give you some better english.
oke well I guess it's just pretty bad at converting your language into english try to find someone which can translate your question into readable english.
Translated: How can I find this data when the packet data doesn't have the same length?
I think that's what he was meaning.
That's the spawnpacket, right?
I won't dare to help you on that mess XD
aha oke that clears a lot. well the character data hmm well i still have some hard coded data in it but the parts that i want to work are working but when you use edxSilkroadLoader or winpcap to sniff that packet you might notice that the packet data is 0 well this is just cause it starts with a start loading packet (that's what i call it) so the first 6 bytes of that sniffed packet are just to let the client now that a character packet in coming then you got the chardata packet and then some kind of end loading packet with the character id in it.
if it's about loading it into some kind of structure you might want to split it up into different parts like some kind of struct for the masteries or skills which you create a new object everytime you need to load a mastery perhaps working with a list to store those kind of things.
I hope this helped a little. If this isn't what you wanted to know just try to explain what you mean. btw a tip for google translate try to keep your sentences as short as possible. and don't convert a whole text
Edit:
sorry i didn't noticed you changed the first post. well i'm not going to edit my previous post that would be a little to much work. but you might want to try edxSilkroadLoader and use that packet logger cause it already parses the packet for you and just read the whole packet cause there might be something like items between them and if you get something like 6 items in the first player data and 12 in the 2nd player data you can loop through those items to skip them if you know what I mean.
[How to] We need guide for Opcode packet sniffing ! 01/06/2011 - SRO Coding Corner - 2 Replies We need guide for Opcode !
we need tools , and at least one tutorial on packet sniffing
and also does packet sniffing on isro like ksro or server will return different values ?!
Thanks in advance
Its related to coding section I hope :o
Someone know what mean this opcode ? 12/03/2010 - SRO Coding Corner - 7 Replies http://img835.imageshack.us/img835/8371/95671826.j pg
is because of capture the flag or what ? ...
[Dev Help]Custom mode Opcode editing 07/25/2010 - Shaiya Private Server - 14 Replies hey guy's n girls
Wondering if anyone has come across this, when editing the Opcode for the mode statpoints.
Underland Dev team have found that if set to anything above 9, 10 for example, it jumps straight to 16 ingame. is there anything we can do to edit this without the huge jump in points we do not want...
Thanks in advance
Shikari
OpCode Gold And Lvl Not Work 09/29/2009 - Silkroad Online - 0 Replies hi all :)
with that http://www.elitepvpers.com/forum/sro-exploits-hacks -bots-guides/298129-misc-nubecoder-ini-updates.htm l ( In Opcode Liste )
i can use opcode for read in memory my HP,MP,SP,NameChar,Server,X,Y
but I can not read
i use Autoit and i use a script find in web
This Script Work for Client ISRO ( 1.215 )
#include <nomadmemory.au3>