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[Release] Sendhook Pake and Exploit List and Tutorials: March 8, 2013
Discussion on [Release] Sendhook Pake and Exploit List and Tutorials: March 8, 2013 within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
03/09/2013, 01:34
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#196
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Join Date: Oct 2008
Posts: 345
Received Thanks: 85
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Quote:
Originally Posted by MilkItBich
Ah, could you link me a copy of the correct one (or PM)?
I'd like to test this pake out. I've never played with hidden inv before so it'll be fun. 
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It should be in the release. Make sure you're running HSLaunch.exe as an admin.
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03/09/2013, 01:43
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#197
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Quote:
Originally Posted by Ayamin
It should be in the release. Make sure you're running HSLaunch.exe as an admin.
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Ah, that explains why it worked only sometimes I was running it as a habit but didnt realize it. So when I forgot to i didn't realize i forgot :C
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03/09/2013, 01:45
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#198
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Join Date: Jun 2011
Posts: 226
Received Thanks: 32
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Quote:
Originally Posted by Kousei
For Ayamin:
I was told about your post from a friend and decided to check it out. I just wanted to say good work! Here's a list of some inventory ids from back when I still played(I quit awhile back so you need to update a few of the ones for the new content and some might have been changed since my time of play but most of them should be pretty stable). These ids are the hex verison so convert to decimal if you need to.
00=None
01=Cursor
02=Character Inventory
03=Head Slot
04=Hair Slot
05=Armor
06=Gloves
07=Shoes
08=Headgear
09=Robe
0A=Main hand slot 1(wands, swords, bows, tools)
0B=Main hand slot 2(wands, swords, bows, tools)
0C=off hand slot 1(swords and shields)
0D=off hand slot 2(swords and shields)
0E=Arrows
0F=Bolts
10=Equip to accessory right
11=Equip to accessory left
12=Office
13=Trade Window
14=Temp Inventory
15=Equip to unknown slot1 (infinite storage)
16=Equip to unknown slot2 (infinite storage)
17=Quests
18=???
19=Item requested to get enchanted
1A-Enchant Scroll Request
1B=Item to give to enchanter
1C=Pet Duel Trade
1D= Enchant Reward
1E= Mana Crystal Reward
1F=???
20-23=Falias treasures
24-28=???
29=Combo Card
2A=Equip to unknown slot3(infinite storage)
2B-30=???
31=Quest Item Storage
32=VIP Storage
33-47=???
48=Expanded Inventory
49-53=???
54=Homestead Stones
55-63=???
64=Item Bag(8x6)
65-66=???
67=Item Bag(8x10)
68-FF=???
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You know she/he is trying to get this patched right?
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03/09/2013, 01:53
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#199
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Join Date: Oct 2008
Posts: 345
Received Thanks: 85
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Quote:
Originally Posted by Kousei
For Ayamin:
I was told about your post from a friend and decided to check it out. I just wanted to say good work! Here's a list of some inventory ids from back when I still played(I quit awhile back so you need to update a few of the ones for the new content and some might have been changed since my time of play but most of them should be pretty stable). These ids are the hex verison so convert to decimal if you need to.
00=None
01=Cursor
02=Character Inventory
03=Head Slot
04=Hair Slot
05=Armor
06=Gloves
07=Shoes
08=Headgear
09=Robe
0A=Main hand slot 1(wands, swords, bows, tools)
0B=Main hand slot 2(wands, swords, bows, tools)
0C=off hand slot 1(swords and shields)
0D=off hand slot 2(swords and shields)
0E=Arrows
0F=Bolts
10=Equip to accessory right
11=Equip to accessory left
12=Office
13=Trade Window
14=Temp Inventory
15=Equip to unknown slot1 (infinite storage)
16=Equip to unknown slot2 (infinite storage)
17=Quests
18=???
19=Item requested to get enchanted
1A-Enchant Scroll Request
1B=Item to give to enchanter
1C=Pet Duel Trade
1D= Enchant Reward
1E= Mana Crystal Reward
1F=???
20-23=Falias treasures
24-28=???
29=Combo Card
2A=Equip to unknown slot3(infinite storage)
2B-30=???
31=Quest Item Storage
32=VIP Storage
33-47=???
48=Expanded Inventory
49-53=???
54=Homestead Stones
55-63=???
64=Item Bag(8x6)
65-66=???
67=Item Bag(8x10)
68-FF=???
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Amazing work. I'll put this on the OP with the hex changed to dec since the AlissaPlus uses dec in the parameters before encrypting.
Edit: Actually, I'll just incorporate it into the current list and credit you, as that saves more space.
Edit 2: Edited and credited /o/ thanks for the expanded list, ours complement each other well (I was missing the falias treasure ones, yours was missing the fashion slot ones, etc.)
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03/09/2013, 02:25
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#200
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Join Date: Aug 2009
Posts: 111
Received Thanks: 5
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Board
to put it simple, you chance of getting banned if done correctly is the same as the last dungeon/housing duping mod.
i myself do not care what you guys do as i do not play mabi due to collage but i i thought i would throw in my 2 cents for anyone to read if they feel like it.
(click the "spoiler bar" to show what i was saying in a wall of text. (please note this is not a spoiler or anything, i am just using the bar to hide my wall... as i think no one should be subjected to read something so... unorganized with a lot of grammar mistakes, as well be pointless to some people.) On that note, no one is making you read below this paragraph; anyone reading below this and finds a reason to bullshit this post is subjected to there own stupidity for ignoring my warning.
i take no responsibility for any sudden deaths, random retardation, becoming retarded jaz3 or any and all known/unknown problems, reactions, self repetitive problems ranging from anything you can think of, to what others think more.
"bar again cause this is hella random and means nothing"
The dungeon duping mod i have used 1 month before the public have gotten its hands on it, all the way to when it got patched. i have duped more then 40% of the stuff floating around i would like to say, but this can't be proven, just as if i cant prove if you have eaten food today. after dupe got patched i had over 1200 blue upgrade stones more robes i can burn in one day on +alts, around 2800 120% exp stones on one char. Now the point of my saying this is to say i have not got banned yet because i changed the item code so much of the stones it would take them pointless days just to connect the dots. that being said i why i didn't get banned for the robes, is a fluke. i have had enough robes to get me from level 95 to 100 if i burned(<example but not accurate)
O-o interesting. after reading painfully from the start of this thread to the end, I kinda laughed at this. But to quote on some things people said in this post (to lazy to go back to grab all 3) something said by that Tak guy in the past nexon has banned accounts related to duping and yet has not, on that note to understand truly what nexon means to do, is to understand life its-self based on a 80-90s cartoon of cat and mouse.
There is always a chance to get your account banned just as there was in the past duping events or "endurance" what ever fits your fancy. but this does not mean it will happen the same way again. Tak is right to one extent of watch what you do. Taking the right steps to avoid being banned is more more of what should be done. as said by many people in this post.
As to comment on what someone said about items being traced. Yes items can be traced but to only a extent. As you all know each item has its own code, a stack of rocks has XXXX as 1 rock has XXXY however having two stacks of rocks will not have the same XXXX code; one will be XXXX and the other XZYX. On this note, if you have a stack of say red upgrade stones with a code of XXYT and split that stack in two. you will have a new code for each stack, (the one you took it form and the new stack you made) so that XXYT code now becomes XRTY as the second stack becomes CRFT. I'm sure most of you understand what this mean? in order to avoid Nexon back tracking a item to you, you will need to un-stack and re-stack the said items as much as you can in different orders, by doing this nexon can still fallow the code but it will make it much more hard for then to trace. what nexon does (like adel? or what it adam?) I don't know but like one of them said, Nexon has a date base that they can compare yesterdays to today items to see, but they are only comparing the code of the items each item has its own set of code parameters (correct me if i am wrong please) red upgrade stones are set in 14d8k4ns2<(example) that means the code is in a 9 digit bar, now nexon can look up and see how many new codes were formed but they cant find out if its duped or not based on the code alone, because all codes are randomly generated from a not so random set of parameters. there for only way for nexon to find out if you were duping or not would for them to check all accounts for new items that popped up. now Nexon can tell how many stones there were in the game on saturday from Sunday. say saturday had 4000 red upgrade stones, and Sunday had 23000 stones, based on this Nexon can decide to look in to the information and randomly delete stones from game to match around 4000(give or take 8000), or that can try to fallow the Code of that said stone (unlikely to happen)
i would go on and on and on with this pointless conversation but i find myself drifting off point somewhere in the middle of this wall of text that i should consider revising myself to make more presentable
"End"
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03/09/2013, 03:08
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#201
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Join Date: Nov 2009
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Anyone know how to make Chaineload : AlissaFixNoPS.dll : fail
be a success??
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03/09/2013, 03:10
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#202
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Join Date: Oct 2009
Posts: 929
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Quote:
Originally Posted by mocdragon
due to collage
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Someone needs to go back to collage...
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03/09/2013, 03:19
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#203
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elite*gold: 0
Join Date: Oct 2008
Posts: 345
Received Thanks: 85
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Quote:
Originally Posted by bankai69
Anyone know how to make Chaineload : AlissaFixNoPS.dll : fail
be a success??
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Replace Abyss' dinput8.dll with the one I provided.
Quote:
Originally Posted by Alwaho
Someone needs to go back to collage...
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Hey now, collages are pretty.
EDIT: Ohmagerd, I finally realized I can use avatars on here. ;o;
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03/09/2013, 03:26
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#204
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Join Date: Oct 2009
Posts: 929
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Quote:
Originally Posted by Ayamin
Hey now, collages are pretty.
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Dat collage
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03/09/2013, 03:27
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#205
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Join Date: Nov 2009
Posts: 21
Received Thanks: 0
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Quote:
Originally Posted by Ayamin
Replace Abyss' dinput8.dll with the one I provided.
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I did but still saying fail
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03/09/2013, 03:32
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#206
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Join Date: Oct 2008
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Received Thanks: 85
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Wow, 10,013 views on this thread but only 212 on the video? What a great difference.
Quote:
Originally Posted by bankai69
I did but still saying fail
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Make sure your mabinogi.ini is chainloading all the files correctly. Run HSLaunch.exe and Mabinogi.exe (or client) as admins
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03/09/2013, 03:35
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#207
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Join Date: Apr 2012
Posts: 384
Received Thanks: 26
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2 bad 4 you, im sry.
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03/09/2013, 03:35
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#208
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Join Date: Nov 2009
Posts: 21
Received Thanks: 0
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Quote:
Originally Posted by Ayamin
Replace Abyss' dinput8.dll with the one I provided.
Make sure your mabinogi.ini is chainloading all the files correctly. Run HSLaunch.exe and Mabinogi.exe (or client) as admins
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My mabinogi.ini is this:
Is there something wrong?
[mabinogi]
VMInit=0
RecvHooking=0
SendHooking=0
TermHooking=1
FuckingAD=0
FixResponse=0
OldVerCompatibler=0
1=AlissaFixNoPS.dll
2=dinput869k.dll
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03/09/2013, 03:40
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#209
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elite*gold: 0
Join Date: Oct 2008
Posts: 345
Received Thanks: 85
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Quote:
Originally Posted by bankai69
My mabinogi.ini is this:
Is there something wrong?
[mabinogi]
VMInit=0
RecvHooking=0
SendHooking=0
TermHooking=1
FuckingAD=0
FixResponse=0
OldVerCompatibler=0
1=AlissaFixNoPS.dll
2=dinput869k.dll
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No, but you need to have windows 7, replace the dinput8.dll with mine, clear out all old mods, and clear out your mod folder of old pake mods if you have any. Other than that, just drag the files into your folder and you should be set.
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03/09/2013, 03:42
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#210
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elite*gold: 0
Join Date: Nov 2009
Posts: 21
Received Thanks: 0
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Quote:
Originally Posted by Ayamin
No, but you need to have windows 7, replace the dinput8.dll with mine, clear out all old mods, and clear out your mod folder of old pake mods if you have any. Other than that, just drag the files into your folder and you should be set.
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I have windows 7, using your dinput8.dll but idk how to clear out old mods lol. I deleted all mods but they still seem to be there
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