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Updated GWA2
Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
02/15/2020, 18:34
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#31
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by list comprehension
I like to go through things manually to see fine changes and be able to update things on my own but excellent that is available.
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by trial and error?
Its more time consuming than u think. u will need to learn about debugging if u re really interested in it
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02/15/2020, 19:03
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#32
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elite*gold: 0
Join Date: Jul 2019
Posts: 103
Received Thanks: 83
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Quote:
Originally Posted by Zvend
by trial and error?
Its more time consuming than u think. u will need to learn about debugging if u re really interested in it
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Not by trial and error, I am using ollydbg to view the CtoS function and view contents. I know there are tools to do it faster but just a fun learning exercise when such things aren't so readily available. It is part of a learning process to use memoryjs for an api. I don't like javascript but I thought writing a simplistic API using JS would be a good way to get a better feel for the language as I am more use to C/asm/python/java.
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02/15/2020, 22:17
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#33
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Join Date: Jul 2014
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Quote:
Originally Posted by Zvend
all of them have been fixed already^^.

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The Link is not working.
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02/16/2020, 08:29
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#34
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by Firzenex77
The Link is not working.
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because they renamed they renamed the file.
updated link:
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02/16/2020, 12:27
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#35
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elite*gold: 7529
Join Date: Sep 2013
Posts: 2,158
Received Thanks: 459
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If using over 3-4 accounts cpu will be 100%. Hope a net fixes it.
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02/18/2020, 11:14
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#36
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
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Needs fixing
Quote:
Originally Posted by CoderAndy
@
so what left to get updated and what isn't working and even from the old days like the event system while not rendering ? just out of curiosity.
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stringlogs
loadfinished
postmessage
writechat
buy/sell mats/adv mats
buy/sell runes/insignias
craft item
use hero skill
salvage
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02/18/2020, 15:17
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#37
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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The header for talk to npc crashes aswell since last update, anybody have a fixed header?
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02/18/2020, 16:14
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#38
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Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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Headers all fixed in last posted gwa2 file me thinks
—to be safe just copy and paste the headers to your working gwa2 till we find out what @  is referring to
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02/18/2020, 16:22
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#39
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Join Date: Apr 2012
Posts: 67
Received Thanks: 15
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it's a scam
- warning
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02/18/2020, 16:24
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#40
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Join Date: Jan 2019
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Quote:
Originally Posted by sadusten
The header for talk to npc crashes aswell since last update, anybody have a fixed header?
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The answer is literally on this page ^^
See:
Quote:
Originally Posted by Zvend
because they renamed they renamed the file.
updated link: 
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02/18/2020, 19:49
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#41
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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Quote:
Originally Posted by martial65
it's a scam
- warning
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What you talking about Willis?
They renamed it twice? Really?
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02/19/2020, 15:55
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#42
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Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Quote:
Originally Posted by FriendlyFarmer
The answer is literally on this page ^^
See:
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Either its not there or my eyes sleeping, but cannot find any header about interacting with a npc.. the header thats in the GoNpc function in the gwa, i believe the header atm is 0x37F or something, at work atm so im guessing ☺️
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02/19/2020, 19:24
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#43
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by sadusten
Either its not there or my eyes sleeping, but cannot find any header about interacting with a npc.. the header thats in the GoNpc function in the gwa, i believe the header atm is 0x37F or something, at work atm so im guessing ☺️
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they called it
Code:
#define GAME_CMSG_INTERACT_LIVING (0x0040) // 64
They have a lot naming convention differences.
Link for the header is
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02/19/2020, 19:42
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#44
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Quote:
Originally Posted by Zvend
they called it
Code:
#define GAME_CMSG_INTERACT_LIVING (0x0040) // 64
They have a lot naming convention differences.
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Haha okay i see, thank you will try this once i get home.
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02/20/2020, 04:13
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#45
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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...sorry bad boy this is too much! @  CMSG_INTERACT_LIVING
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