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[MOD] LoLEnhancementSuite (Updated for 4.5)
Discussion on [MOD] LoLEnhancementSuite (Updated for 4.5) within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
04/25/2014, 11:15
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#211
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elite*gold: 62
Join Date: Apr 2012
Posts: 3,880
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Quote:
Originally Posted by Snowl
^ You won't get banned if you don't patch the non-default mods. And its very unlikely you will get banned unless you abuse something like pickWhileLocked
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J. Using any unauthorized third party programs, including but not limited to "mods," "hacks," "cheats," "scripts," "bots," "trainers," and automation programs, that interact with the Software in any way, for any purpose, including, without limitation, any unauthorized third party programs that intercept, emulate, or redirect any communication between the Software and Riot Games and any unauthorized third party programs that collect information about the Game by reading areas of memory used by the Software to store information;
Don't say to people that they will not get banned as statement. We should always say that the chance to get banned it's "low" or there was no reports of any bans till now for using any hack/mod but this is against the ToS of riot so riot can take any actions and ban the account of the user.
Nevertheless good work with this project once more funny things that can be done. All this is done with c#?
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04/25/2014, 13:58
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#212
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elite*gold: 0
Join Date: Mar 2010
Posts: 38
Received Thanks: 14
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Amazing work!
Thanks!
(Works fine)
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04/25/2014, 14:00
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#213
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elite*gold: 39
Join Date: Nov 2012
Posts: 158
Received Thanks: 21
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So what did you changed in the ActionScript files to enable all champs while selection?
I know that it will be rejected by the server.
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04/25/2014, 14:11
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#214
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elite*gold: 0
Join Date: Apr 2014
Posts: 1
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I can only get showdown but not one for all, urf, etc. help?
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04/25/2014, 14:44
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#215
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Join Date: Aug 2010
Posts: 150
Received Thanks: 211
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Quote:
Originally Posted by nhcoohrh
J. Using any unauthorized third party programs, including but not limited to "mods," "hacks," "cheats," "scripts," "bots," "trainers," and automation programs, that interact with the Software in any way, for any purpose, including, without limitation, any unauthorized third party programs that intercept, emulate, or redirect any communication between the Software and Riot Games and any unauthorized third party programs that collect information about the Game by reading areas of memory used by the Software to store information;
Don't say to people that they will not get banned as statement. We should always say that the chance to get banned it's "low" or there was no reports of any bans till now for using any hack/mod but this is against the ToS of riot so riot can take any actions and ban the account of the user.
Nevertheless good work with this project once more funny things that can be done. All this is done with c#?
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True, but the ones that are enabled provide 0 advantage to players and Riot has said that they will not ban against those kinds of modifications.
Quote:
Originally Posted by DavidXM
So what did you changed in the ActionScript files to enable all champs while selection?
I know that it will be rejected by the server.
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Uh, I haven't enabled that
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04/25/2014, 14:46
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#216
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elite*gold: 39
Join Date: Nov 2012
Posts: 158
Received Thanks: 21
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but do you know how to do that? I want to override the rejection, ive got some ideas
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04/25/2014, 16:06
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#217
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elite*gold: 0
Join Date: May 2012
Posts: 281
Received Thanks: 42
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Quote:
Originally Posted by DavidXM
but do you know how to do that? I want to override the rejection, ive got some ideas
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It's so easy, in ChampionSelectionCore.dat, find the class "GetDisabledChampionsForGameCommand"
And just change the boolean "true" for "false" on that code :
Code:
if(_loc4_ != null)
{
_loc4_.disabledForGame = true; // print false for enable disabled champs...
}
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04/25/2014, 18:31
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#218
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elite*gold: 39
Join Date: Nov 2012
Posts: 158
Received Thanks: 21
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Oh that boolean, right!! Ahhh im so stupid, thank's!!!
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04/25/2014, 19:13
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#219
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elite*gold: 4
Join Date: Jun 2010
Posts: 282
Received Thanks: 45
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Quote:
Originally Posted by chris707flatz
i can't make urf work or anything. I dont see urf mode anywhere
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if youre talking about : AnyGameMode.
it dont enable any GameMode like URF, Hexakill, All for one, it enables you to pick the Game options at creating a custom game. Its like if you normally cant create a URF game with blind pick, you can create a URF game with blind pick.
If you talking about the swf's, the urf mode's name is: setUrfDefinitions
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04/25/2014, 23:40
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#220
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elite*gold: 30
Join Date: Mar 2011
Posts: 738
Received Thanks: 134
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Quote:
Originally Posted by Rayfi
It's so easy, in ChampionSelectionCore.dat, find the class "GetDisabledChampionsForGameCommand"
And just change the boolean "true" for "false" on that code :
Code:
if(_loc4_ != null)
{
_loc4_.disabledForGame = true; // print false for enable disabled champs...
}
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how the **** can you open ChampionSelectionCore.dat ? Or can you do a small tut that I can do that too ?
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04/26/2014, 00:38
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#221
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elite*gold: 4
Join Date: Jun 2010
Posts: 282
Received Thanks: 45
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Quote:
Originally Posted by Lemach
how the **** can you open ChampionSelectionCore.dat ? Or can you do a small tut that I can do that too ? 
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you can open it by 2 ways:
1 way:
rename the ChampionSelectionCore.dat to ChampionSelectionCore.swf
2 way:
drag & drop the ChampionSelectionCore.dat over the abcexport than drag & drop the .abc files over rabcdasm
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04/26/2014, 10:16
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#222
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elite*gold: 153
Join Date: Mar 2011
Posts: 634
Received Thanks: 489
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Can you make another debug for Net Frame Work 3.5.. Thanks!
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04/26/2014, 15:30
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#223
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elite*gold: 229
Join Date: Oct 2013
Posts: 1,472
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Is it possible to make a mod where you can change your rune's while championpick. Like the Masteries?
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04/26/2014, 16:29
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#224
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elite*gold: 1
Join Date: May 2011
Posts: 1,941
Received Thanks: 1,251
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Quote:
Originally Posted by Mr.Semtex
Is it possible to make a mod where you can change your rune's while championpick. Like the Masteries?
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client not support it so u cant do it
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04/26/2014, 18:14
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#225
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elite*gold: 39
Join Date: Nov 2012
Posts: 158
Received Thanks: 21
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Quote:
Originally Posted by Rayfi
It's so easy, in ChampionSelectionCore.dat, find the class "GetDisabledChampionsForGameCommand"
And just change the boolean "true" for "false" on that code :
Code:
if(_loc4_ != null)
{
_loc4_.disabledForGame = true; // print false for enable disabled champs...
}
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Doesn't work for me. I will look for other possibilities.
Quote:
Originally Posted by Mr.Semtex
Is it possible to make a mod where you can change your rune's while championpick. Like the Masteries?
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Maybe it's an alternative option (very simple):
You decide what champ you want to play next game and choose the runes for the camp.
Now you can use a tool to pick your wanted champ instant:
It can write & pick, so you don't need an autowrite tool.
( If the program don't work anymore ) To post your lane instant, is a bit easier: Use for example BigMacroTool, write down what you want to post and use for ex. F1+Enter. Then you just have to click into the chatbox where you have to type and press F1 for ex.
Just hope this is helpful.
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