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Updated GWA2
Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
12/01/2020, 19:51
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#226
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elite*gold: 0
Join Date: Apr 2016
Posts: 305
Received Thanks: 163
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Quote:
Originally Posted by Just Sunny
Hello, does anybody have an up-to-date gwa2 that could share with us? Thanks in advance!
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What is the issue with the ones already shared like 3 post above?
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12/01/2020, 21:46
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#227
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elite*gold: 0
Join Date: Aug 2016
Posts: 29
Received Thanks: 9
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Hello Guys,
is it possible, some headers or other adresses changed? I tried to use an older bot and everytime the bot wants to use the Changeweaponset(i)-function, the game crashes. I tried using the most recent gwa2 version, but the crash still happens. The gwa2 function looks like this:
Code:
;~ Description: Change weapon sets.
Func ChangeWeaponSet($aSet)
Return PerformAction(0x80 + $aSet, 0x1E)
EndFunc ;==>ChangeWeaponSet
The lines in my code are for example switching to weapon slot 2:
Any ideas if the adress changed or why the game keeps crashing?
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12/02/2020, 04:19
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#228
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elite*gold: 0
Join Date: Aug 2008
Posts: 88
Received Thanks: 35
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@ : It looks like some headers have changed because quite a few of the bots are crashing the games. Unfortunately I don't have a fix for it yet.
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12/02/2020, 04:47
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#229
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elite*gold: 312
Join Date: Feb 2016
Posts: 4
Received Thanks: 0
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Yea just test a really simple one and event GetAgentById is crashing, I thought there was a program in github or something that did the auto updates by looking things up while running the game but its been a while. Can do manually but takes time. Maybe someone else has alread done so or knows that url
The GetAgent for -2 and -1 all return null so can't get HP or stats, thinking the function headers is wrong (I'm using latest from here which might be why, seems thats off) running to and from maps works, changnign to hardmode works
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12/02/2020, 09:43
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#230
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elite*gold: 26
Join Date: Apr 2019
Posts: 65
Received Thanks: 28
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Quote:
Originally Posted by sarah0
Hello Guys,
is it possible, some headers or other adresses changed? I tried to use an older bot and everytime the bot wants to use the Changeweaponset(i)-function, the game crashes. I tried using the most recent gwa2 version, but the crash still happens. The gwa2 function looks like this:
Code:
;~ Description: Change weapon sets.
Func ChangeWeaponSet($aSet)
Return PerformAction(0x80 + $aSet, 0x1E)
EndFunc ;==>ChangeWeaponSet
The lines in my code are for example switching to weapon slot 2:
Any ideas if the adress changed or why the game keeps crashing?
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Code:
;~ Description: Change weapon sets.
Func ChangeWeaponSet($aSet)
Return PerformAction(0x80 + $aSet, 0x1E)
EndFunc ;==>ChangeWeaponSet
I check my GWA2 with the above function and switching with
Code:
ChangeWeaponSet(1) ; Two hand weapon slot --> Working
Sleep(1500)
ChangeWeaponSet(2) ;Shield+Sword slot --> Working
Sleep(1500)
ChangeWeaponSet(3) ;Empty slot --> Working
Sleep(1500)
ChangeWeaponSet(99) ;Bad code --> No crash just do nothing
works fine.
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12/03/2020, 05:23
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#231
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elite*gold: 0
Join Date: Dec 2010
Posts: 51
Received Thanks: 25
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only four weapon slots not 99
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12/03/2020, 08:11
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#232
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elite*gold: 0
Join Date: Apr 2016
Posts: 305
Received Thanks: 163
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Quote:
Originally Posted by corey54321
only four weapon slots not 99
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obviously it was just a test to check wether gw would crash
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12/03/2020, 09:32
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#233
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elite*gold: 0
Join Date: Aug 2016
Posts: 29
Received Thanks: 9
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I tested it again and did some research. For some reason the bot(s) started crashing, if u use toolbox at the same time. So starting it without toolbox "fixed" it for me.
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12/03/2020, 09:32
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#234
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elite*gold: 26
Join Date: Apr 2019
Posts: 65
Received Thanks: 28
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Quote:
Originally Posted by corey54321
only four weapon slots not 99
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Quote:
Originally Posted by Restia Ashdoll
obviously it was just a test to check wether gw would crash
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As the code itself (see below) and Restia said, it was just a test to see how GW reacts with a faulty slot number. And apparently, GW is pretty chilled about it.
Code:
ChangeWeaponSet(99) ;Bad code --> No crash just do nothing
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12/03/2020, 17:45
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#235
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elite*gold: 0
Join Date: Nov 2014
Posts: 43
Received Thanks: 4
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Hello i would just know something, is someone working on the function disable rendering?
Using couples accounts makes my computer lagging
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12/04/2020, 21:13
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#236
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elite*gold: 0
Join Date: Dec 2016
Posts: 116
Received Thanks: 66
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Quote:
Originally Posted by Emixaa
Hello i would just know something, is someone working on the function disable rendering?
Using couples accounts makes my computer lagging
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oh no you poor poor botter...
its out there but not public and will never be
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12/13/2020, 20:05
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#237
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elite*gold: 0
Join Date: Apr 2015
Posts: 45
Received Thanks: 22
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toggle rendering
Quote:
Originally Posted by Emixaa
Hello i would just know something, is someone working on the function disable rendering?
Using couples accounts makes my computer lagging
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imo its an easy task, if you arent familiar with scripts, then here is a quick fix that worked until i made my own
See if there is a working one from one of the other scripts then copy paste those functions and pull into one you want working.. done
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12/20/2020, 13:56
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#238
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elite*gold: 0
Join Date: Sep 2019
Posts: 32
Received Thanks: 0
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I tried to fix it - but doesnt work.
Has someone a working one?
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12/26/2020, 01:16
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#239
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Join Date: Sep 2014
Posts: 19
Received Thanks: 6
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Has there been anouter update within the last 72 hours making scripts unstable?
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12/26/2020, 12:19
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#240
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elite*gold: 0
Join Date: Apr 2016
Posts: 305
Received Thanks: 163
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Quote:
Originally Posted by matx61971
Has there been anouter update within the last 72 hours making scripts unstable?
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no
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