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Updated GWA2
Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
03/02/2020, 17:00
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#61
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valid complain better like this:
Code:
Func Farm()
If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
local $timertobethebest = TimerInit()
If Not $WeAreDead then
Do
Sleep(200)
$me2 = GetAgentByID(-2)
Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000
EndIf
If Not $WeAreDead then MoveTo(7321, -3438)
If Not $WeAreDead Then CurrentAction("Nightmare Group 3/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(10338, -5940, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(12720, -5286, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(12588, -818, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(12432, 1077, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(10303, 980, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(9720, 2245, $enemy)
AdlibUnRegister("CheckDeath")
AdlibUnRegister("HealYourself")
CurrentAction("End Of Run")
EndFunc
Func CollectObject()
Sleep(800)
If Not $WeAreDead Then CurrentAction("Pickup Loot")
PickupLoot()
;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
CheckIfInventoryIsFull()
If Not $WeAreDead Then CurrentAction("Recharging")
Do
local $NearestAgent = GetNearestEnemyToAgent(-2)
$distance = [MENTION=368499]Extended[/MENTION]
If $distance < 1020 Then
Fight2()
CollectObject()
EndIf
If Not $WeAreDead Then RndSlp(500)
Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
UseSkillEx(8,0)
UseSkillEx(7,0)
EndFunc;==>CollectObject
Func CanPickUp($aItem)
Local $lModelID = DllStructGetData(($aItem), 'ModelId')
Local $aExtraID = DllStructGetData($aItem, 'ExtraId')
Local $lRarity = GetRarity($aItem)
Local $Requirement = GetItemReq($aItem)
If ($lModelID == 2511) Then
If (GetGoldCharacter() < 99000) Then
Return True ; gold coins (only pick if character has less than 99k in inventory)
Else
Return False
EndIf
ElseIf ($lModelID == $ITEM_ID_Dyes) Then ; if dye
If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye)) Then ; only pick white and black ones
Return True
EndIf
ElseIf ($lRarity == $RARITY_Gold) Then ; gold items
$GoldsCount = $GoldsCount + 1
GUICtrlSetData($GUI_Golds,$GoldsCount)
Return True
ElseIf ($lRarity == $RARITY_Purple) Then ; purple items
Return True
ElseIf ($lRarity == $RARITY_Blue) Then ; blue items
Return True
ElseIf ($lRarity == $RARITY_White) Then ; White items
Return True
Else
Return False
EndIf
EndFunc
Func PickupItems($iItems = -1, $fMaxDistance = 1012)
Local $aItemID, $lNearestDistance, $lDistance
$tDeadlock = TimerInit()
Do
$aItem = GetNearestItemToAgent(-2)
$lDistance = [MENTION=368499]Extended[/MENTION]
$aItemID = DllStructGetData($aItem, 'ID')
If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
PickUpItem($aItem)
$tDeadlock2 = TimerInit()
Do
Sleep(500)
If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
$iItems_Picked += 1
;UpdateStatus("Picked total " & $iItems_Picked & " items")
Until $iItems_Picked = $iItems
Return $iItems_Picked
EndFunc ;==>PickupItems
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03/02/2020, 19:23
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#62
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by Restia Ashdoll
valid complain better like this:
Code:
Func Farm()
If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
local $timertobethebest = TimerInit()
If Not $WeAreDead then
Do
Sleep(200)
$me2 = GetAgentByID(-2)
Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000
EndIf
If Not $WeAreDead then MoveTo(7321, -3438)
If Not $WeAreDead Then CurrentAction("Nightmare Group 3/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(10338, -5940, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(12720, -5286, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(12588, -818, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(12432, 1077, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(10303, 980, $enemy)
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then $enemy = "Nightmares"
If Not $WeAreDead Then AggroMoveToEx(9720, 2245, $enemy)
AdlibUnRegister("CheckDeath")
AdlibUnRegister("HealYourself")
CurrentAction("End Of Run")
EndFunc
Func CollectObject()
Sleep(800)
If Not $WeAreDead Then CurrentAction("Pickup Loot")
PickupLoot()
;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
CheckIfInventoryIsFull()
If Not $WeAreDead Then CurrentAction("Recharging")
Do
local $NearestAgent = GetNearestEnemyToAgent(-2)
$distance = [MENTION=368499]Extended[/MENTION]
If $distance < 1020 Then
Fight2()
CollectObject()
EndIf
If Not $WeAreDead Then RndSlp(500)
Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
UseSkillEx(8,0)
UseSkillEx(7,0)
EndFunc;==>CollectObject
Func CanPickUp($aItem)
Local $lModelID = DllStructGetData(($aItem), 'ModelId')
Local $aExtraID = DllStructGetData($aItem, 'ExtraId')
Local $lRarity = GetRarity($aItem)
Local $Requirement = GetItemReq($aItem)
If ($lModelID == 2511) Then
If (GetGoldCharacter() < 99000) Then
Return True ; gold coins (only pick if character has less than 99k in inventory)
Else
Return False
EndIf
ElseIf ($lModelID == $ITEM_ID_Dyes) Then ; if dye
If (($aExtraID == $ITEM_ExtraID_BlackDye) Or ($aExtraID == $ITEM_ExtraID_WhiteDye)) Then ; only pick white and black ones
Return True
EndIf
ElseIf ($lRarity == $RARITY_Gold) Then ; gold items
$GoldsCount = $GoldsCount + 1
GUICtrlSetData($GUI_Golds,$GoldsCount)
Return True
ElseIf ($lRarity == $RARITY_Purple) Then ; purple items
Return True
ElseIf ($lRarity == $RARITY_Blue) Then ; blue items
Return True
ElseIf ($lRarity == $RARITY_White) Then ; White items
Return True
Else
Return False
EndIf
EndFunc
Func PickupItems($iItems = -1, $fMaxDistance = 1012)
Local $aItemID, $lNearestDistance, $lDistance
$tDeadlock = TimerInit()
Do
$aItem = GetNearestItemToAgent(-2)
$lDistance = [MENTION=368499]Extended[/MENTION]
$aItemID = DllStructGetData($aItem, 'ID')
If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
PickUpItem($aItem)
$tDeadlock2 = TimerInit()
Do
Sleep(500)
If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
$iItems_Picked += 1
;UpdateStatus("Picked total " & $iItems_Picked & " items")
Until $iItems_Picked = $iItems
Return $iItems_Picked
EndFunc ;==>PickupItems
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you will need to give more information. Whats happening ingame, what is the output of ur console, etc
Also you have the function "PickupLoot()" in your "CollectObject()" which is def. not the function you have declared beneath.
So in ur code you re not calling the "PickupItems" a single time.
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03/02/2020, 19:31
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#63
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elite*gold: 0
Join Date: Apr 2016
Posts: 308
Received Thanks: 165
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I guess that makes it easier. Ingame it feels like the step gets skipped or the bot doesn't find an item to pick up i am not sure what is the case - i played around with some pickupfunctions from working bots this might be the reason the ones in the code posted don't match
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03/02/2020, 21:37
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#64
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by Restia Ashdoll
I guess that makes it easier. Ingame it feels like the step gets skipped or the bot doesn't find an item to pick up i am not sure what is the case - i played around with some pickupfunctions from working bots this might be the reason the ones in the code posted don't match
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i can help you but i wont digg into the stuff for you, you gotta have to find the mistake and i can answer ur question
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03/02/2020, 21:58
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#65
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elite*gold: 0
Join Date: Apr 2016
Posts: 308
Received Thanks: 165
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I am pretty sure the mistake has to be within one of these 3 func - the thing is the bot doesn't seem to even start picking stuff up - from my point of view the bot should pick up any item in the area dropped but he moves straight on to the next groupe:
Code:
Func Farm()
If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
local $timertobethebest = TimerInit()
If Not $WeAreDead then
Do
Sleep(200)
$me2 = GetAgentByID(-2)
Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000
;--> shortend the part of the farm func cause the mistake comes up in the "CollectObject-Line"
Func CollectObject()
Sleep(800)
If Not $WeAreDead Then CurrentAction("Pickup Loot")
PickupItems()
;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
CheckIfInventoryIsFull()
If Not $WeAreDead Then CurrentAction("Recharging")
Do
local $NearestAgent = GetNearestEnemyToAgent(-2)
$distance = [MENTION=368499]Extended[/MENTION]
If $distance < 1020 Then
Fight2()
CollectObject()
EndIf
If Not $WeAreDead Then RndSlp(500)
Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
UseSkillEx(8,0)
UseSkillEx(7,0)
EndFunc
Func PickupItems($iItems = -1, $fMaxDistance = 1012)
Local $aItemID, $lNearestDistance, $lDistance
$tDeadlock = TimerInit()
Do
$aItem = GetNearestItemToAgent(-2)
$lDistance = [MENTION=368499]Extended[/MENTION]
$aItemID = DllStructGetData($aItem, 'ID')
If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
PickUpItem($aItem)
$tDeadlock2 = TimerInit()
Do
Sleep(500)
If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
$iItems_Picked += 1
;UpdateStatus("Picked total " & $iItems_Picked & " items")
Until $iItems_Picked = $iItems
Return $iItems_Picked
EndFunc
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03/02/2020, 22:20
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#66
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by Restia Ashdoll
I am pretty sure the mistake has to be within one of these 3 func - the thing is the bot doesn't seem to even start picking stuff up - from my point of view the bot should pick up any item in the area dropped but he moves straight on to the next groupe:
Code:
Func Farm()
If Not $WeAreDead Then CurrentAction("Nightmare Group 1/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead Then CurrentAction("Nightmare Group 2/3")
If Not $WeAreDead Then Engage()
If Not $WeAreDead Then CollectObject()
If CheckIfInventoryIsFull() and Not $WeAreDead then $WeAreDead = True
If Not $WeAreDead then CurrentAction("Recharging Life-Energy-Skills")
local $timertobethebest = TimerInit()
If Not $WeAreDead then
Do
Sleep(200)
$me2 = GetAgentByID(-2)
Until (DllStructGetData($me2, 'EnergyPercent') = .7 And DllStructGetData($me2, 'HP') = .8) or TimerDiff($timertobethebest) > 15000
;--> shortend the part of the farm func cause the mistake comes up in the "CollectObject-Line"
Func CollectObject()
Sleep(800)
If Not $WeAreDead Then CurrentAction("Pickup Loot")
PickupItems()
;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
CheckIfInventoryIsFull()
If Not $WeAreDead Then CurrentAction("Recharging")
Do
local $NearestAgent = GetNearestEnemyToAgent(-2)
$distance = [MENTION=368499]Extended[/MENTION]
If $distance < 1020 Then
Fight2()
CollectObject()
EndIf
If Not $WeAreDead Then RndSlp(500)
Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
UseSkillEx(8,0)
UseSkillEx(7,0)
EndFunc
Func PickupItems($iItems = -1, $fMaxDistance = 1012)
Local $aItemID, $lNearestDistance, $lDistance
$tDeadlock = TimerInit()
Do
$aItem = GetNearestItemToAgent(-2)
$lDistance = [MENTION=368499]Extended[/MENTION]
$aItemID = DllStructGetData($aItem, 'ID')
If $aItemID = 0 Or $lDistance > $fMaxDistance Or TimerDiff($tDeadlock) > 30000 Then ExitLoop
PickUpItem($aItem)
$tDeadlock2 = TimerInit()
Do
Sleep(500)
If TimerDiff($tDeadlock2) > 5000 Then ContinueLoop 2
Until DllStructGetData(GetAgentById($aItemID), 'ID') == 0
$iItems_Picked += 1
;UpdateStatus("Picked total " & $iItems_Picked & " items")
Until $iItems_Picked = $iItems
Return $iItems_Picked
EndFunc
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because The pickuploot func do not exist... it's on CommonFunctionEx.au3 but it's disable
Enable the func or copy on main script.
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03/02/2020, 22:24
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#67
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elite*gold: 0
Join Date: Apr 2016
Posts: 308
Received Thanks: 165
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Quote:
Originally Posted by oneshout
because The pickuploot func do not exist... it's on CommonFunctionEx.au3 but it's disable
Enable the func or copy on main script.
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But "pickuploot" is not used within these func or ?
and all others are activ I think
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03/02/2020, 22:28
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#68
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by Restia Ashdoll
But "pickuploot" is not used within these func or ?
and all others are activ I think
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Code:
Func CollectObject()
Sleep(800)
If Not $WeAreDead Then CurrentAction("Pickup Loot")
PickupLoot() ;<---- HERE
;PickupLoot() ;Need to edit Canpickup list and create checkbox for: pickup all = PickupItems
CheckIfInventoryIsFull()
If Not $WeAreDead Then CurrentAction("Recharging")
Do
local $NearestAgent = GetNearestEnemyToAgent(-2)
$distance = [MENTION=368499]Extended[/MENTION]
If $distance < 1020 Then
Fight2()
CollectObject()
EndIf
If Not $WeAreDead Then RndSlp(500)
Until (DllStructGetData(GetAgentByID(-2), 'EnergyPercent') >= 0.9 OR $WeAreDead)
UseSkillEx(8,0)
UseSkillEx(7,0)
EndFunc ;==>CollectObject
Check the code
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03/02/2020, 22:34
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#69
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elite*gold: 0
Join Date: Apr 2016
Posts: 308
Received Thanks: 165
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i changed that in the second code i posted but i will try it now with using the disabeld function
Update: Found the mistake tyvm for everyone looking into tha stuff works now perfectly was a mistake in another func i stumbled over
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03/02/2020, 23:18
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#70
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by Restia Ashdoll
i changed that in the second code i posted but i will try it now with using the disabeld function
Update: Found the mistake tyvm for everyone looking into tha stuff works now perfectly was a mistake in another func i stumbled over
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Happy for you, good farm
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03/04/2020, 00:57
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#71
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elite*gold: 30
Join Date: Mar 2011
Posts: 405
Received Thanks: 162
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someone have a fixxed feather bot ?
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03/04/2020, 02:22
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#72
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by maxmustername
someone have a fixxed feather bot ?
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Plz, you have all you need here...
- grab a GWA2 api updated on this thread or update on your own with
- grab a bot you want and replace the old GWA2 by the new one (maybe you will need to disable some duplicated function between the main script and the new GWA2.
- Done
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03/04/2020, 05:52
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#73
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elite*gold: 0
Join Date: Dec 2010
Posts: 63
Received Thanks: 49
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Quote:
Originally Posted by oneshout
Plz, you have all you need here...
- grab a GWA2 api updated on this thread or update on your own with
- grab a bot you want and replace the old GWA2 by the new one (maybe you will need to disable some duplicated function between the main script and the new GWA2.
- Done
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Agreed but not always true some older bots have functions that dont exist and so on but pretty easy to figure out. I can post an updated rit feather bot I guess with no gwa2 lol
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03/04/2020, 06:07
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#74
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elite*gold: 0
Join Date: Dec 2017
Posts: 385
Received Thanks: 294
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Quote:
Originally Posted by s4fjoker
Agreed but not always true some older bots have functions that dont exist and so on but pretty easy to figure out. I can post an updated rit feather bot I guess with no gwa2 lol
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When i talking about "old", i'm talking about the 2019 list on my siq... not so old
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03/04/2020, 16:54
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#75
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elite*gold: 0
Join Date: Apr 2016
Posts: 308
Received Thanks: 165
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With the new GWA2 every bot you posted in your list is easily updateable I only had issues with 1 or 2 ty again for the nice list btw
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