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CE Table

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Old   #31
 
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Quote:
Originally Posted by Ploxasarus View Post
A bit over explanitory but I was more asking if there was a set address in memory for it and what was the base value of it in 4byte. But should be helpful to others who look ..

I'll see if I cannot find a work-around for the disconnecting with it and where the checks are involved. Any idea if it is a client-side kick or server side?
Hehe, I just threw everything I could in there. Since I'm not entirely sure how to share it properly :P I have no idea if its a client-side kick or not, however, the error message displayed when you get disconnected is "You've been disconnected from the server. Your account is being used elsewhere"

Something of the such!

Quote:
Originally Posted by Ploxasarus View Post
It's in english if you take the time to read & understand it, just have patience with it and take your time. And though time may be a burden, knowledge is power.
The guide is in German



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Old   #32
 
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Endurance: "Gw2.exe"+011D3968 - offsets: 4/44/0/4c/c0

I can make the window popup that gives the disconnect and also prevent it from showing but still go back to character select.. Still fumbling with the checks involved in it to see if there is a method around it. Not sure why they went through such a task for it on this but other things such as speed or gravity having no sling shot effect on yourself.. Seems a bit retarded from Anet :|


Quote:
The guide is in German
Google translate :P


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Old   #33
 
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Quote:
Originally Posted by Ploxasarus View Post
Endurance: "Gw2.exe"+011D3968 - offsets: 4/44/0/4c/c0

I can make the window popup that gives the disconnect and also prevent it from showing but still go back to character select.. Still fumbling with the checks involved in it to see if there is a method around it. Not sure why they went through such a task for it on this but other things such as speed or gravity having no sling shot effect on yourself.. Seems a bit retarded from Anet :|




Google translate :P
Well, maybe because Infinite Dodge is, in a way, a sort of invincibility? Maybe they put priority on that.
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Old   #34
 
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Well I still updated & added it to the new CT upload newho incase people wanted to take a stab at it.. I can create the window, stop the window from creating, do just about everything to attempt to prevent the disconnect and still am apparently missing something in memory..

I did add the max Zoom Distance & Full Clipping. Maybe time to move onto making a trainer for all of this..


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Old   #35
 
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thanks a lot, im amazed how good you are by finding all these crazy offsets and scripts on the table.
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Old   #36
 
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If you made a trainer, it'd rival gZoom. Had you made it before gZoom, it'd probably be more popular. I checked around Endurance as well both in Olly and CE, couldn't find anything of use. I also tried to fiddle with Renown Heart values, they are also stored client side but seems to have a serverside check.
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Old   #37
 
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ty so much for "Strife" option It so useful in pvp.
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Old   #38
 
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Quote:
Originally Posted by Ploxasarus View Post
It's in english if you take the time to read & understand it, just have patience with it and take your time. And though time may be a burden, knowledge is power.
that's what spiderman's uncle said.
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Old   #39
 
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Quote:
Originally Posted by darkbluefirefly View Post
that's what spiderman's uncle said.
There's only one plausible explanation for this. Ploxarus is Spiderman.

New update today 2012-11-14 01.00 GMT+1

Broke all scripts, with AoB I've managed to update Spiderman, Clipping and Strife.
The regular climb.. The AoB doesn't seem to exist? The newer scripts you've made, I didn't manage to save the AoBs in time for the update. I only use clipping and stife anyway! :P
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Old   #40
 
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Was an easy update, only a small increment in the byte changes and full clipping didn't change and none of the pointers broke.

Probally will change quite a bit on the big event/patch coming up this weekend.
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Old   #41
 
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It will be different in the upcoming event release, I can imagine.

Would the opcodes change or stay the same? If not I could search by aob and look for the opcode from there on, is my guess?
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Old   #42
 
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The opcodes normally do not change just the address unless it is a drastic patch or attempt to patch something. Only climb would break because it goes towards an address 1433F30 but everything else would be easly updated through AoB and since you already have the offsets on everything you would only need to rescan for the pointer an set the offsets when scanning to find them fast.
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Old   #43
 
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I played with CE and found this 015D4564 i think it shows you how many steps you done. Maybe usefull?
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Old   #44
 
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does it still work? my gw crashes with it atm.
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Old   #45
 
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Quote:
Originally Posted by darkbluefirefly View Post
does it still work? my gw crashes with it atm.
Fixed, was an issue with Clipping.


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