Yeah when I do the number from IDA into OllyDbg it doesn't find it just gives me "No memory on the specified address". Not sure what I'm doing wrong since I know it's the right thing but on the skill.dll in OllyDbg it just starts with 7D's :/
About that I got it when I put the skill.dll file on desktop, try to open the one in nexon folder instead, then the problem should be solved, but my problem is still there after loading from the game folder. =(
Phew, got it work, worth it even I didnt sleep at all until 7 am (faint)
Kev just a quick question. I believe this was mentioned before, but still not answered... is codes/other **** in dll's getting controlled by external dlls? like range mod... i heard that skills are getting distributed to all of the dlls so its almost impossible to mod anymore? ._.;; is this only true for some skills or all skills? thanks in advance
To fix the cannot find error in x64 bit hit the execute until return button about 3 times( or until error message) and then try the ctrl+G again, it should now be able to find it.
It's the last of the blue buttons on the top.(hot key is ctrl+F9)
This worked for me on my x64 bit vista home prem
Kev just a quick question. I believe this was mentioned before, but still not answered... is codes/other **** in dll's getting controlled by external dlls? like range mod... i heard that skills are getting distributed to all of the dlls so its almost impossible to mod anymore? ._.;; is this only true for some skills or all skills? thanks in advance
Kev rarely comes here anymore, however there is no way to make mods IMPOSSIBLE. There are some skills that call to check standard.dll and then the function it calls in standard calls a function in mint.dll and mint calls ESL.dll
long story short you could trace the calls to the last call altar the result to always return an Ok to go message or in the originating code change jumps or pushes to achieve your desired result ideally it will work. hope i helped O_O
interesting it worked for me well, until the new update. Now with the web launch I can seem to get it to work. I just have the other mods that are still working. Odd even though I redid the steps for the web launch update.
1 charge fireball traceable? 02/05/2010 - Mabinogi - 22 Replies Let's say I'm training solo in a dungeon using this and continually spamming it to monsters left and right? Is this easily detected or is it on the same league with long range fb and long distance phoenix feather?
Fireball 1 charge? 01/17/2010 - Mabinogi - 7 Replies Fireball 1 Charge isn't working anymore? I tried today and it seem like it still requires 5 charge even after the tut that was given.
http://img705.imageshack.us/img705/3832/bleekp.jp g
Help With Fireball with one charge. 12/05/2009 - Mabinogi - 12 Replies Hi, I was playing around with the skill.dll in mabinogi and i think i found something related to fireball without the 5 charges, i know there's a version released already but i like to figure how things work out by myself. :)
So... anyways i don't understand this part
i know its somehow testing/comparing something. can i just change test to NOP or JMP. I'm new to this so sorry if it doesn't make much sense.
and...