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Updated GWA2

Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 03/02/2020, 17:00   #61
 
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valid complain better like this:


Code:
Func Farm()
	If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	   	If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
	    local $timertobethebest = TimerInit()
	    If Not $WeAreDead then
		 Do
			Sleep(200)
			$me2 = GetAgentByID(-2)
		 Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000
	EndIf
	If Not $WeAreDead then MoveTo(7321, -3438)
	If Not $WeAreDead Then CurrentAction("Nightmare Group 3/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(10338, -5940, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(12720, -5286, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(12588, -818, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(12432, 1077, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(10303, 980, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(9720, 2245, $enemy)
	AdlibUnRegister("CheckDeath")
	AdlibUnRegister("HealYourself")
	CurrentAction("End Of Run")
EndFunc

Func CollectObject()
	Sleep(800)
	If Not $WeAreDead Then CurrentAction("Pickup Loot")
	PickupLoot()
	;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
	CheckIfInventoryIsFull()
	If Not $WeAreDead Then CurrentAction("Recharging")
 	Do
		local $NearestAgent = GetNearestEnemyToAgent(-2)
		$distance =   [MENTION=368499]Extended[/MENTION]
		If $distance < 1020 Then
			Fight2()
			CollectObject()
		EndIf
 		If Not $WeAreDead Then RndSlp(500)
		Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
		UseSkillEx(8,0)
		UseSkillEx(7,0)
EndFunc;==>CollectObject

Func CanPickUp($aItem)
	Local $lModelID = DllStructGetData(($aItem), 'ModelId')
	Local $aExtraID = DllStructGetData($aItem, 'ExtraId')
	Local $lRarity = GetRarity($aItem)
	Local $Requirement = GetItemReq($aItem)
	If ($lModelID == 2511) Then
		If (GetGoldCharacter() < 99000) Then
			Return True	; gold coins (only pick if character has less than 99k in inventory)
		Else
			Return False
		EndIf

	ElseIf ($lModelID == $ITEM_ID_Dyes) Then	; if dye
		If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye)) Then ; only pick white and black ones
			Return True
		 EndIf

	ElseIf ($lRarity == $RARITY_Gold)   Then ; gold items
	   $GoldsCount = $GoldsCount + 1
	   GUICtrlSetData($GUI_Golds,$GoldsCount)
		Return True
	ElseIf ($lRarity == $RARITY_Purple) Then ; purple items
		Return True
	ElseIf ($lRarity == $RARITY_Blue)   Then ; blue items
		Return True
   ElseIf ($lRarity == $RARITY_White)   Then ; White items
		Return True

	Else
		Return False
	EndIf
 EndFunc

Func PickupItems($iItems = -1, $fMaxDistance = 1012)
	Local $aItemID, $lNearestDistance, $lDistance
	$tDeadlock = TimerInit()
	Do
		$aItem = GetNearestItemToAgent(-2)
		$lDistance =   [MENTION=368499]Extended[/MENTION]

		$aItemID = DllStructGetData($aItem, 'ID')
		If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
		PickUpItem($aItem)
		$tDeadlock2 = TimerInit()
		Do
			Sleep(500)
			If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
		Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
		$iItems_Picked += 1
		;UpdateStatus("Picked total " & $iItems_Picked & " items")
	Until $iItems_Picked = $iItems
	Return $iItems_Picked
EndFunc   ;==>PickupItems
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Old 03/02/2020, 19:23   #62
 
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Quote:
Originally Posted by Restia Ashdoll View Post
valid complain better like this:


Code:
Func Farm()
	If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	   	If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
	    local $timertobethebest = TimerInit()
	    If Not $WeAreDead then
		 Do
			Sleep(200)
			$me2 = GetAgentByID(-2)
		 Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000
	EndIf
	If Not $WeAreDead then MoveTo(7321, -3438)
	If Not $WeAreDead Then CurrentAction("Nightmare Group 3/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(10338, -5940, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(12720, -5286, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(12588, -818, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(12432, 1077, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(10303, 980, $enemy)
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then $enemy = "Nightmares"
	If Not $WeAreDead Then AggroMoveToEx(9720, 2245, $enemy)
	AdlibUnRegister("CheckDeath")
	AdlibUnRegister("HealYourself")
	CurrentAction("End Of Run")
EndFunc

Func CollectObject()
	Sleep(800)
	If Not $WeAreDead Then CurrentAction("Pickup Loot")
	PickupLoot()
	;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
	CheckIfInventoryIsFull()
	If Not $WeAreDead Then CurrentAction("Recharging")
 	Do
		local $NearestAgent = GetNearestEnemyToAgent(-2)
		$distance =   [MENTION=368499]Extended[/MENTION]
		If $distance < 1020 Then
			Fight2()
			CollectObject()
		EndIf
 		If Not $WeAreDead Then RndSlp(500)
		Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
		UseSkillEx(8,0)
		UseSkillEx(7,0)
EndFunc;==>CollectObject

Func CanPickUp($aItem)
	Local $lModelID = DllStructGetData(($aItem), 'ModelId')
	Local $aExtraID = DllStructGetData($aItem, 'ExtraId')
	Local $lRarity = GetRarity($aItem)
	Local $Requirement = GetItemReq($aItem)
	If ($lModelID == 2511) Then
		If (GetGoldCharacter() < 99000) Then
			Return True	; gold coins (only pick if character has less than 99k in inventory)
		Else
			Return False
		EndIf

	ElseIf ($lModelID == $ITEM_ID_Dyes) Then	; if dye
		If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye)) Then ; only pick white and black ones
			Return True
		 EndIf

	ElseIf ($lRarity == $RARITY_Gold)   Then ; gold items
	   $GoldsCount = $GoldsCount + 1
	   GUICtrlSetData($GUI_Golds,$GoldsCount)
		Return True
	ElseIf ($lRarity == $RARITY_Purple) Then ; purple items
		Return True
	ElseIf ($lRarity == $RARITY_Blue)   Then ; blue items
		Return True
   ElseIf ($lRarity == $RARITY_White)   Then ; White items
		Return True

	Else
		Return False
	EndIf
 EndFunc

Func PickupItems($iItems = -1, $fMaxDistance = 1012)
	Local $aItemID, $lNearestDistance, $lDistance
	$tDeadlock = TimerInit()
	Do
		$aItem = GetNearestItemToAgent(-2)
		$lDistance =   [MENTION=368499]Extended[/MENTION]

		$aItemID = DllStructGetData($aItem, 'ID')
		If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
		PickUpItem($aItem)
		$tDeadlock2 = TimerInit()
		Do
			Sleep(500)
			If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
		Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
		$iItems_Picked += 1
		;UpdateStatus("Picked total " & $iItems_Picked & " items")
	Until $iItems_Picked = $iItems
	Return $iItems_Picked
EndFunc   ;==>PickupItems
you will need to give more information. Whats happening ingame, what is the output of ur console, etc

Also you have the function "PickupLoot()" in your "CollectObject()" which is def. not the function you have declared beneath.

So in ur code you re not calling the "PickupItems" a single time.
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Old 03/02/2020, 19:31   #63
 
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I guess that makes it easier. Ingame it feels like the step gets skipped or the bot doesn't find an item to pick up i am not sure what is the case - i played around with some pickupfunctions from working bots this might be the reason the ones in the code posted don't match
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Old 03/02/2020, 21:37   #64
 
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Quote:
Originally Posted by Restia Ashdoll View Post
I guess that makes it easier. Ingame it feels like the step gets skipped or the bot doesn't find an item to pick up i am not sure what is the case - i played around with some pickupfunctions from working bots this might be the reason the ones in the code posted don't match
i can help you but i wont digg into the stuff for you, you gotta have to find the mistake and i can answer ur question
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Old 03/02/2020, 21:58   #65
 
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I am pretty sure the mistake has to be within one of these 3 func - the thing is the bot doesn't seem to even start picking stuff up - from my point of view the bot should pick up any item in the area dropped but he moves straight on to the next groupe:

Code:
Func Farm()
	If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	   	If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
	    local $timertobethebest = TimerInit()
	    If Not $WeAreDead then
		 Do
			Sleep(200)
			$me2 = GetAgentByID(-2)
		 Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000

;--> shortend the part of the farm func cause the mistake comes up in the "CollectObject-Line" 


Func CollectObject()
	Sleep(800)
	If Not $WeAreDead Then CurrentAction("Pickup Loot")
	PickupItems()
	;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
	CheckIfInventoryIsFull()
	If Not $WeAreDead Then CurrentAction("Recharging")
 	Do
		local $NearestAgent = GetNearestEnemyToAgent(-2)
		$distance =  [MENTION=368499]Extended[/MENTION]
		If $distance < 1020 Then
			Fight2()
			CollectObject()
		EndIf
 		If Not $WeAreDead Then RndSlp(500)
		Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
		UseSkillEx(8,0)
		UseSkillEx(7,0)
EndFunc


Func PickupItems($iItems = -1, $fMaxDistance = 1012)
	Local $aItemID, $lNearestDistance, $lDistance
	$tDeadlock = TimerInit()
	Do
		$aItem = GetNearestItemToAgent(-2)
		$lDistance =  [MENTION=368499]Extended[/MENTION]

		$aItemID = DllStructGetData($aItem, 'ID')
		If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
		PickUpItem($aItem)
		$tDeadlock2 = TimerInit()
		Do
			Sleep(500)
			If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
		Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
		$iItems_Picked += 1
		;UpdateStatus("Picked total " & $iItems_Picked & " items")
	Until $iItems_Picked = $iItems
	Return $iItems_Picked
EndFunc
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Old 03/02/2020, 22:20   #66
 
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Quote:
Originally Posted by Restia Ashdoll View Post
I am pretty sure the mistake has to be within one of these 3 func - the thing is the bot doesn't seem to even start picking stuff up - from my point of view the bot should pick up any item in the area dropped but he moves straight on to the next groupe:

Code:
Func Farm()
	If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
	If Not $WeAreDead Then Engage()
	If Not $WeAreDead Then CollectObject()
	If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
	   	If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
	    local $timertobethebest = TimerInit()
	    If Not $WeAreDead then
		 Do
			Sleep(200)
			$me2 = GetAgentByID(-2)
		 Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000

;--> shortend the part of the farm func cause the mistake comes up in the "CollectObject-Line" 


Func CollectObject()
	Sleep(800)
	If Not $WeAreDead Then CurrentAction("Pickup Loot")
	PickupItems()
	;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
	CheckIfInventoryIsFull()
	If Not $WeAreDead Then CurrentAction("Recharging")
 	Do
		local $NearestAgent = GetNearestEnemyToAgent(-2)
		$distance =  [MENTION=368499]Extended[/MENTION]
		If $distance < 1020 Then
			Fight2()
			CollectObject()
		EndIf
 		If Not $WeAreDead Then RndSlp(500)
		Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
		UseSkillEx(8,0)
		UseSkillEx(7,0)
EndFunc


Func PickupItems($iItems = -1, $fMaxDistance = 1012)
	Local $aItemID, $lNearestDistance, $lDistance
	$tDeadlock = TimerInit()
	Do
		$aItem = GetNearestItemToAgent(-2)
		$lDistance =  [MENTION=368499]Extended[/MENTION]

		$aItemID = DllStructGetData($aItem, 'ID')
		If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
		PickUpItem($aItem)
		$tDeadlock2 = TimerInit()
		Do
			Sleep(500)
			If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
		Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
		$iItems_Picked += 1
		;UpdateStatus("Picked total " & $iItems_Picked & " items")
	Until $iItems_Picked = $iItems
	Return $iItems_Picked
EndFunc
because The pickuploot func do not exist... it's on CommonFunctionEx.au3 but it's disable
Enable the func or copy on main script.
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Old 03/02/2020, 22:24   #67
 
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Quote:
Originally Posted by oneshout View Post
because The pickuploot func do not exist... it's on CommonFunctionEx.au3 but it's disable
Enable the func or copy on main script.
But "pickuploot" is not used within these func or ?
and all others are activ I think
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Old 03/02/2020, 22:28   #68
 
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Quote:
Originally Posted by Restia Ashdoll View Post
But "pickuploot" is not used within these func or ?
and all others are activ I think
Code:
Func CollectObject()
	Sleep(800)
	If Not $WeAreDead Then CurrentAction("Pickup Loot")
	PickupLoot() ;<---- HERE
	;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
	CheckIfInventoryIsFull()
	If Not $WeAreDead Then CurrentAction("Recharging")
 	Do
		local $NearestAgent = GetNearestEnemyToAgent(-2)
		$distance =  [MENTION=368499]Extended[/MENTION]
		If $distance < 1020 Then
			Fight2()
			CollectObject()
		EndIf
 		If Not $WeAreDead Then RndSlp(500)
		Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
		UseSkillEx(8,0)
		UseSkillEx(7,0)
EndFunc   ;==>CollectObject
Check the code
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Old 03/02/2020, 22:34   #69
 
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i changed that in the second code i posted but i will try it now with using the disabeld function

Update: Found the mistake tyvm for everyone looking into tha stuff works now perfectly was a mistake in another func i stumbled over
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Old 03/02/2020, 23:18   #70
 
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Quote:
Originally Posted by Restia Ashdoll View Post
i changed that in the second code i posted but i will try it now with using the disabeld function

Update: Found the mistake tyvm for everyone looking into tha stuff works now perfectly was a mistake in another func i stumbled over
Happy for you, good farm
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Old 03/04/2020, 00:57   #71
 
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someone have a fixxed feather bot ?
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Old 03/04/2020, 02:22   #72
 
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Quote:
Originally Posted by maxmustername View Post
someone have a fixxed feather bot ?
Plz, you have all you need here...
- grab a GWA2 api updated on this thread or update on your own with
- grab a bot you want and replace the old GWA2 by the new one (maybe you will need to disable some duplicated function between the main script and the new GWA2.
- Done
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Old 03/04/2020, 05:52   #73
 
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Quote:
Originally Posted by oneshout View Post
Plz, you have all you need here...
- grab a GWA2 api updated on this thread or update on your own with
- grab a bot you want and replace the old GWA2 by the new one (maybe you will need to disable some duplicated function between the main script and the new GWA2.
- Done
Agreed but not always true some older bots have functions that dont exist and so on but pretty easy to figure out. I can post an updated rit feather bot I guess with no gwa2 lol
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Old 03/04/2020, 06:07   #74
 
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Quote:
Originally Posted by s4fjoker View Post
Agreed but not always true some older bots have functions that dont exist and so on but pretty easy to figure out. I can post an updated rit feather bot I guess with no gwa2 lol
When i talking about "old", i'm talking about the 2019 list on my siq... not so old
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Old 03/04/2020, 16:54   #75
 
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With the new GWA2 every bot you posted in your list is easily updateable I only had issues with 1 or 2 ty again for the nice list btw
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