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[Guide] Basic DLL Editing 1: One Charge Fireball

Discussion on [Guide] Basic DLL Editing 1: One Charge Fireball within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 02/15/2010, 11:55   #196
 
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Originally Posted by hirosetsuken View Post
Yeah when I do the number from IDA into OllyDbg it doesn't find it just gives me "No memory on the specified address". Not sure what I'm doing wrong since I know it's the right thing but on the skill.dll in OllyDbg it just starts with 7D's :/
About that I got it when I put the skill.dll file on desktop, try to open the one in nexon folder instead, then the problem should be solved, but my problem is still there after loading from the game folder. =(


Phew, got it work, worth it even I didnt sleep at all until 7 am (faint)
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Old 02/15/2010, 14:26   #197
 
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I loled...
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Old 02/16/2010, 07:16   #198
 
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o.o you guys are doing something wrong. the address i found is actually 1004DA7F
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Old 02/17/2010, 22:02   #199
 
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I did every step right, but my skill dll gets caught by HS. Any tips?
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Old 02/17/2010, 22:10   #200
 
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Make sure you have Fantasia.
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Old 02/18/2010, 01:19   #201
 
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Does this work with the latest NA update?
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Old 02/18/2010, 02:06   #202
 
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Yes, you just need to know what you're doing in order to make it work. ^.^
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Old 02/18/2010, 14:13   #203
 
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If you can't figure it out grab the modified .dll from my request thread.
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Old 02/18/2010, 16:02   #204
 
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Still works.
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Old 02/20/2010, 03:24   #205
 
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Originally Posted by Kevsprk View Post
Thanks for the kind words, everyone
Hey can you help me? I get stuck on the part looking fire the "CSKillFireball''. Please message me back
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Old 02/22/2010, 02:27   #206
 
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Kev just a quick question. I believe this was mentioned before, but still not answered... is codes/other **** in dll's getting controlled by external dlls? like range mod... i heard that skills are getting distributed to all of the dlls so its almost impossible to mod anymore? ._.;; is this only true for some skills or all skills? thanks in advance
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Old 02/22/2010, 03:32   #207
 
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Originally Posted by ROOT50199 View Post
To fix the cannot find error in x64 bit hit the execute until return button about 3 times( or until error message) and then try the ctrl+G again, it should now be able to find it.
It's the last of the blue buttons on the top.(hot key is ctrl+F9)
This worked for me on my x64 bit vista home prem
It works greatly on 64x THANKS 8D
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Old 02/22/2010, 18:08   #208
 
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Quote:
Originally Posted by wjdxowhd1994 View Post
Kev just a quick question. I believe this was mentioned before, but still not answered... is codes/other **** in dll's getting controlled by external dlls? like range mod... i heard that skills are getting distributed to all of the dlls so its almost impossible to mod anymore? ._.;; is this only true for some skills or all skills? thanks in advance
Kev rarely comes here anymore, however there is no way to make mods IMPOSSIBLE. There are some skills that call to check standard.dll and then the function it calls in standard calls a function in mint.dll and mint calls ESL.dll
long story short you could trace the calls to the last call altar the result to always return an Ok to go message or in the originating code change jumps or pushes to achieve your desired result ideally it will work. hope i helped O_O
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Old 02/22/2010, 19:29   #209
 
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interesting it worked for me well, until the new update. Now with the web launch I can seem to get it to work. I just have the other mods that are still working. Odd even though I redid the steps for the web launch update.
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Old 02/22/2010, 19:51   #210
 
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nevermind just fixed it AHHHH!!!!!! its still works
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