[Sourcefrage] CS-PET's Collision 01/25/2023 - Flyff Private Server - 12 Replies Hallo,
es gab mal eine Zeit im Offi als die CS-Pets nirgendswo hängen geblieben sind
also z.B. konnte man über einen Zaun springen und das CS-Pet ist durchgelaufen.
Jetzt zur frage weiß jemand was man hierzu im Source ändern muss?:confused:
Ich finde keine Collision in der Art.
No Collision 02/14/2015 - Kal Online - 1 Replies Does anyone know what to change so theres no collision with monsters when picking. basically to go through them. in config or system file. thank you for your time.
Collision 07/20/2014 - SRO Private Server - 7 Replies Is there a way to edit the NVM files from joymax?
We already can add objects (.o2 map), but for add a collision the nvm must be edited (from server, and client to avoid visual bugs).
An example (ty Synx):
The SOUTH DOOR from BAGHDAD. <- Attached download
So obviously there is a way to edit those files, but could someone share it with us?
SRO - Collision System ? 07/26/2012 - SRO Coding Corner - 6 Replies Hi, I have a silkroad server project. The only problem with the player collision system objects. Do you help me?
This code is in the hands of the Arcane project and made this system here?
Programming language: C #
VIDEO:
http://www.youtube.com/watch?v=5dlSGFXsjV8
CRC Collision vs Bypass 09/03/2011 - Mabinogi - 6 Replies Whats the deal with all these bypasses?
CRC is not a cryptographic hash like SHA512 or MD5 (broken), it's a checksum and can be broken with a pencil and paper if you understand the algorithm, or brute forced (it's not strong)-- as it's not intensive or very hard to brute force by adding padding.
Think about it, do you want to dig around in olly and iderpro all day or just add some garbage to the end of the file?
Edit: vulnerable much?