is it possible to make this for fire bolt ???
I searched trough firebolt section but didn't nothing like cmp al, 5
should I look for something else ???
ps. I tried it on EU mabinogi skill.dll and I get always access violation and yes i run both olyy and rundll.exe as Admin
Me thinks what they all meant was to charge once and get the 5 charge effect.
So the real question most likely is, Is the charge count server or client sided?
so instead of one charge and slap, you go one charge and WHAM .... I think that is it.
Um, this is nice and all, but can anyone help me learn how to edit the DLL to bypass the aiming for range? I know there are working files for this but, they're all said to be keyloggers. >.> I'm not a very trusting person with downloads.
just applied this guide once gain with G9 update... now i know why ppl in my class say that x86 assembly is ugly, lol.
anyway I personally find searching the function, or w/e u call it: getCurrentStackCount will get you a better luck... you'll see stuff like AR, ice spear stuff first but eventually you'll see the compare function.
just applied this guide once gain with G9 update... now i know why ppl in my class say that x86 assembly is ugly, lol.
anyway I personally find searching the function, or w/e u call it: getCurrentStackCount will get you a better luck... you'll see stuff like AR, ice spear stuff first but eventually you'll see the compare function.
/still trying to learn assembly (for a grade
I haven't seen your username in a while. Hello again, I thought you went someone else more hidden. ^^
just applied this guide once gain with G9 update... now i know why ppl in my class say that x86 assembly is ugly, lol.
anyway I personally find searching the function, or w/e u call it: getCurrentStackCount will get you a better luck... you'll see stuff like AR, ice spear stuff first but eventually you'll see the compare function.
/still trying to learn assembly (for a grade
Exactly, also stated that.
Using IDAPro doesn't make it any easier, just more complicated and waste of time.
If you have a head, you can analyze the code yourself. No need for the program to sort it out for you.
Finding the function is way faster like you said, plus you can also hook onto the function and call to it how you want with more advanced hacks.
Also for spells like firebolt, ice bolt etc. Why can't we just breakpoint on time API's and try each one at a time and defeat the time between charging? This'll give us instant charges. : )
For r56 this address and coding of this has changed to there will be a large decrease in the number of people who have it, gl trying to remake it.
Here is a copy of the new clean Skill.dll since it's not technically out yet
For r56 this address and coding of this has changed to there will be a large decrease in the number of people who have it, gl trying to remake it.
Here is a copy of the new clean Skill.dll since it's not technically out yet
Lol, most actual reverse engineers don't care about the direction of the game. We're just releasing stuff from our hobby. : )
1 charge fireball traceable? 02/05/2010 - Mabinogi - 22 Replies Let's say I'm training solo in a dungeon using this and continually spamming it to monsters left and right? Is this easily detected or is it on the same league with long range fb and long distance phoenix feather?
Fireball 1 charge? 01/17/2010 - Mabinogi - 7 Replies Fireball 1 Charge isn't working anymore? I tried today and it seem like it still requires 5 charge even after the tut that was given.
http://img705.imageshack.us/img705/3832/bleekp.jp g
Help With Fireball with one charge. 12/05/2009 - Mabinogi - 12 Replies Hi, I was playing around with the skill.dll in mabinogi and i think i found something related to fireball without the 5 charges, i know there's a version released already but i like to figure how things work out by myself. :)
So... anyways i don't understand this part
i know its somehow testing/comparing something. can i just change test to NOP or JMP. I'm new to this so sorry if it doesn't make much sense.
and...