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[Guide] Basic DLL Editing 1: One Charge Fireball
Discussion on [Guide] Basic DLL Editing 1: One Charge Fireball within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
01/28/2010, 10:36
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#166
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sounds like a plan imma make that device xD
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02/03/2010, 14:47
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#167
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I have succeed to do it!
I would like to edit the DLL for 100% range by myself
Would anyone can tell me more information
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02/03/2010, 15:58
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#168
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is it possible to make this for fire bolt ???
I searched trough firebolt section but didn't nothing like cmp al, 5
should I look for something else ???
ps. I tried it on EU mabinogi skill.dll and I get always access violation and yes i run both olyy and rundll.exe as Admin
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02/08/2010, 17:43
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#169
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thanks a lot, I got it. Very useful.
it is very interesting to modify the skill.
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02/08/2010, 20:38
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#170
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...1 and 2 posters alóre
unorfind try thinking of whats happening
you look for cmp al, 5 (CoMPare to 5)
thats what makes fireball know you have 5 charges and allows you to fire it
now do you need 5 to use firebolt? no
end of story
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02/09/2010, 13:52
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#171
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Me thinks what they all meant was to charge once and get the 5 charge effect.
So the real question most likely is, Is the charge count server or client sided?
so instead of one charge and slap, you go one charge and WHAM .... I think that is it.
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02/09/2010, 21:13
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#172
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Um, this is nice and all, but can anyone help me learn how to edit the DLL to bypass the aiming for range? I know there are working files for this but, they're all said to be keyloggers. >.> I'm not a very trusting person with downloads.
Any help?
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02/09/2010, 22:12
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#173
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/cough  /cough
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02/10/2010, 19:35
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#174
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just applied this guide once gain with G9 update... now i know why ppl in my class say that x86 assembly is ugly, lol.
anyway I personally find searching the function, or w/e u call it: getCurrentStackCount will get you a better luck... you'll see stuff like AR, ice spear stuff first but eventually you'll see the compare function.
/still trying to learn assembly (for a grade
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02/10/2010, 19:44
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#175
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Quote:
Originally Posted by kgptzac
just applied this guide once gain with G9 update... now i know why ppl in my class say that x86 assembly is ugly, lol.
anyway I personally find searching the function, or w/e u call it: getCurrentStackCount will get you a better luck... you'll see stuff like AR, ice spear stuff first but eventually you'll see the compare function.
/still trying to learn assembly (for a grade 
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I haven't seen your username in a while. Hello again, I thought you went someone else more hidden. ^^
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02/10/2010, 21:05
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#176
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Quote:
Originally Posted by kgptzac
just applied this guide once gain with G9 update... now i know why ppl in my class say that x86 assembly is ugly, lol.
anyway I personally find searching the function, or w/e u call it: getCurrentStackCount will get you a better luck... you'll see stuff like AR, ice spear stuff first but eventually you'll see the compare function.
/still trying to learn assembly (for a grade 
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Exactly, also stated that.
Using IDAPro doesn't make it any easier, just more complicated and waste of time.
If you have a head, you can analyze the code yourself. No need for the program to sort it out for you.
Finding the function is way faster like you said, plus you can also hook onto the function and call to it how you want with more advanced hacks.
Also for spells like firebolt, ice bolt etc. Why can't we just breakpoint on time API's and try each one at a time and defeat the time between charging? This'll give us instant charges. : )
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02/10/2010, 21:17
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#177
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For r56 this address and coding of this has changed to there will be a large decrease in the number of people who have it, gl trying to remake it.
Here is a copy of the new clean Skill.dll since it's not technically out yet
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02/10/2010, 21:19
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#178
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Quote:
Originally Posted by ROOT50199
For r56 this address and coding of this has changed to there will be a large decrease in the number of people who have it, gl trying to remake it.
Here is a copy of the new clean Skill.dll since it's not technically out yet 
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Lol, most actual reverse engineers don't care about the direction of the game. We're just releasing stuff from our hobby. : )
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02/11/2010, 18:17
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#179
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the code does not exist there anymore, instead it's being controlled through nexon's server.
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02/11/2010, 21:03
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#180
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Quote:
Originally Posted by Dark_Force9999
the code does not exist there anymore, instead it's being controlled through nexon's server.
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o.o i thought i found a cmp al,5 for fireball... have you tested?
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