hi again valen pls don't pay this any mind as i am just continuing my theory crafting
valen your 3v3 method gave me the following numbers FYI i got about 57-63 xp (boosted) a game was exactly a 12 min average game time played.i was 3x lvl 10 in 9.5-10 hours. The straight math based on 2926 xp cumulative to lvl 10 lolwiki*
so 2926xp/60xp = (49)games *12mins =588 mins or /60mins = 9.8 hours (meaning riot is full of shit and your "bonus" xp lvl1-5 is quickly taken back and nulled HAHAHA)
u cannot arrange a five v five (total 10) or a three v three (total 6) of all bots on the matchmaker as you can only choose your team mates not your opponents. that would only be achievable in custom. the best you can do is have 2 sets of either 3 or 5* potentially
for clarity the brush "glitch" allows a "solo" ref to occupy 1-2 or even 3 of the ai bots allowing YOUR teams ai bots to win the game and win much earlier then "usual" < this must be the xp gain deciding faster as wins are worth slightly more per minute
thus if u linked a team of 3 (or 5) vms ALL three of your team would go to brush and weather or not u "bug" the enemy ai is irrelevant as even a single active ai will capture the towers causing you to lose. SO unless a team losing happens much faster then a solo win allowing for the numbers to cycle faster solo wins.
the only thing i have yet to verify is if there is a different xp rate for custom games vs games on the matchmaker which would skew my stated believed formula
meaning probably a solo dominion bush winning vm has the fastest speed/ and potentially flexibility as one can simply run as many solos as one theoretically can power vm's
however the major check and balance to this is bannability as aside from automated systems in games seemingly improving there ability to spot afk's and bot the refs themselves are clearly checked if they do not appear organic
hence if we linearly achieve number saturation it doesn't appear very human nor give us anything to hide ourselves behind
English = solos probably most efficient/ most efficient probably will not be most safe/ not being safe does not warrant saving maybe 1-2 hours a ref
@nhcoohrh - when u say you already found that left clicking in pool avoids afk what do you mean ? Sry i do not know exactly what your trying to say
it's the original most direct way to anti afk like the ORIGINAL, ORIGINAL even before league lol
valen posted a pic showing him getting an afk ban when he tried to implement in pool clicking at my behest.
Valen's current click the mini map to suicide keeps you in game, active and avoids any potential server checks of example has sprite left pool?, min - max distance traveled? , total distance traveled?, has sprite moved position in last X mins? etc
*IF* that is the check clicking the exact same pixel in pool will not result in your sprite walking so to stay afk in pool if the check is just to see if your sprite has walked you will have to click on alternating points in the pool to walk back and forth too
and more vm's will not solve anything just make the process faster if your willing to do big blocks of refs at a time even Sequoia - BlueGene/Q, has a theoretical limit
ssd will help more then new computer unless you have a potato or a toaster you are using as a pc
and as for vm miniaturization/ optimization yes extremely extremely important on that note pls have the various guides here (including yours) changed slightly as 10gb allocated for the drive space like the current guides say is not enough to install everything you need and lol 15 gb worked for me and i was only installing win xp lite as vm base