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Updated GWA2

Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 02/15/2020, 18:34   #31
 
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Quote:
Originally Posted by list comprehension View Post
I like to go through things manually to see fine changes and be able to update things on my own but excellent that is available.
by trial and error?

Its more time consuming than u think. u will need to learn about debugging if u re really interested in it
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Old 02/15/2020, 19:03   #32
 
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Quote:
Originally Posted by Zvend View Post
by trial and error?

Its more time consuming than u think. u will need to learn about debugging if u re really interested in it
Not by trial and error, I am using ollydbg to view the CtoS function and view contents. I know there are tools to do it faster but just a fun learning exercise when such things aren't so readily available. It is part of a learning process to use memoryjs for an api. I don't like javascript but I thought writing a simplistic API using JS would be a good way to get a better feel for the language as I am more use to C/asm/python/java.
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Old 02/15/2020, 22:17   #33
 
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Originally Posted by Zvend View Post
all of them have been fixed already^^.

The Link is not working.
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Old 02/16/2020, 08:29   #34
 
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Quote:
Originally Posted by Firzenex77 View Post
The Link is not working.
because they renamed they renamed the file.

updated link:
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Old 02/16/2020, 12:27   #35





 
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If using over 3-4 accounts cpu will be 100%. Hope a net fixes it.
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Old 02/18/2020, 11:14   #36
 
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Cool Needs fixing

Quote:
Originally Posted by CoderAndy View Post
@
so what left to get updated and what isn't working and even from the old days like the event system while not rendering ? just out of curiosity.
stringlogs
loadfinished
postmessage
writechat
buy/sell mats/adv mats
buy/sell runes/insignias
craft item
use hero skill
salvage
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Old 02/18/2020, 15:17   #37
 
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The header for talk to npc crashes aswell since last update, anybody have a fixed header?
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Old 02/18/2020, 16:14   #38
 
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Headers all fixed in last posted gwa2 file me thinks

—to be safe just copy and paste the headers to your working gwa2 till we find out what @ is referring to
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Old 02/18/2020, 16:22   #39
 
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it's a scam
- warning
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Old 02/18/2020, 16:24   #40
 
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Quote:
Originally Posted by sadusten View Post
The header for talk to npc crashes aswell since last update, anybody have a fixed header?
The answer is literally on this page ^^
See:

Quote:
Originally Posted by Zvend View Post
because they renamed they renamed the file.

updated link:
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Old 02/18/2020, 19:49   #41
 
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Originally Posted by martial65 View Post
it's a scam
- warning
What you talking about Willis?

They renamed it twice? Really?
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Old 02/19/2020, 15:55   #42
 
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Quote:
Originally Posted by FriendlyFarmer View Post
The answer is literally on this page ^^
See:
Either its not there or my eyes sleeping, but cannot find any header about interacting with a npc.. the header thats in the GoNpc function in the gwa, i believe the header atm is 0x37F or something, at work atm so im guessing ☺️
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Old 02/19/2020, 19:24   #43
 
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Quote:
Originally Posted by sadusten View Post
Either its not there or my eyes sleeping, but cannot find any header about interacting with a npc.. the header thats in the GoNpc function in the gwa, i believe the header atm is 0x37F or something, at work atm so im guessing ☺️
they called it
Code:
#define GAME_CMSG_INTERACT_LIVING                   (0x0040) // 64
They have a lot naming convention differences.

Link for the header is
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Old 02/19/2020, 19:42   #44
 
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Quote:
Originally Posted by Zvend View Post
they called it
Code:
#define GAME_CMSG_INTERACT_LIVING                   (0x0040) // 64
They have a lot naming convention differences.
Haha okay i see, thank you will try this once i get home.
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Old 02/20/2020, 04:13   #45
 
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...sorry bad boy this is too much! @CMSG_INTERACT_LIVING
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